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Mech By Weight Class Roles.


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#1 Yanlowen Cage

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Posted 15 February 2017 - 09:05 AM

An open thread for what do you think is the roles of the different weight classes in a game. Let me start.

Lights: They fill a few roles. they are either scouters, spotters (narc and tag), or high speed flankers (depending on the size and load out). Think thief or ninja classes in an RPG. Very low armor and firepower with great speed. usually fairly good with heat if built right.

Mediums: Also a few roles. They are the best bang for your buck missile boats (weight, slot taken, speed, and ability). They make great team support mechs for your heavier brethren. and they make a fairly good flanker. These are your archers classes in an RPG. Ok armor with above average firepower and speed. Can be good at heat, but normally that requires losing firepower.

Heavies: Heavies are your main line fire mechs. They are more of a finisher mech for the assaults. Think wizard or DPS in and RPG. Good armor with great firepower and decent speed. also in the range of firepower does not necessarily mean too much heat as with the lighter classes.

Assault: These are your center of the line, supported big boys the grab aggro and deal good damage as they push into the enemy. They can take a heck of a beating as well.Think Tank or Brute in an rpg. Heavy armor and firepower but slow in speed. These run hot as they carry way more weapons than the can effectively cool.

Now there are other roles that CAN be successful for these weight classes. But overall those OTHER roles tend to take away from the team as a whole. For examples: an assault as a missile boat almost never helps the team as a whole. A light as a line mech usually has a very short life expectancy.

Well these are just the way I have seen successfully used weight class roles impact a game. I have also seen these roles ignored at the cost of a team and a match. So what are your thoughts?

Edited by Yanlowen Cage, 15 February 2017 - 09:10 AM.


#2 AWOL 01

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Posted 15 February 2017 - 09:44 AM

Lights:
Scouts - find the enemy, check flanks, generally keep the team aware of where the enemy team is and what they're doing. This includes TAGing and NARCing.
Harassers - get behind the enemy and keep them from focusing on your heavier teammates, or simply poke from areas where they can see you and get distracted chasing the squirrel.
Escorts - stick with heavier teammate(s) and cover them. Get behind the enemy or otherwise exploit weaknesses caused by your heaver teammate(s).

Mediums:
Escorts - same as above, but more suited for this role due to Mediums have more weapons/armor.
Light Hunters - faster Mediums can easily pursue and take down Lights or keep them off Heavies' and Assaults' tails.
Snipers - sit back and fire Gauss/PPCs/ERLLs at enemies at longer ranges.

Heavies:
Brawlers - push on enemies to get in close and use high-alpha attacks to take them out quickly.
Snipers - same as above.
Supports - fire LRMs to take out weak targets or keep the enemy hiding. (Clan Mediums can do this also with their lighter LRM launchers)

Assaults:
Brawlers - same as above.
Snipers - same as above, but should close on the enemy later in the match to share armor.

#3 Champion of Khorne Lord of Blood

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Posted 15 February 2017 - 09:47 AM

In my opinion role is entirely up to the build with no regard for weight class. On top of that, generally its all about getting the enemy killed, whether by sneaking up on them, distracting them, or dealing damage directly to their life points.

#4 CK16

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Posted 15 February 2017 - 09:53 AM

Eh they should pay more for roles that's for sure.

Lights should get a hefty bonus for actually scouting, hit and runs, ect.
Mediums get a bonus for flanking and hit and runs
Heavys get a bonus for damage
Assaults get large bonus for tanking damage (get money for being taking damage ecr.) And dealing damage.

Also all need a bonus for being efficient in ther killing. Aka solo kills with low damage should be worth more then high damage numbers ect. But that is just the Clansmen in me saying pay more for better accuracy ect.

#5 Vellron2005

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Posted 16 February 2017 - 04:57 AM

Lights - Scouts and spotters. Patrol duty.

Mediums - Second line mechs, supplement mechs, support mechs - Guard duty

Heavy's - Main force - Frontline footsoldiers

Assaults - Tactical special forces, frontline tanks.

#6 Bud Crue

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Posted 16 February 2017 - 05:04 AM

Lights- run out and say "G8" ten seconds before everyone else says "hey I see a mech over at G8"; then shoot mechs and run around.

Mediums- because the lights aint talking or you don't have any, run out and say "G8" 5 seconds before everyone else says "hey I see a mech over at G8"; then shoot mechs but stay a bit closer to the murder ball.

Heavies- say "hey I see a mech over at G8"; at almost the same time as the lights and mediums who are having trouble typing, then shoot mechs.

Assaults- lumber up after the rest of the team has left you behind and either get flanked by enemy lights and play ring-around-the-rosy with them or manage to join the rest of the murder ball and shoot mechs.

Those are your roles.

#7 Snazzy Dragon

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Posted 16 February 2017 - 07:58 AM

Lights:
Spoiler



Mediums:
Spoiler


Heavies:
Spoiler


Assaults:
Spoiler


Please be aware this post is mostly sarcastic.

Edited by Snazzy Dragon, 16 February 2017 - 07:58 AM.


#8 TercieI

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Posted 16 February 2017 - 08:02 AM

Lights: Kill mechs, side of scouting

Mediums: Kill mechs

Heavies: Kill mechs

Assaults: Kill mechs

#9 Roughneck45

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Posted 16 February 2017 - 08:04 AM

Did you just assume my mechs role?

Not cool bro.

Not cool.

#10 Mystere

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Posted 16 February 2017 - 09:37 AM

View PostVellron2005, on 16 February 2017 - 04:57 AM, said:

Lights - Scouts and spotters. Patrol duty.


Do I then get 100,000 c-bills for spotting, 200,000 for NARCing, and 400,000 for launching a UAV?

Otherwise, screw that.

#11 Aiden Skye

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Posted 16 February 2017 - 09:42 AM

View PostCK16, on 15 February 2017 - 09:53 AM, said:

Assaults get large bonus for tanking damage (get money for being taking damage ecr.) And dealing damage.


Except there is no real tanking in MWO. There is only losing components and dying horribly in seconds when your team didn't follow you in.





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