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"light Mechs Are Op And Need Nerfs!"


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#41 Kmieciu

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Posted 15 February 2017 - 01:43 PM

I once fought alone in my King Crab 000B against 4 light mechs and won.
It has such strong quirks (torso turn rate and ballistic velocity) that no light mech can outmanouver it and dodge it's AC20s.

Edited by Kmieciu, 15 February 2017 - 01:44 PM.


#42 KingCobra

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Posted 15 February 2017 - 01:49 PM

I'm from Poland and said ( once fought alone in my King Crab 000B against 4 light mechs and won.
It has such strong quirks (torso turn rate and ballistic velocity) that no light mech can outmaneuver it and dodge it's AC20s. )

And I say video or it did not happen LOL you more than likely died from just 1 light you could not hit?

NOTHEAD said (A bloo bloo bloo. Go suck a PPC. I don't show respect to people who show me none.)

SIr light pilots that exploit or hack in games deserve no respect .

Edited by KingCobra, 15 February 2017 - 01:47 PM.


#43 Jables McBarty

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Posted 15 February 2017 - 01:53 PM

View PostSuomiWarder, on 15 February 2017 - 10:19 AM, said:

My main gripe about lights is that I feel none of them should be fast enough to run around a medium - or maybe even a heavy - faster than the medium can turn to keep them in the field of fire.

And I do wish that heavies and assaults could make physical attacks against lights that basically ram you and stick like glue because you cannot shoot low enough to hit them.


Which Mediums and Heavies would that be?

I know my assaults can't, but most heavies can keep a lolcust in its firing arc.



View PostKingCobra, on 15 February 2017 - 01:49 PM, said:

I'm from Poland and said ( once fought alone in my King Crab 000B against 4 light mechs and won.
It has such strong quirks (torso turn rate and ballistic velocity) that no light mech can outmaneuver it and dodge it's AC20s. )

And I say video or it did not happen LOL you more than likely died from just 1 light you could not hit?

NOTHEAD said (A bloo bloo bloo. Go suck a PPC. I don't show respect to people who show me none.)

SIr light pilots that exploit or hack in games deserve no respect .


BWAHAHAHAHAHAHAHAHAHAHa

#44 Kangarad

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Posted 15 February 2017 - 02:25 PM

quick question how can one oneshot a light mech with just 20 damage?
unless you are stripping armour of your CT and ST you will actualy survive...

I mean were not dumb enought to show our enemy our backs without side strafing now are we?

or are you actualy standing still in a light?

the KGC head hitbox is bigger than a locust side torsi back side btw.


not saying lights are OP ... they need buffs however they are currently carrying the same alpha strikes as heavys and assaults in many casses or have the same dps.

overall you are only trading in armour and wheight to gain Speed and a smaller size most of the time.

one of the reasons light do this good is because potatoes can't hit stuff and almost everyone nowadays brings weapons that have a long burn /damage time.

yes we do not need to buff lights infact we should nerf theyr max firepower/dps (only on top light mechs aka less dps on a locust less alpha strike on a jenner/IIC and less dps/alpha on a Cheeta) and decrease the max turnspeed of assaults and heavys too.

then again a medium mech can also reach 52 alpha damage and run cool enough to alpha 4 times in less than 20 seconds..



tbh alpha damage is not the defining trait of assaults due to slot/hardpoint restrictions... its mostly armour/size that makes them the monsters tehy can be. facing a ac20 + 3srm 6 ddc? a medium can do that too and the only reason you don't fear said medium is because it does not have the armour to make it seem as if you would not even scratch it.




lights /mediums/heavys only actual difference at the moment is armour/size/speed with a max difference of
10x size 3xspeed and 4xarmour

while small size is better agianst people that cant aim
and speed is for those that do not have armour or flank or have short range weapons only

while armour is good for those that do want to actualy brawl with theyr enemys instead of dodging shots

problem is while you give up 3/4 of your armour you gain 9/10th of size advantage and 3x the speed



TL;DR
light/medium/heavy/assault balance is not
<speed <size; firepower >armour>

but
<<size <speed ; armour>
<---Firepower>
and it obliterates the light to assault wheight balance.

with light heavys/ mediums being able to carry the optimal ammount of firepower to/heatsinks and both lights and assaults not be gaining or losing much in terms of firepower/armour/speed compared to them especialy with how high some of those are quirked.

#45 Mcgral18

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Posted 15 February 2017 - 02:46 PM

View PostKangarad, on 15 February 2017 - 02:25 PM, said:

the KGC head hitbox is bigger than a locust side torsi back side btw.


Patently false

Faces are tiny, even in respect to the LOLcust


I would know




As for the AC20, if it hits a rear torso, it will kill (because you aren't mounting 10 rear armor)
10 stHP
12 ctHP

There's even a chance for an AC20 to 1 shot a LOLcust from the front, RNGeesus dependant

View PostKingCobra, on 15 February 2017 - 02:44 PM, said:

NOTHEAD said (get spanked by lights driven by pilots better than you
> cry HAX)

Dude your a R-tard for sure Players in MWO have exploited and hacked since Closed beta and everyone knows lights have taken advantage of this more than any other mech group.

Then you top it all off by MWO possibly being the worst optimized game in history which leads to lights warping and lagging everywhere its no wonder they get a bad rap.

Right now the MWO servers are a lag festival and I would assume most people have to run this game on low to even get 50FPS if there lucky so go toot your own horn on And I said not all lights are equal only 4 or 5 need nerfs the rest need buffs but a R-tard like you cant even comprehend that.


I think someone's been touched by a LOLcust


Hard


Repeatedly

#46 KingCobra

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Posted 15 February 2017 - 02:50 PM

McFail said (I think someone's been touched by a LOLcust


Hard


Repeatedly )

Any light that can hug your legs and you cant shoot is a bad exploit the Locust being one of the worst offenders and PGI just don't even fix it all they(PGI) have to do is place a space around each mech just a meter and the little buggers cant leg hug no more.

Edited by KingCobra, 15 February 2017 - 02:50 PM.


#47 Kangarad

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Posted 15 February 2017 - 02:50 PM

View PostMcgral18, on 15 February 2017 - 02:46 PM, said:


Patently false

Faces are tiny, even in respect to the LOLcust


I would know




As for the AC20, if it hits a rear torso, it will kill (because you aren't mounting 10 rear armor)
10 stHP
12 ctHP

There's even a chance for an AC20 to 1 shot a LOLcust from the front, RNGeesus dependant



I think someone's been touched by a LOLcust


Hard


Repeatedly

nah I respect lolcusts but you may want to check your fact again. that may have been before the resize but it changed (size that is) nice to know that 10 HP st + armour... gets onehit by 20 damage tho did not expect that since ive had quite alot of locusts spread theyr armour between front /back to take more than 1 hit on both.

also I see alot of bad light pilots... and actively hunt em in my assault because I know most of em stop to aim and will die exactly at that moment or when they run away from/towards me in a straight line

I hate pugs tho that cant aim for s*** and giggles and hit my mech instead of the light next to me.

Edited by Kangarad, 15 February 2017 - 02:52 PM.


#48 Grayseven

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Posted 15 February 2017 - 03:06 PM

A light that only does double digit damage before dying did something wrong. I know, I've been there and done that. Just about an hour ago when I made the mistake of trying to flank solo ahead of my team and came face to face with a Stalker. I did 60 damage that match and spectated as my team went on to victory.

Light mechs, piloted correctly, are just fine. They should never find themselves in a position where they are taking main weapons fire from assault mechs. If you can see the front of the assault mech, you are doing it wrong. Or heavy. Or most mediums. Or even other lights...

Lets face it. Lights should be aware of their place in the pecking order. A light is a scout, a light is an assassin. A light is a support mech and a counter to other lights picking on those slow, lumbering assaults who screw up and find themselves one on one with a mech that can easily stay in the 6 of your behemoth.

Yes, there are lights with absurd amounts of PPD. That PPD is worth nothing if they aren't doing it from behind because no amount of PPD will make up for a CT that can be peeled open by a trio of LL's in steady hands.

Lights with more durability than they currently have existed, once upon a time. They reigned havoc on everything. I spent time as part of a Raven 3L duo that could wreck anything on the battlefield until steps were taken to make us as squishy as we really should be...no matter how fast we could roll. We had identical paint and camo and would find a heavy or assault and circle them in opposite directions and fire into the rear every pass knowing that none of the snap shots from the target would land heavy. Until the nerf brought us to a new reality.

Going back to that would be fun. But only for folks like me who can only find true joy in a light or fast medium. Everyone else would scream bloody murder and the cries of "nerf the lights" would only get louder than they often are now.

#49 Jables McBarty

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Posted 15 February 2017 - 03:12 PM

View PostKingCobra, on 15 February 2017 - 02:44 PM, said:

Dude your a R-tard


Just FYI, people stopped saying that in the 90's.

View PostKingCobra, on 15 February 2017 - 02:50 PM, said:

McFail said (I think someone's been touched by a LOLcust


Hard


Repeatedly )

Any light that can hug your legs and you cant shoot is a bad exploit the Locust being one of the worst offenders and PGI just don't even fix it all they(PGI) have to do is place a space around each mech just a meter and the little buggers cant leg hug no more.


Easy fix: Mount arm weapons.

Easier fix: Ask your teammates to help you fight it off.

#50 KingCobra

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Posted 15 February 2017 - 03:17 PM

JAbles said (Easy fix: Mount arm weapons.

Easier fix: Ask your teammates to help you fight it off. )

In theory pal it would work but in actual MWO gameplay umm it don't work so well most your team runs off and arm weapons only work on targets that are not lagging and warping around because the gam engine is porked and PGI cant optimize it.

NOTHEAD said (Go back to CounterStrike and CoD, kiddo. )


go back and play Pokémon Sport

#51 Jables McBarty

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Posted 15 February 2017 - 03:23 PM

View PostKingCobra, on 15 February 2017 - 03:17 PM, said:

JAbles said (Easy fix: Mount arm weapons.

Easier fix: Ask your teammates to help you fight it off. )

In theory pal it would work but in actual MWO gameplay umm it don't work so well most your team runs off and arm weapons only work on targets that are not lagging and warping around because the gam engine is porked and PGI cant optimize it.

NOTHEAD said (Go back to CounterStrike and CoD, kiddo. )


go back and play Pokémon Sport


Ah yes, Newton First Law of Potatotion: for every solution, there is an opposite and superior hand- waving excuse.

View PostProbably Not, on 15 February 2017 - 03:18 PM, said:


I bet you're literally under 10 years old.

Oh my god, that's it, isn't it? YOU'RE A SQUEAKER!


That's what I thought, but then I mistook his tag for a founders and was like "no way he bought a kickstarter pack when he was three!"

Also, his group is "Clone" not "Member." What does that mean?

#52 PJohann

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Posted 15 February 2017 - 03:56 PM

lol. Another Lights OP/Not_OP debate thread.
Light pilots be like "hurr durr l2 aim noob" while avoiding like 99% of lasers damage due lagshields and then dies from couple well placed gauss/ppc/ac20 shots. Its so painfull to watch your lasers fully connected to ACH upper leg their entire duration and he's just moonwalking away with 1-2 actual damage received to said part.
If that day comes and PGI fix netcode, forums will be filled with piles of salt from locust/cheetah/commando(yes, this thing is nearly immortal on full speed). And then we will need real buffs to lights. As for now, imo pgi shoud de-rescale all lights.

#53 KingCobra

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Posted 15 February 2017 - 04:04 PM

Oh, look at that. He's commented on the Steam Community Forums' MWO section as well. And Hawken's.

And many more places I could tell you a thousand battle stories right back to the founding of F.A.S.A and before.

#54 Mudhutwarrior

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Posted 15 February 2017 - 04:16 PM

I am mediocre at best and I have no problems with lights unless i make a mistake in assaults. The real light pilots know how to play it for all its worth so the odds of survival drop dramatically. I look at it this way. Once the attack begins you need to back it into something and put your guns into his arc. If you can do that you stand a great chance of defeating him. If you can't pray for a lucky shot and rewind working properly.
Wolf packs are another story altogether but lets me honest in quickplay that should be a rare event.

#55 dario03

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Posted 15 February 2017 - 04:26 PM

I feel like this is where I should put my usual suggestions on how to fix lights. Lets see...

-Rebalance quirks/skill points, something that needs to be done for all mechs but lights shouldn't be looking at heavies and getting mobility quirk envy while also getting every other quirk envy on top of that.

-Remove the 40kph when legged speed limit. Half speed for all, or quarter, or heck insta death if you really want (might stop some heavy/assaults from skipping leg day).

-Rebalance streaks. Buff them vs heavier mechs, nerf against lighter mechs. I would go with damage reduction but bigger the target the more likely they are to hit torsos.

-JJ buffs, can do it for heavies and assaults too but lights need more lift than mediums seeing how a 0.5t/1crit JJ is a bigger deal for a light than it is for a medium but thats the JJ cost for all medium and light mechs.

-Fall damage reduction. Similar to above, for some reason mediums handle fall damage better, need to fix that.

-Some other stuff but thats good for now...

#lightlivesmatter

Edited by dario03, 15 February 2017 - 04:27 PM.


#56 Mystere

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Posted 15 February 2017 - 04:27 PM

View PostKingCobra, on 15 February 2017 - 12:08 PM, said:

Its so nice to see the forum Warriors get nasty and good job let the hate flow that's usually the first thing exploiters and hackers do.


Posted Image

#57 Mystere

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Posted 15 February 2017 - 04:31 PM

I think this thread needs some attention.

Posted Image

Edited by Mystere, 15 February 2017 - 04:32 PM.


#58 Bilbo

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Posted 15 February 2017 - 04:42 PM

View PostRoadbuster, on 15 February 2017 - 01:14 PM, said:


&quot;Keeping&quot; a light in front of you the whole time isn't required and all mechs can turn and twist fast enough to get any light under their crosshair.

The only physical effect we might get back would be collision.
At least this would reduce or eliminate the facehugger behaviour.

This. When the stand on your toes or your heels, there is little to nothing you can do. At least when they stand on my toes, I can still get something on them in my Atlas. So there is that I guess. If only they occasionally fell over when they did it....

Edited by Bilbo, 15 February 2017 - 04:51 PM.


#59 Carl Vickers

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Posted 15 February 2017 - 04:50 PM

View PostKingCobra, on 15 February 2017 - 01:49 PM, said:


SIr light pilots that exploit or hack in games deserve no respect .


Lol, he sounds just like a well known pilot who likes to call people haxors. You will go far on these forums.

#60 Mawai

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Posted 15 February 2017 - 05:22 PM

View PostSuomiWarder, on 15 February 2017 - 10:19 AM, said:

My main gripe about lights is that I feel none of them should be fast enough to run around a medium - or maybe even a heavy - faster than the medium can turn to keep them in the field of fire.

And I do wish that heavies and assaults could make physical attacks against lights that basically ram you and stick like glue because you cannot shoot low enough to hit them.


None of them ARE fast enough unless they are running extremely close to you and then they can't turn tight enough to stay close.

If you find that lights are running too fast for you then you haven't learned to pilot.

Put your mech in reverse and turn while backing up. You will find little problem getting occasional shots at that perky light ... though you have to keep in mind, depending on your weapons and possible lag, that you may also need to lead your target a bit. However, as long as you are backing up and turning at the same time this is usually not an issue in my experience. I rarely have any problems targeting lights even in an assault ... mediums are easy peasy.

If the light mech DOES manage to run out of your field of view then change the direction you are turning while still backing up. You will usually either very quickly find them in front again, they will have run off realizing what you are doing, or you will catch them stopped/slowed trying to fire at your rear which isnt' there any more.

The worst tactic employed by many assault/heavy pilots is praying ... they get their aim point ALMOST on to the light and for some reason decide to fire hoping that they might hit ... the problem is that unless you are ON target with lasers or LEADING with ballistics you WILL miss and have to wait through another cooldown cycle to get another shot.

There are three tricks to dealing with lights
1) Reverse and turn to minimize any traversal advantage that they may have
2) Switch your turning direction to catch them on the other side if they are trying to circle strafe
3) HOLD your fire until you actually have a decent shot .. then make it count .. aiming for the legs is often the best choice unless they have open armor in a vulnerable location

I haven't played a dual gauss Jager in some time but had no problem dealing with circle strafing lights that attacked (and that was with the gauss hold to fire mechanic ... it was even easier before that). It was actually quite satisfying when they went poof in one hit. More recently, MPL on either my MAD or MAD IIC have had a similar lack of difficulty hitting circle strafing lights.

Even an Atlas driving in reverse can usually fend off a light mech (I've done it though not recently)... though as mentioned above ... if you are driving an assault and find yourself having to engage a light all by yourself then you (and your team) have done something wrong. Assaults should not be on their own, you need at least a wing man if not a lance in support.





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