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New Medium To Play.

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#21 Bishop Steiner

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Posted 11 February 2017 - 12:07 PM

View PostNighthawK1337, on 11 February 2017 - 11:28 AM, said:

Yep, I second this suggestion. But needs mad flanking skillz to get close enough.

I'll take less SPLs every time... heats easier to manage and facetime is nil... unless you want it to be. But as with all these...dependent on playstyle..>YMMV.

#22 Silas7

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Posted 11 February 2017 - 12:40 PM

Thanks for the thread @OP I've been waiting for huntsman to go for c-bill and i wasn't aware they were until now. Perfect timing for the event too.

#23 GrimRiver

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Posted 11 February 2017 - 12:51 PM

Be warned about the Huntsman, it's CT profile is pretty huge and it's arms isn't big enough to shield CT fully when twisting.

My current builds are: UAC20(RA) - 3xERML(ST) - 2xERSL(LA) or 4xERML(ST) - 2xSSRM6/2xSSRM4(RA/LA).

#24 chucklesMuch

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Posted 11 February 2017 - 01:25 PM

Huntsman: favourite builds are quad uac2, 3erml /dual uac5, dual ppc and 3xuac5.
Nova: 12xersl or 10xcspl were the most entertaining builds for me.
Cicada or viper if you like mediums that play like lights?
Sparky is a fun laser boat.


#25 Clanner Scum

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Posted 11 February 2017 - 02:08 PM

I know some people will disagree with me on this but I'm someone who primarily pilots mediums and thus far my favorite has been the viper. Yeah it doesn't have much tonnage to play around with, but it's mobility makes it a very fun mech to play. I've been having alot of fun with a 1x ERPPC 2x C-SML LASER. Make sure to take radar deprivation and either dual cool shot or cool shot and uav. I like to take cool shot and uav because I often find myself in a good position to sneak up behind a few baddies and drop a uav on them and watch it rain missiles.

#26 Battlemaster56

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Posted 11 February 2017 - 03:49 PM

Ok alot the suggestion are really good I think of picking up two more Cents and running them after eliting my Bushwackers for a while. and I may change my Nova loadout a bit.

But reading through this I may drop heavies for a good while and play mediums alot more.

#27 Bishop Steiner

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Posted 11 February 2017 - 05:04 PM

View PostClanner Scum, on 11 February 2017 - 02:08 PM, said:

I know some people will disagree with me on this but I'm someone who primarily pilots mediums and thus far my favorite has been the viper. Yeah it doesn't have much tonnage to play around with, but it's mobility makes it a very fun mech to play. I've been having alot of fun with a 1x ERPPC 2x C-SML LASER. Make sure to take radar deprivation and either dual cool shot or cool shot and uav. I like to take cool shot and uav because I often find myself in a good position to sneak up behind a few baddies and drop a uav on them and watch it rain missiles.

lot of people crap on the Huntsman, too. I didn't click with the VPR, but know enough people who do very well in them, to discount them. They seem often to be inordinately tough, and hard to finish off, and are very mobile. I'm praying my Assassin coming next month does nearly as well!

#28 Bishop Steiner

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Posted 11 February 2017 - 05:09 PM

View PostBattlemaster56, on 11 February 2017 - 03:49 PM, said:

Ok alot the suggestion are really good I think of picking up two more Cents and running them after eliting my Bushwackers for a while. and I may change my Nova loadout a bit.

But reading through this I may drop heavies for a good while and play mediums alot more.

Once you truly go Medium, it's hard to go back... though oddly, I dislike most Clan Mediums for some reason.... and instead really like Clan Heavies (Primarily Summoners and Mad Dogs, which move like IS Mediums). But I've been driving IS Mediums since Closed Beta (my first mech was my Founder's Hunchback) and have probably 8000 matches in Centurions, total. There's just something comfortable and gratifying about them. Admittedly, there are a few I never clicked with, like the Cicada and Phoenix Hawk, but pretty much every other IS Medium I have gotten to flat out dance, one way or the other, with few ever fitting into the Meta boundaries. Only other class of Mechs that come close even, for me are my Jagermechs (which I stopped running for the most part after the Clan invasion) , and my Stock Summoner Prime.

#29 Pariah Devalis

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Posted 11 February 2017 - 05:24 PM

6 MPlas Huntsman gets results, and feels like a logical progression from the Nova with 6 MPLas. The extra heat sinks more or less compensate for the lack of laser heat quirks, and the additional utility equipment you're basically forced to take to fill out tonnage (AP, TCMK1, AMS with half ton ammo) actually tend to be useful more often than not. Especially if you do what you're supposed to do and act as a bodyguard to heavier mechs.

2x UAC10 2x ERSLas, 4.5 tons ammo works to farm soloqueue like no tomorrow. Regularly having match scores of 400+ and damage of 700+ in the thing. All the C-Bills.

Gauss and 4x ERMLas is a classic. It's extremely hard for that to not be good. A little vanilla for my tastes, however.

4x ASRM6 4x SPLas is absolutely disgusting in Scouting as a brawler, and can turn heavies and assaults inside out in a real hurry. It can be done without the Pakhet hero, with the SRMs in the arms and the SPLas in the side torsos, though it is more optimal to go with the Pakhet and invert that placement. The missile clustering on the Pakhet's side torso missile pods are ridiculously strong, and a 72 point alpha with no ghost heat means you can two shot any 55 ton mech through front center torso. And many heavies, too.

You can also go with 6x ASRM6 with non-hero pods. Because why not. It's a pocket heavy, after all.

Twin ERPPC, 19 DHS, and a TC MK3 (or 20 DHS, AP, and a MK1) works out very well, too. Solid results. Better jumps than the Hunchie IIC, but you are a little more exposed peeking cover. Overall, however, it still benefits from the following advantage.

As to what it does better than anything else, aside from missile builds and its startling good looks? It is significantly more survivable than a Hunchback IIC. Night and day. The mech armor rolls exceedingly well. However, if you fail to armor roll, and decide to stare at people, that CT can be isolated easily from front on. Side on, however, the arms act as fantastic shields for ALL the torsos, and the side torsos tend to go next. Only after half your mech is turned into confetti does that CT usually blow out.

The only major knock I have against it is that how it feels and handles is night and day between non-elited and elited. Before, it's slightly piggish in how it handles. After? It moves just right.

Edit:

... Apparently, I have so far racked up 601 drops in my Huntsman across all chassis. 612 in Shadow Cats. Well... nobody can say I do not pilot my Clan's mechs. At least, not without being liars. Whose pants are on fire.

Edited by Pariah Devalis, 11 February 2017 - 05:51 PM.


#30 Y E O N N E

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Posted 11 February 2017 - 05:36 PM

View PostProbably Not, on 11 February 2017 - 05:21 PM, said:


Loyalty BJ-2 is fun with 4xSRM4 2xML, maxed engine/JJs, and plenty of ammo to feed the SRMs and heatsinks to keep you going. Ignore the Streak quirks, 4xSSRM2 on BJ-2 is garbage IMO. I ran the BJ-1X with 8xSPLs, a BAP and tons of heatsinks for a while, wasn't too shabby.

Huntsman is nasty with SRMs/SSRMs. I do not **** with SSRM HMNs when I run lights.


Blackjacks occupy 25.6% of my 8,272 matches. I am well practiced in them. :P

Definitely ignore streaks. There is only one IS 'Mech I would ever consider running SSRM2 on, and it's called the ARC-5W and is a total troll build.

BJ-1X can be run very well with a variety of builds. STD 280 with 6x ML + 2x SL or 8x SPL, STD 275 with 8x ML, XL 280 with 6x MPL + 2x SL, XL 295 with 6x ML + 2x MPL, XL 225 with 6x ML + 2x LL...all pretty good. IMHO, this 'Mech is the pre-eminent Medium for the Inner Sphere, the bar against which all others are judged.

BJ-1DC, I'd recommend 1x Gauss with 5x ML on an XL 225. Very good poke 'Mech. Alternatively, 1x PPC + 1x AC/10 + 4x SL. Also good at poke and not helpless up close. An AC/20 + 3x MPL also roughs targets up very well.

BJ-1...my least favorite...I just run with AC/2 and 4x MedLas. Meh. It can do an AC/10 or LB-10X with 4x MedLas and JJs quite well, and that's my second preferred version.

BJ-3, pop-tart, pop-tart, pop-tart! One instance of the lore role actually being the in line with its strengh in the game, PPC sniping. Your choice to run with 2x ERPPC + XL 225, 2x PPC + lasers + XL 225, or STD 225/235 with 1x ERPPC and 1x PPC. All are more or less the same. Can do laser vomit but...BJ-1X is just so much better at it. 3x LPL is pretty potent on the BJ-3, though.

BJ-A is still the single most-played 'Mech in my arsenal (667), despite not really having touched it much for over a year. I have run it a variety of ways, but always with MGs. Most optimal build for MGs has been 6x MG + 2x MPL + 1x LPL on a STD 225 for awhile now. Get the tankability you need to stare a bit and solid, fairly sustainable DPS. There are the 3x LL/LPL builds but...those are a snore. Do that on a BJ-3.

#31 Rhent

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Posted 11 February 2017 - 05:39 PM

As long as you you can read a map, predict enemy position, use stealth, and know how to prioritize targets then you will get the most bang for your buck with a GRF-2N + 4SRM6A + 3 JJ + ECM + XL 300. Nothing is more fun than going to the rear of Red, wait for 2 mechs to lag, run up, at 120M turn off stealth and hit your JJ's and land right behind a mech and alpha their rear torso, pop ECM and then keep position set to do one more alpha to their rear to finish them off. At the 90M or less range, this mech is one of the hardest mechs to fight, short of fighting a dedicated 90T+ clan brawler running LBX20's + CSRM6A's.

#32 Clownwarlord

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Posted 11 February 2017 - 06:16 PM

Enforcers are pretty fun in my opinion. They are that 50 ton inner sphere medium that you can do a lot with but you also have to watch out for xl death. So you get the fun aspect and a challenge aspect all rolled into one if you like both.

ENF-5D

ENF-4P

ENF-4R

ENF-5P

Here are some rough ideas I quickly put together based off my play style of mid to short range.

#33 Clownwarlord

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Posted 11 February 2017 - 06:33 PM

Not bad, I would say better than the Centurion.

Posted Image

Posted Image

https://mwomercs.com...ost__p__3605656

is the post i would look at for hit boxes.

#34 Pariah Devalis

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Posted 11 February 2017 - 06:35 PM

View PostClownwarlord, on 11 February 2017 - 06:33 PM, said:

Not bad, I would say better than the Centurion.

Posted Image

Posted Image

https://mwomercs.com...ost__p__3605656

is the post i would look at for hit boxes.


Front on, sure. But the Cent has a far easier time shielding its side torsos from fire due to the bulk of the arms. Makes it capable of tanking a crazy amount of damage. Of course, I just aim for the head, regardless. Either I hit cockpit, or I hit CT. Either way works.

#35 Clownwarlord

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Posted 11 February 2017 - 06:49 PM

Yep side profile Cent does beat the Enforcer but Enforcer wins on front and rear profile. Also the Cent has that issue where it can transmit shots to a crazy position in the rear. So you could run into an issue with random damage dealt to an already vulnerable position.

#36 Champion of Khorne Lord of Blood

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Posted 11 February 2017 - 08:40 PM

http://mwo.smurfy-ne...225986f8a14692e

Boredom Eliminator: up close poptart edition.

#37 Ralatar

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Posted 11 February 2017 - 10:42 PM

I have well over 1.8 mil xp on my BJ-1. Most try to run them with 4 ml's but you can't carry the ammo. Have to have at least 6 tons (I run 6.5-7 depending) for this mech to really work well.

Until the change to AC2 heat I only ran 2 ml's but currently have 3, but I do miss the extra ammo sometimes. You have to have the ammo to 'waste', with 450+ rounds you can start burning off armor at 1800+ meters and that's the niche. Sandpaper until mid fight, then if you must close the 3 laser work, but truly if I'm close enough to use my ml's...I've ****'ed up.

This is my fav mech but takes situational awareness, understanding how to run a 'pure' long range direct fire support mech. Not uncommon to pull 500-600+ with up to 6 kills. You have to be seriously willing to stare down some crazy scary sh*t while taking fire from it to let the 2's do the job. Not all get the playstyle needed to make this mech shine. Remember, you are basically a moble turret. Have to play like one, and once you do. Sandpaper those snipers and lrm'ers, make them keep their heads down if they don't want you drilling holes from extreme long range. If you see a few lights or fast med' break off after you've been saying hi to their friends, reposition, because they are likely coming for you to stop the burn.

Remember, you are a walking DOT, if your 2 AC2's aren't barking over 2 times per sec then you don't get to do the up to 8+DPS at optimal range (when you can stare at closer than 936 meters). Still worth the reduction at extreme range given the low initial damage. So, get nasty with the aim on some of the fastest rounds (2600 speed) and have a blast.

Edited by Ralatar, 11 February 2017 - 11:00 PM.


#38 Skanderborg

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Posted 11 February 2017 - 11:10 PM

The wolverine 7K , the only IS mech with MASC and a really high engine cap. It has really bad hardpoints and the firepower of a 20 tonner. ENJOY

#39 BrunoSSace

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Posted 12 February 2017 - 12:28 AM

I see you like clans. Not playing IS mechs you are missing out on some fun mechs. The hunchback 4G with a an ac20 is a must play. Dont belive me. Watch my video.

https://youtu.be/wC9q2-UXgIY

#40 Snazzy Dragon

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Posted 12 February 2017 - 12:46 AM

View PostBrunoSSace, on 12 February 2017 - 12:28 AM, said:

I see you like clans. Not playing IS mechs you are missing out on some fun mechs. The hunchback 4G with a an ac20 is a must play. Dont belive me. Watch my video.

https://youtu.be/wC9q2-UXgIY


Every time I played it people were smart and just aimed at the huge gun torso that even 90 degree twists can't really hide. Sure it's a fun mech, but there's really no point to a std engine if losing one side takes 90% of your firepower.





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