Let us be clear why this is a false analogy:
- In the module system we could pay for a module once and shift it for free
- Free respecs let us redistribute *what's already paid for through unlocks* on that mech, NOT 'respec for free as though shifting modules'
- Those unlocks *cannot* be transferred to other mechs unlike with modules. You have to unlock 91 skill nodes on *every mech* to get the full skills
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Let us also be clear what 'no free respecs' would basically look like in the current system:
- Pay 3 million (or whatever the cost is for 1/3rd of the skill tree) to *junk the weapons modules you've already bought* on this mech and replace them with new ones
This is what 'no free respecs' looks like if applied to Engines in the current mechlab:
- Pay X million to junk the Engine you've *already bought* and replace it with the new one
- If you want to change again, you have to *junk the new engine*
Either would lead to howls of rage, and mass quitting. Yet #1 is basically what the new system proposes.
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There's is a reason many in the playerbase are dead set against expensive respecs (or, at most, very cheaply priced respecs).
It's because the game would effectively be saying:
- *Junk all the time you invested in the first spec and have nothing to show for it* OR
- Be stuck with that spec (in a game that features *changeable weapons loadouts*) because you didn't make a perfect choice with 20/20 hindsight
I get it that this is a free to play game and it needs to survive based on CBill/XP/time sinks. But expensive respecs are not the way to achieve that.
(I would happily support the game by buying large chunks of monthly premium, btw.)
Edited by Talorien, 15 February 2017 - 07:42 AM.