

Bright Gauss Projectile
#1
Posted 11 February 2017 - 03:18 AM
#2
Posted 11 February 2017 - 03:22 AM

#3
Posted 11 February 2017 - 03:57 AM
#4
Posted 11 February 2017 - 04:04 AM
i kind of feel the same way about laser graphical fadout with range that was put in many patches ago. i hate getting cored out by lasers i cant even see.
Edited by LordNothing, 11 February 2017 - 04:08 AM.
#5
Posted 11 February 2017 - 04:45 AM
Hit the Deck, on 11 February 2017 - 03:57 AM, said:
The majority of heat transfer is actually from the compression of the air in front of the projectile (e.g a meteor flying through the atmosphere).
#7
Posted 11 February 2017 - 06:03 AM

#9
Posted 11 February 2017 - 06:44 AM

Kind of like this. Lets not ponder if it's unrealistic, but how it would affect the game. I wouldn't mind Gauss Rifle not being ninja anymore.
#10
Posted 11 February 2017 - 06:53 AM
The6thMessenger, on 11 February 2017 - 06:44 AM, said:
Kind of like this. Lets not ponder if it's unrealistic, but how it would affect the game. I wouldn't mind Gauss Rifle not being ninja anymore.
What we have now is actually already pretty cool.
Those shards you see coming out of the barrel disintegrating are supposed to be the "casing"/hull/carrier for the spherical metal projectile.
BTW those are actually Crysis glass breaking animation if I'm not mistaken.
#11
Posted 11 February 2017 - 06:55 AM
The6thMessenger, on 11 February 2017 - 06:44 AM, said:
Let's ponder how it will affect the game? Well then, the physicist, engineer, and advanced weapons designer in me says it will be a stupid game mechanic.
Hows that?

Edited by Mystere, 11 February 2017 - 06:56 AM.
#12
Posted 11 February 2017 - 07:22 AM
Because reasons
#13
Posted 11 February 2017 - 07:35 AM
#14
Posted 11 February 2017 - 11:10 AM
Hit the Deck, on 11 February 2017 - 03:57 AM, said:
Yep, pretty accurate.
40s we see the projectile just flying, no glowing.
We only see the fire from the enormous friction of the barrel as the projectile leaves it. Much like what MWO does. Following realism, the changes that can be made is a bigger muzzle flash (sparks in this case), air distortion and louder firing sound. Having the air distortion act as a tracer is good enough for me and probably a bigger projectile so we can see the air distortion path follow it.
Edited by NighthawK1337, 11 February 2017 - 11:17 AM.
#15
Posted 11 February 2017 - 11:19 AM
NighthawK1337, on 11 February 2017 - 11:10 AM, said:
Yep, pretty accurate.
40s we see the projectile just flying, no glowing.
We only see the fire from the enormous friction of the barrel as the projectile leaves it. Much like what MWO does. Following realism, the changes that can be made is a bigger muzzle flash (sparks in this case), air distortion and louder firing sound. Having the air distortion act as a tracer is good enough for me and probably a bigger projectile so we can see the air distortion path follow it.
and that projectile is firing far faster than our Goose Waffles.
#16
Posted 11 February 2017 - 12:31 PM
A Gauss rifle uses electromagnets to pull and drag a magnetic slug down the barrel and sling it out. It's not particularly destructive to the barrel, and there is no glow or plasma.
A RailGun uses a a very, very powerful electric discharge to repel a conductive, but non-magnetic slug and push it forward down the barrel. This mechanism causes the rails to experience extreme electric discharges and plasma arcing which causes rapid barrel deterioration. It also burns the skin off the back of the slug.
Edited by Prosperity Park, 11 February 2017 - 12:43 PM.
#17
Posted 11 February 2017 - 12:33 PM
Edited by Roughneck45, 11 February 2017 - 12:33 PM.
#18
Posted 11 February 2017 - 12:47 PM
Bishop Steiner, on 11 February 2017 - 11:19 AM, said:
Not actually. The scale of MWO just makes 2000 m/s look slower than it really is.
Roughneck45, on 11 February 2017 - 12:33 PM, said:
All ballistics should, tbqh. It would be both realistic and cool.
Hit the Deck, on 11 February 2017 - 06:53 AM, said:
Those shards you see coming out of the barrel disintegrating are supposed to be the "casing"/hull/carrier for the spherical metal projectile.
BTW those are actually Crysis glass breaking animation if I'm not mistaken.
Those shards you are referring to would be called a "sabot", though I don't actually know why you would need one for a Gauss rifle. The projectile is ovoid, perhaps a rod, and it never touches the sides as it's suspended by both magnetic and aerodynamic forces. You need a sabot for conventional arms and rail guns because your smaller caliber projectile needs to make contact with the bore in order to be accelerated. For rail-guns in particular, you need it because the bore is typically of a different shape than the projectile.
Edited by Yeonne Greene, 11 February 2017 - 12:47 PM.
#19
Posted 11 February 2017 - 12:58 PM
Yeonne Greene, on 11 February 2017 - 12:47 PM, said:
Not actually. The scale of MWO just makes 2000 m/s look slower than it really is.
Something nobody ever seems to understand...
The speed at which our mechs and weapons travel is insane. Take into account the buildings, the size of vehicles on the city maps, look at a single floor of a building and in relation to that the size of a person... 'Mechs in this game are actually pretty massive, and our weapons move at tremendous speeds in relation to a person or handheld weaponry.
As with the video posted above, I would support a more explosive exit from the barrel for added QOL and simulator/realism feel.
Edited by MauttyKoray, 11 February 2017 - 12:59 PM.
#20
Posted 11 February 2017 - 01:00 PM
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