counter arguement for the OP,
lets say a new player buys a 50 tonner mastery bundle, and decides to buy 1 radar deprivation to share between them because (s)he was frustrated by LRMs, also needs DHS for 2 variants, and endo for 1 varient, the engine which came with the Champion is fine for all 3 varients
(in the majority of cases), so that is 3.5 million spent on upgrades + 6 million for the module so far that is 9.5 million cbills and 15k xp, then lets say (s)he takes the 3 Mechs to full elite, not master because (s)he has no interest in spending on more modules for now, that is 107250xp + 15k GXP and 9.5 million cbills spent
now lets say that same player wants to master the 3 Mechs under the new system, that is the same 3.5 million on upgrades, radar dep is no longer available as a module but instead embeded into the skill tree.
so now for the skill tree, that is 27.3 million cbills and 409500 xp, making the total 30.8 million cbills and 409500 xp, or almost 4 times the XP and allmost 3 times the Cbills, now bear in mind 100,000 cbills and 1,500 xp is about what a new player is likely to be earning per match
.
I agree the new skill tree gives more potential benefits than the current skill line with rolling the modules into the tree, but the fact remains that a player who buys a pack, investing money into the game has about 3 times the work to fully unlock their Mechs skills
(and if I puy a pack I at least want to try all varients and the only fair test is when elited so I can compair to other owned Mechs), and then will have little or no money to purchase the next Mech.
I understand and respect your viewpoint but do not agree with it, sorry
edit, to fix error pointed out in post below
Edited by Rogue Jedi, 13 February 2017 - 03:37 PM.