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Add More Info Warfare Skill Tree,


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Poll: Add more Info Warfare Skill Tree, (13 member(s) have cast votes)

Would you Support the These Added into the Skill Tree?

  1. Yes! (10 votes [76.92%])

    Percentage of vote: 76.92%

  2. No, (3 votes [23.08%])

    Percentage of vote: 23.08%

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#1 Andi Nagasia

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Posted 12 February 2017 - 08:50 AM

Me From InfoTech PTS,

View PostAndi Nagasia, on 12 September 2015 - 12:11 PM, said:

=This Test was using the Adder(OmniMech) test out how Sensor Quirks work=

Target Acquisition Delay- How long(in Seconds)it takes to Identify an Enemy,
(so if you have +4TAD it will take 4Seconds to identify Enemy IFF with LOS)
-
Target Retention Time- How long(in Seconds)you hold Target Data after losing LOS,
TRT starts at 2Second(0TRT) any Quirks to TRT are added to or taken away from this,
(so with +4TRT you will hold Enemy IFF/Date for 5Seconds after losing LOS)
-
Target Scan Time Short/Medium/Long Range- Time to Scan a Target and gain its Data,
TST starts at 2Second(0%TST)(Short=0m-300m)(Medium=300m-600m)(Long=600m-800m)
(all penalties are added for farther range)(Ex) 2 +100%S +50%M = 5sec)@300m-600m)



=0=Target Acquisition Delay=0=
How long (in Seconds) it takes to Identify an Enemy(Gain their IFF(Dorito),
(so if you have +4TAD it will take 4Seconds to identify Enemy IFF with LOS)
-
Personally i feel this should be By Class,
Lights can get get +5(5x1)
Mediums can get get +4(5x0.8)
Heavies can get get +3(5x0.6)
Assaults can get get +2(5x0.4)
(heavier mechs get light protection in the form of Seismic)
(so this would Give lights something as well to help them sneak around the map)



=0=Target Retention Time=0=
How long(in Seconds)you hold Target Data after losing LOS,
TRT starts at 2Second(0TRT) any Quirks to TRT are added to or taken away from this,
(so with +4TRT you will hold Enemy IFF/Date for 5Seconds after losing LOS)
Current Skill Tree Stats

Quote

Target Decay 3.5(5x0.7)

-
Personally i feel this should be By Class,
Lights can get get 5.5(5x1.1)
Mediums can get get 4.5(5x0.9)
Heavies can get get 3.5(5x0.7)
Assaults can get get 2.0(5x0.5)
(this would let lights scout for Missile Boats better)
(Aiding Lights even more in a Support Role)


=0=Target Scan Time=0=
how long from pressing ( R ) to get full PaperDoll,

View PostAndi Nagasia, on 12 February 2017 - 10:23 AM, said:

tested just now,
(starting from locking ( R ) to Full Mech Data(PaperDoll)

KFX= no TC / no Skills,
at 0m-100m a Mech will get full Data in about 2.5seconds,
at 100m-300m a Mech will get full Data in about 3.2seconds(Short),
at 300m-500m a Mech will get full Data in about 4seconds(Medium),
at 500m-700m a Mech will get full Data in about 5.2seconds(Long),
at 700m-800m a Mech will get full Data in about 5.5seconds,

KFX= TC7 / no Skills(7Tons(TC7) Dedicated)
at 0m-100m a Mech will get full Data in about 0.8second,
at 100m-300m a Mech will get full Data in about 1second(Short),
at 300m-500m a Mech will get full Data in about 1.5seconds(Medium),
at 500m-700m a Mech will get full Data in about 2seconds(Long),
at 700m-800m a Mech will get full Data in about 2.2seconds,

KFX= Skills / No TC(8Sp(InfoTech) Dedicated)
at 0m-100m a Mech will get full Data in about 1.5second,
at 100m-300m a Mech will get full Data in about 2.2second(Short),
at 300m-500m a Mech will get full Data in about 3seconds(Medium),
at 500m-700m a Mech will get full Data in about 3.5seconds(Long),
at 700m-800m a Mech will get full Data in about 3.8seconds,

KFX= Skills & TC7,(8Sp(InfoTech) & 7Tons(TC7) Dedicated)
at 0m-100m a Mech will get full Data in about 0second,
at 100m-300m a Mech will get full Data in about 0second(Short),
at 300m-500m a Mech will get full Data in about 0.1seconds(Medium),
at 500m-700m a Mech will get full Data in about 0.2seconds(Long),
at 700m-800m a Mech will get full Data in about 0.2seconds,

Current Skill Tree Stats

Quote

Target into Gather 35%(5x7%)
(TC7 gives 75% @ 7Tons 7Crit Cost)

-
Personally i feel this should be By Class,
Lights can get get 55%(5x11%)
Mediums can get get 45%(5x9%)
Heavies can get get 35%(5x7%)
Assaults can get get 25%(5x5%)
(this because Bigger mechs can take TCs)
(IS doesnt get TCs Yet but should with new Tech(July)


i would like to see theses added to the Sensor and Infowarfare Tree,
as well as reducing Radar Range to 600m, to put more emphasis on Sensor Range,

Thoughts, Comments, Concerns?
Thanks

Edit-

Edited by Andi Nagasia, 12 February 2017 - 11:15 AM.


#2 Fox2232

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Posted 12 February 2017 - 09:17 AM

So, how would this interact with "Targeting Computer VII" which gives "Targeting Time Boost" 75%.
Accompanied by "Target Info Gathering" 5 * +7% = +35% on light mech?

Would this new node have effect at all? Should it have effect against this?

I am not going to vote on this till there is shown proper mathematical formula.
- - - -

Quote

=0=Target Acquisition Delay=0=
How long (in Seconds) it takes to Identify an Enemy(Gain their IFF(Dorito),
(so if you have +4TAD it will take 4Seconds to identify Enemy IFF with LOS)

I think that text description here is bit OFF. Should not it be: "Be Identified by Enemy"?
Why would I increase time for which I am not able to get IFF?

Quote

Assaults can get get 2.0(5x0.5)

Tiny error in here.

Edited by Fox2232, 13 February 2017 - 01:32 AM.


#3 MovinTarget

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Posted 12 February 2017 - 09:42 AM

Seeing as many light mechs received nerfs by way of resizing, this would be one way to give them better utility.

Also need to add cbill/xp bonuses for info warfare usage as these mechs tend to not be as offensively geared. Be fair though, some lights are still pretty potented... So things like spotting without your position given away by enemy sensors or ypur own weapons fire...

#4 Andi Nagasia

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Posted 12 February 2017 - 10:23 AM

tested just now,
(starting from locking ( R ) to Full Mech Data(PaperDoll)

KFX= no TC / no Skills,
at 0m-100m a Mech will get full Data in about 2.5seconds,
at 100m-300m a Mech will get full Data in about 3.2seconds(Short),
at 300m-500m a Mech will get full Data in about 4seconds(Medium),
at 500m-700m a Mech will get full Data in about 5.2seconds(Long),
at 700m-800m a Mech will get full Data in about 5.5seconds,

KFX= TC7 / no Skills(7Tons(TC7) Dedicated)
at 0m-100m a Mech will get full Data in about 0.8second,
at 100m-300m a Mech will get full Data in about 1second(Short),
at 300m-500m a Mech will get full Data in about 1.5seconds(Medium),
at 500m-700m a Mech will get full Data in about 2seconds(Long),
at 700m-800m a Mech will get full Data in about 2.2seconds,

KFX= Skills / No TC(8Sp(InfoTech) Dedicated)
at 0m-100m a Mech will get full Data in about 1.5second,
at 100m-300m a Mech will get full Data in about 2.2second(Short),
at 300m-500m a Mech will get full Data in about 3seconds(Medium),
at 500m-700m a Mech will get full Data in about 3.5seconds(Long),
at 700m-800m a Mech will get full Data in about 3.8seconds,

KFX= Skills & TC7,(8Sp(InfoTech) & 7Tons(TC7) Dedicated)
at 0m-100m a Mech will get full Data in about 0second,
at 100m-300m a Mech will get full Data in about 0second(Short),
at 300m-500m a Mech will get full Data in about 0.1seconds(Medium),
at 500m-700m a Mech will get full Data in about 0.2seconds(Long),
at 700m-800m a Mech will get full Data in about 0.2seconds,

with this info yes TCs are powerful, but we are talking having to take a large TC on a light,

Edited by Andi Nagasia, 12 February 2017 - 10:26 AM.


#5 Andi Nagasia

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Posted 12 February 2017 - 11:14 AM

updated OP,

#6 Andi Nagasia

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Posted 12 February 2017 - 10:15 PM

View PostMovinTarget, on 12 February 2017 - 09:42 AM, said:

Seeing as many light mechs received nerfs by way of resizing, this would be one way to give them better utility.

Also need to add cbill/xp bonuses for info warfare usage as these mechs tend to not be as offensively geared. Be fair though, some lights are still pretty potented... So things like spotting without your position given away by enemy sensors or ypur own weapons fire...

im just trying to think of ways and things to help Lights and make the Sensor tree more usefull,

#7 Reno Blade

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Posted 12 February 2017 - 11:08 PM

Yes!
The InfoWarfare PTS4 (i think it was 4) was showing great distribution of ranges and speeds between the classes and sometimes even between variants (quirked).

Together with the ECM change of PTS4 the whole InfoWarfare was looking much less like arcade lock-on style, but more Sim-like with good spread over all the mechs.

I would love to get some basic "low" targeting system as base (e.g. 400-500m range and long lock times) and bonus depending on mech class, variants and Skills.

e.g. Base range 600m for light, 400m for Assault, then some quirks here and there and skills to push 200-400 extra meters.
and ECM just reducing lock speed and removing Artemis bonus (don't remember the exact change of InfoWar PTS4).

Ofc, that could lead to many mechs being unable to target the targets beyond the weapons max ranges (e.g. 400m vs the LRM range) so you would have to take Skills and BAP, or have a scout giving you target locks.

Increasing lock assist bonus, and you can have light scout spotters! :)

#8 MovinTarget

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Posted 13 February 2017 - 02:43 AM

And this is my thing, they keep doing PTS for some specific chunk of MWO when it really feels like so many things info-warfare-skill trees, etc would make a lot more sense if they were developed in sync with one another.

Would that be harder to shake out the bugs? probably, but the end goal would also be a lot clearer...

#9 Andi Nagasia

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Posted 14 February 2017 - 01:27 PM

View PostMovinTarget, on 13 February 2017 - 02:43 AM, said:

And this is my thing, they keep doing PTS for some specific chunk of MWO when it really feels like so many things info-warfare-skill trees, etc would make a lot more sense if they were developed in sync with one another.

Would that be harder to shake out the bugs? probably, but the end goal would also be a lot clearer...

agreed, i would like to see abit more from the original Info warfare PTS,





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