Really weird wording. I did the math for energy with basic approximations if that's what you're looking for.
Snowbluff, on 11 February 2017 - 11:50 PM, said:
Now, tell me how much drag/the shape of the projectile if it only goes a kilometer.
Assuming Ferrous ammunition.
Iron specific heat = .450 J/g
Iron Incandescence temperature = 480 Celsius
Projectile weight = 10ammo/ton * .5 (assuming half is sabot weight) = 50kg
Kinetic Energy = 50kg * 2000^2 = 200000000 Joules
Energy needed to raise projectile temp by 1C = .45*50000 = 225000 Joules
Change in temp assuming 5% conversion to heat = .05*200000000/225000 = 88.88* Celsius
It'll only glow if it leaves the barrel at about 390 Celsius, which is weird if it's a gauss rifle since only railguns have problems with barrel friction. Assuming thermal equilibrium with the surrounding at most 110 C at Terra Therma, you need like +25% energy conversion which is unrealistic.
Even 5% energy loss to heat is too much. In real life only about >1% is lost through heat during flight. Most of the kinetic energy is lost by the transfer of kinetic energy to the air. Not transformation to heat.
This is a simplified equation using only simple Thermodynamics with generous approximations.
A better formula would be to get the initial speed and downrange speed of the projectile, then subtract it to get the change in energy. And probably use a real life Ballistic coefficient to go along with it. But then it'll even have less chance of glowing.
CryEngine doesn't support changing projectile speed while in mid flight(I think) so the best we can do is approximate in percentages instead of measuring the change in speed then getting the energy loss.
Edited by NighthawK1337, 12 February 2017 - 12:25 AM.