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March Mechs, Place Your Bets!


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#61 Jay Leon Hart

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Posted 13 February 2017 - 03:37 PM

View PostProbably Not, on 13 February 2017 - 03:25 PM, said:

You realize the Hollander would basically be completely incapable of hiding around corners effectively, right? Would be like those guys in Counterstrike who don't realize their M4's silencer is poking out past the edge of the doorway, get 'naded and ragequit while screaming HAX.


Oh I have no delusions it would be pretty bad, but so is the Urbie - I just want my shiny!

Yeah, the Blood Asp - along with the Hollander - live or die by their gun geometry.

#62 Hit the Deck

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Posted 13 February 2017 - 03:54 PM

View PostMechaBattler, on 13 February 2017 - 10:09 AM, said:

Hit The Deck and GasGuzzer, sorry can't quote you, stuck somewhere with an outdated web browser.

They don't let the AC20 dual fire without ghost heat. It's not exactly a long range weapon and it has the slowest velocity in the game for projectiles. I honestly just don't see them having dual heavy gauss without additional penalties. They've already nerfed gauss from multiple angles. So I'm curious what the would come up with.

AC/20 have 4s cooldown and fires instantly. Even then, I think that we should be able to fire 2 AC/20s at a time.

HGR would likely have cooldown time longer than 5s (the current GR's CD) plus charge up time. It does 25/20/10 damage at 180/390/600m or below. Not to mention, it has 120m minimum range! (that last one sucks, let's hope that it won't be implemented because regular GR actually has 60m minimum range)

Coupled with its weight and bulk, I think everyone would agree that we should be able to fire 2 HGRs at a time.

Edited by Hit the Deck, 13 February 2017 - 03:57 PM.


#63 Cybrid 0x0t2md2w

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Posted 13 February 2017 - 05:02 PM

locust IIC





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