I have 289 mechs, many of which were bought due to the old/current pilot mastering system where you need 3 of type x to elite etc.
To skill all 289 of them with the new skill trees is a financial nightmare! even to just achieve the same level of mech performance (not including weapon bonuses) as the current mech tree provides is shocking.
If it takes approx 60 points to cover the existing mech skills on a per mech basis I need close to 2 Billion before I even go near any of the 10 Firewpower or Survival tree.
I have 34 Hero/Special/Champion Mechs. In view of the new skill tree, I will be keeping these and I can not see myself be buying any mech sets again, other than maybe the odd Hero/Special mech (with perhaps a Clan Omni being a good choice)
Most of these have 3 weapon systems equipped on them which will be changing for me and for a lot people. Were going to end up with 1 weapon system 'optimum' mechs being deployed - any mech that sports a large mix of weapon systems will not be as efficient or effective.
I can see it now "Here comes Bob with 2 LRM's, 2 Med Lasers, 1 SRM, 2 MG's and a F*****G PPC - THE ABSOLUTE MAD MAN!!!!" LOL
1
Sale 255 Mechs Going Very Cheap
Started by Zplayer, Feb 12 2017 07:26 AM
3 replies to this topic
#1
Posted 12 February 2017 - 07:26 AM
#2
Posted 12 February 2017 - 08:19 AM
Yep. Apparently they want to encourage you to sell at least 2/3rd of your mechs to justify the math of the system as presented on the current PTS. But even then it only makes economic sense if they gave back purchase price for the sold mechs and then let you pool XP between variants of a given chassis.
As it is, I sympathize. I'm going from 149 mastered to 14. Under a modified approach described above I'd get closer to 50 mechs (and thus in keeping with the apparent desire to eliminate 2/3ds of a players mechs). Either way it is stupid, short-sighted and a total contradiction to the stated goals of the new skills tree (how does reducing the number of mechs a player may have or desire to play increase diversity?).
Meh. Russ says they are going to go another month and modify the system from its current presentation. Guess we wait and see if they keep pushing this sort of half@ssed 3 = 1 economic view or if they come up with something new.
As it is, I sympathize. I'm going from 149 mastered to 14. Under a modified approach described above I'd get closer to 50 mechs (and thus in keeping with the apparent desire to eliminate 2/3ds of a players mechs). Either way it is stupid, short-sighted and a total contradiction to the stated goals of the new skills tree (how does reducing the number of mechs a player may have or desire to play increase diversity?).
Meh. Russ says they are going to go another month and modify the system from its current presentation. Guess we wait and see if they keep pushing this sort of half@ssed 3 = 1 economic view or if they come up with something new.
#3
Posted 12 February 2017 - 09:36 AM
It will be interesting to see how it does eventually pan out, I just hope it's something that satisfies both old and new players.
Paying C-bills to unlock skills for a mech class 'once' would be a good approach and subsequently use mech XP to apply on each mech (with a nominal economic fixed fee for a respec)
But I seriously hope the Skill Tree's themselves get reworked I mean simple things like weapon heat - if I want to reduce heat for that weapon I don't want to reduce 'cool down' to fire it (increasing heat generation) but I have to unlock some of that to get to the heat reduction skills - seriously wtf lol
Paying C-bills to unlock skills for a mech class 'once' would be a good approach and subsequently use mech XP to apply on each mech (with a nominal economic fixed fee for a respec)
But I seriously hope the Skill Tree's themselves get reworked I mean simple things like weapon heat - if I want to reduce heat for that weapon I don't want to reduce 'cool down' to fire it (increasing heat generation) but I have to unlock some of that to get to the heat reduction skills - seriously wtf lol
#4
Posted 12 February 2017 - 01:28 PM
Yep, I'm looking at having to sell off mechs, too, just to fund skilling up the ones I want to keep...which means a lot of empty mech bays and no need to purchase any new ones for quite some time. Unlike those that invested in modules, though, we won't get full price back for our unused mechs...not even half in most cases.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users