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"light Mechs Are Op And Need Nerfs!"


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#81 Clownwarlord

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Posted 16 February 2017 - 12:11 AM

View PostJayRtech, on 16 February 2017 - 12:04 AM, said:


YOu can disable arm lock and shoot the uav yourself. All your weapons are in your arms and while at the max range you still should have been able to get it with 6 spl.

#82 PlayerUnknown

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Posted 16 February 2017 - 12:18 AM

View PostClownwarlord, on 16 February 2017 - 12:11 AM, said:

YOu can disable arm lock and shoot the uav yourself. All your weapons are in your arms and while at the max range you still should have been able to get it with 6 spl.



sorry, i was thinking on how i can kill that mad , on the other side of the hill.

and i didn't want to risk shooting it with that guy there holding lrm locks.

i could have you are right. but I was doing my best to be careful before going after that mad.

https://youtu.be/EmWqL_Hk3ZY

Edited by JayRtech, 16 February 2017 - 12:17 AM.


#83 Clownwarlord

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Posted 16 February 2017 - 12:22 AM

Its OK just a suggestion.

#84 Kmieciu

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Posted 16 February 2017 - 04:34 AM

View PostProbably Not, on 15 February 2017 - 02:15 PM, said:

CTF-4X, because jesus are those things sluggish.

Not true, I'm afraid.

CTF-4X received enormous mobility quirks:

TURN RATE: 40.00 %
TORSO TURN RATE (YAW): 45.00 %

and: BALLISTIC VELOCITY: 20.00 %

It has a 255 rated engine, but in fact it turns and twists like a Warhammer with 350 engine.

Plus, it has lower arm actuators for better target tracking.

On top of that, no light can shrug off ballistic damage the same way it can dodge long duration lasers.

And 4xAC5 is a deadly combo against light mechs. With 1380 m/s projectile velocity you don't even have to lead your shots as they try to run around you.

Edited by Kmieciu, 16 February 2017 - 04:35 AM.


#85 Duke Nedo

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Posted 16 February 2017 - 05:14 AM

Lights OP or UP? Not a simple answer to that I believe.... I'd say UP vs PPFLD and OP vs mediocre to bad players. Buff them to be good against good PPFLD players and they'd be invincible in all other situations...

IMO they are not in the worst spot, I'd rather break the holy volume equation and make them smaller again than buff their durability for gameplay reasons.

#86 MerryIguana

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Posted 16 February 2017 - 06:53 AM



#87 Jables McBarty

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Posted 16 February 2017 - 07:32 AM

View PostMatt2496, on 15 February 2017 - 07:06 PM, said:


I've been in a team where MORE than half didn't break 100 damage.

Posted Image


GG mediums OP plox nerf PGI

GRF
CDA
BJ
SCR
^all OP only used by haxors and exploitors noobs git gud

/thread

#88 Jables McBarty

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Posted 16 February 2017 - 07:43 AM

View PostPJohann, on 15 February 2017 - 03:56 PM, said:

lol. Another Lights OP/Not_OP debate thread.
Light pilots be like "hurr durr l2 aim noob" while avoiding like 99% of lasers damage due lagshields and then dies from couple well placed gauss/ppc/ac20 shots. Its so painfull to watch your lasers fully connected to ACH upper leg their entire duration and he's just moonwalking away with 1-2 actual damage received to said part.
If that day comes and PGI fix netcode, forums will be filled with piles of salt from locust/cheetah/commando(yes, this thing is nearly immortal on full speed). And then we will need real buffs to lights. As for now, imo pgi shoud de-rescale all lights.

View PostEdelhonk, on 15 February 2017 - 11:43 PM, said:


This...and so much of this

Thxs...

Its simply absurd to go on spectator mode and seeing an nmy light running thru a bunch of mech firing on him and he actually gets no real damage...you see the crosshair going red and shows a hit in the spec mech...and the light is hardly even scratched.
It sucks...and yes, this does feeling like exploiting to many ppl.


The thing about those lights running around getting no damage?

They aren't doing any damage either.

And when do, it's spread all over the enemy 'mechs.

Really think about this. There's a PB at the end of the match. He has 4ML. How much damage is he doing as he weaves in and out of 4 enemy assaults? Is he placing the full duration of his lasers on an XL ST? Or is he spreading it across all components?

Most of the damage being done to your team is FF.

The good lights? The ones that kill you? That rack up 400-600 damage and 5 KMDD per match?

You never see them.

That's how they survive long enough to do all that damage.

Because the moment you see and start shooting at a light, his number 1 priority is to stop being shot at.

#89 Weeny Machine

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Posted 16 February 2017 - 07:52 AM

View PostSuomiWarder, on 15 February 2017 - 10:19 AM, said:

My main gripe about lights is that I feel none of them should be fast enough to run around a medium - or maybe even a heavy - faster than the medium can turn to keep them in the field of fire.

And I do wish that heavies and assaults could make physical attacks against lights that basically ram you and stick like glue because you cannot shoot low enough to hit them.


If you cannot keep a light most of the time in front of you - in a heavy or even a medium - it is not the light mech, not the enemy pilot...it is simply YOU.

Sorry.

Some assaults and heavies turn like fat prima ballerinas and meds are in many cases even more agile than lights. Also: just look up the agility quirks on the popular heavies and compare them to popular light mechs. It is an eye opener.

#90 Weeny Machine

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Posted 16 February 2017 - 07:57 AM

View PostClownwarlord, on 15 February 2017 - 11:20 PM, said:

That is a lie. Otherwise prove me wrong.


Haven't you seen the overlays which were posted around the time of the re-sizing? If you had, you wouldn't asked to be "proven wrong".

#91 Mcgral18

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Posted 16 February 2017 - 08:05 AM

View PostBush Hopper, on 16 February 2017 - 07:57 AM, said:

Haven't you seen the overlays which were posted around the time of the re-sizing? If you had, you wouldn't asked to be "proven wrong".

Posted Image

50 tonner
Posted Image

RIP
Posted Image

And CAT VS EbJag because it's there
Posted Image

#92 Snazzy Dragon

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Posted 16 February 2017 - 08:12 AM

View PostMcgral18, on 16 February 2017 - 08:05 AM, said:

Spoiler



B-b-buh muh volumetric scaling!!!!!!

Edited by Snazzy Dragon, 16 February 2017 - 08:13 AM.


#93 Deathlike

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Posted 16 February 2017 - 08:18 AM

View PostBush Hopper, on 16 February 2017 - 08:17 AM, said:

So many excuses. Don't you think it may be you and not the light mech class? I mean, there is a reason why the light mech queue is under normal conditions the shortest queue. And usually players gravitate to the most powerful and easiest to play things in online games (e.g. heavy mech class)


"It's so easy, nobody is doing it!"

#94 Trollfeed

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Posted 16 February 2017 - 08:39 AM

View PostProbably Not, on 15 February 2017 - 03:18 PM, said:


I bet you're literally under 10 years old.

Oh my god, that's it, isn't it? YOU'RE A SQUEAKER!


We call them heliums around here. His atrocious spelling and grammar and first reaction being name calling after someone disagrees with him supports your conclusion.

#95 Mystere

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Posted 16 February 2017 - 08:49 AM

View PostClownwarlord, on 15 February 2017 - 10:21 PM, said:

Trying to balance class with other classes doesn't work.


In a purely arena game with only 1 life, it is an absolute requirement. Otherwise, you get what that number for the light queue regularly shows.

So either lights get to be as capable as the other classes, or MWO becomes much more that the arena-only game it currently is.

Edited by Mystere, 16 February 2017 - 08:53 AM.


#96 Humpday

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Posted 16 February 2017 - 10:29 AM

View PostSnazzy Dragon, on 15 February 2017 - 04:18 AM, said:

Posted Image

Posted Image

40 pinpoint damage > light mechs

This isn't an attempt to show off, mind you-- lights really need help. There's not much to applaud over one shotting lights. Their quirks are the weakest across the board, their firepower is limited, their sustain is too short, and after rescale many are just too easy to pick apart with pinpoint and pulse lasers.


I'm confused, does this mean lights need more perks to survive?
I gather i do an average of 2-3 kills and 400-900 damage in my ACH-Prime(c) elite and not routinely take 1-2 place on the team for match score and am usually one of the last mechs standing at the end of a match.

When i pilot my madcat, and i see a light zipping around i have a panic attack, especially that stupid locust bugger.

#97 Humpday

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Posted 16 February 2017 - 10:34 AM

Oh...heh heh, I think I didnt' read between the lines, and ended up proving your point lol. Dont' mind me...leave my light mech alone, dont' be racists Posted Image

#98 xe N on

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Posted 16 February 2017 - 12:07 PM

Problem in MWO is, that there is role warfare. But only with one role: damage dealer.

#99 Edelhonk

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Posted 16 February 2017 - 12:32 PM

View PostJables McBarty, on 16 February 2017 - 07:43 AM, said:


The thing about those lights running around getting no damage?

They aren't doing any damage either.

And when do, it's spread all over the enemy 'mechs.

Really think about this. There's a PB at the end of the match. He has 4ML. How much damage is he doing as he weaves in and out of 4 enemy assaults? Is he placing the full duration of his lasers on an XL ST? Or is he spreading it across all components?

Most of the damage being done to your team is FF.

The good lights? The ones that kill you? That rack up 400-600 damage and 5 KMDD per match?

You never see them.

That's how they survive long enough to do all that damage.

Because the moment you see and start shooting at a light, his number 1 priority is to stop being shot at.


what a ********

i had the best example in a match just a few minutes ago. A lolcust poped 3 mechs just by running out of cover and back...and not even in a smart way aka change the side were he came out.. and killing ppl with Large ER Laser fire and no one could kill him even when 2 mech shooted him together...you saw the hits but i looked like the mech didnt get any damage at all.
The most funny thing was, that that even his target marker was lagging...you could see the mech run out of cover and the marker was still behind the rock and when he moved back his marker was still outside of cover...it would have been funny if it wasnt so ******.

Game ended with over 600 damage for the lolcust and 4 kills...and you see this **** alot these days

Maybe it is only the lolcust because i see this **** the most with them...but now imagine general buffs to light mechs when one of the most op mech is one of them.

Edited by Edelhonk, 16 February 2017 - 12:34 PM.


#100 AphexTwin11

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Posted 16 February 2017 - 12:44 PM

Anybody with an excel spreadsheet can easily see by looking at averages that lights are far and away the most OP class in the entire game, bar none.

It's not fair, nor balanced, that a jenner can run circles around a dire wolf and win 10/10 times.

Anybody that can't see that lights are extremely OP in this game needs to git gud and is probably an Idaho Potato.





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