As I've stated above, from the perspective of a former whale with lots of mechs and lots of duplicative variants of mechs the system is in effect a punishment for past purchases. So be it. But even if I had sufficient XP to fully remaster all my currently mastered duplicate mechs, the system encourages their moncultureization in that no mater how diverse the build most of them are going to use the same 70 or so base quirks:
Defense all but AMS: 15 nodes.
Lower Chassis: 20 nodes.
Sensors: 25 nodes (to get to full rderp and seismic).
Any ballistics based mech is going to want to go with 12 nodes (or so) on mech operations tree, just to get to Magazine Capacity, and lots of folks will want most of the tree just for things like quick ignition and the heat nodes as well so even without magazine capacity as the goal most players are going to use several nodes here so I will stick with at least 12 as the base.
That comes out to 72 nodes before even looking at weapons. And those 72 nodes still don't get you to the performance level of a formerly mastered mech...though I admit it is hard to do an apples to apples comparison as the defense tree is largely new, but it is also clear that most of that tree's nodes are an inherent necessity for most mechs.
I'm also assuming most players will ignore the whole of the upper chassis tree, which has quirks many of us took for granted under the old system (torso twist, etc). If you do fully invest here that is 25 nodes and you are now over your allotted 91. I think it safe to assume that most will skip this branch and want the remaining 19 or so nodes for weapons. Most will likely even skimp on some of the stuff above, in order to get a few more weapons nodes, so lets call it 20-25 nodes left for weapons.
So out of 91 nodes 72 (maybe a few less) are auto fill in nearly every mech you own. Lets say that leaves 20 for "customization". That isn't encouraging diversity. It certainly isn't going to encourage me to take a diverse array of weapons, or build my dup mechs with dramatically different set ups.
TLDR: So 2 issues: one, most players are going to take the same 70 or so nodes on every mech leaving 20 or so to build this greater and more diverse population of mechs that the PTS notes say is the goal of the skills tree. Second issue, is that even if you used all 91 nodes on branches unrelated to weapons you still will not get your mechs up to the performance level they previously enjoyed as mastered mechs under the old system. Blech.
Edited by Bud Crue, 11 February 2017 - 04:07 AM.