many of the Trees seem to be identical,
a LCT with 1SL should not have the same Quirk %s as a LCT with 6SLs,
i think Mechs with Fewer Equipped Weapons should get higher Quirk Percents,
For those weapons Equipped, Buffing Weapon diversity,
=0=Formula=0=
(#Weapons(By Type) + 2 / #Weapons(By Type) + 1)
LCT-1V = 1SL
(1SL +2 / 1SL +1 = 1.50)
all Energy Quirks x1.50,
(as SL are part of the Laser Tree)
LCT-1M = 2SL
(2SL +2 / 2SL +1 = 1.33)
all Energy Quirks x1.33,
(as SL are part of the Laser Tree)
LCT-PB = 4SL
(4SL +2 / 4SL +1 = 1.20)
all Energy Quirks x1.20,
(as SL are part of the Laser Tree)
LCT-1E = 6SL
(4SL +2 / 4SL +1 = 1.14)
all Energy Quirks x1.14,
(as SL are part of the Laser Tree)
this would be a Dynamic System,
that would look at how many of each weapon you have(By Type)
then increase your Quirks based on you Diversifying your outload,
a MAL-P would get Higher Quirk Percents for taking:
2UAC5s(UAC Tree) +2AC5s(AC Tree) as both would get x1.5 Quirks,
a CN9-D would get Higher Quirk Percents for taking:
1LBX10(LBX Tree) & 2SRM6(SRM Tree) & (2ML(Laser Tree)
as the LBX Tree would get x2 Quirks & the others would get x1.5 Quirks,
this would help make weapon diversity more of a Choice in the New Skill Tree,
(and lessening the Straight Weapon Boating the Tree Currently Supports)
as you can see this formula would buff Mechs & Trees by Mixing Weapons,
Mechs like the LCT-1V, CDA-3M, CN9-A, HBK-4H, having 1E or 1B would benefit,
and it being a formula could be easily incorporated into the Skill Tree,
Thoughts, Comments, Concerns?
Thanks
Edit- Mixing up the Stats,
Edited by Andi Nagasia, 03 March 2017 - 08:24 AM.