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Where Is The Outrage?


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#1 MacClearly

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Posted 15 February 2017 - 03:25 PM

Another idea by PGI that brings absolutely nothing to the game and threatens to increase grind and decrease value. So far this looks much worse than the power draw. Some glaring problems so far;

-Having to pay through the nose for messing around or changing your mech.

-Nothing yet seems to do anything other than promote boating.

-Despite some quirks remaining, good possibility that this will disrupt the precarious balance we have at this point.

-Taking away useful things like ecm and torso speed/pitch and hiding them behind arm speed or range increase.

-Personally remain convinced that the change in the rule of three is going to bring about price increases for mechs when you are only buying one.

-The grind. Now without modules being interchangeable you will need to grind out every mech as though it was fully equipped with modules.

-Desparity between new mechs and mastered mechs grows even wider. Now without being able to drop in some modules to help get a mech up to speed, the experience to get a mech kitted out is going to be worse.

-New player friendliness. With already an incredibly steep learning curve that will continue to be a roadblock in new player retention, PGI thinks adding a slew of choices is going to be a good thing for the new guy? How would they know arm speed is useless in a game played best at a much lower dpi than most????

This is getting ridiculous. The playerbase already seems to be shrinking. There has been continual outcry for new content. Yet instead of new maps and meaningful change to FW, we get this constant tinkering of a system everyone is used to and that is functioning well. How am I supposed to be expected to keep spending money on a game that has a shrinking playerbase and now the developers are threatening to make it more grindy or I have to pay even more and pay again for stuff I have already paid for? Why would I invest any more into a game or company that instead of providing new and interesting content, dumps their resources into making systems everybody hates so much that the last two never made it into the game, and am certainly hoping this one doesn't either...

Edited by MacClearly, 15 February 2017 - 03:28 PM.


#2 Cementi

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Posted 15 February 2017 - 03:35 PM

The outrage every time they try to implement something is what is getting ridiculous.

I used to blame PGI for us getting no content other than mechpacks. These days I blame the community because instead of constructive feedback and actually testing they rage and throw a tantrum threatening to uninstall or to close their wallets if a feature is released.

I am not saying PGI is perfect. Frankly they have done more than a few things to annoy me but the real issue is the players who want the status quo because the status quo is not working no matter what you think. If it was they player base would not be shrinking.

The bottom line is the MWO community, at least those on the forums are like a spoiled toddler. All they want is kraft dinner and hot dogs. Any time the parents try and give them some veggies they throw a tantrum and hold their breath till they get their way.

Some of us want a real meal so please PGI follow through on something so long as your willing to tweak it as you go. The skill tree is not where near as bad as people are raging about. Alot of it is actually really good.

#3 Cementi

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Posted 15 February 2017 - 03:40 PM

PS once upon a time I closed my wallet though for me it was more till they actually added something. However I feel that was petty and is not the answer as the less money they get the less content we get. So while I am not spending near what I once did I throw a few bucks out there now and then when I see something I like.

I like the skill tree and I am happy that Russ seems commited to releasing it. Pushing it back a month for further testing was a good idea.

So if you really want something good for the game then go test and put up some actual suggestions instead of a list of gripes without any suggestions that you feel would be improvements.

Edited by Cementi, 15 February 2017 - 03:41 PM.


#4 MacClearly

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Posted 15 February 2017 - 03:45 PM

View PostCementi, on 15 February 2017 - 03:35 PM, said:

The outrage every time they try to implement something is what is getting ridiculous.

I used to blame PGI for us getting no content other than mechpacks. These days I blame the community because instead of constructive feedback and actually testing they rage and throw a tantrum threatening to uninstall or to close their wallets if a feature is released.

I am not saying PGI is perfect. Frankly they have done more than a few things to annoy me but the real issue is the players who want the status quo because the status quo is not working no matter what you think. If it was they player base would not be shrinking.

The bottom line is the MWO community, at least those on the forums are like a spoiled toddler. All they want is kraft dinner and hot dogs. Any time the parents try and give them some veggies they throw a tantrum and hold their breath till they get their way.

Some of us want a real meal so please PGI follow through on something so long as your willing to tweak it as you go. The skill tree is not where near as bad as people are raging about. Alot of it is actually really good.


Apparently you think saying a lot of it is really good is incredibly insightful....

A real meal would be more content. This stale and sorry state and tinkering about is the cause and having to pay for respec is not new content. There is only a couple of new concepts burried into the skill tree such as jump jet vectoring and there is no evidence so far that it is worth anything.

So you can not like people being upset but it seems you have very little insight as to why.

#5 FireStoat

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Posted 15 February 2017 - 03:48 PM

The bottom line involves PGI's understanding of game development in terms of creating design goals for a new system, and then striving to meet them. For an Example -

https://mwomercs.com...session/#design

There are 4 total design goals that were presented for us to read and understand for this new system. Items 3 and 4 are things that the new system actually delivers. Items 1 and 2 (allowing freedom of customization and greater mech diversity) appear to be completely forgotten in the face of creating a Cbill sink.

All the rest of the discussion and arguments are semantics. This core point of not providing what is being described is what PGI needs to rethink if they want to be taken seriously by the players.

Edited by FireStoat, 15 February 2017 - 03:49 PM.


#6 Cementi

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Posted 15 February 2017 - 03:49 PM

I actually have made suggestions. I was simply replying to yet another thread that was nothing more than a list of gripes. I have made comments pointing out my opinions how your gripes are not as severe as you think they are. Yes there is room for improvement but hey thats what PTS is for. Since your post had no ideas constructive or otherwise I really had nothing to counter suggest other than make some suggestions instead of listing your gripes.

Sorry if asking for your actual feedback was to much to ask.

#7 Cementi

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Posted 15 February 2017 - 04:01 PM

View PostFireStoat, on 15 February 2017 - 03:48 PM, said:

The bottom line involves PGI's understanding of game development in terms of creating design goals for a new system, and then striving to meet them. For an Example -

https://mwomercs.com...session/#design

There are 4 total design goals that were presented for us to read and understand for this new system. Items 3 and 4 are things that the new system actually delivers. Items 1 and 2 (allowing freedom of customization and greater mech diversity) appear to be completely forgotten in the face of creating a Cbill sink.

All the rest of the discussion and arguments are semantics. This core point of not providing what is being described is what PGI needs to rethink if they want to be taken seriously by the players.


I somewhat agree and disagree with you saying it does not deliver on points 1 and 2. It does not deliver enough on those points however I do think that the framework is a step towards meeting those goals. It is a PTS session and I choose to treat any and all features in it as subject to change. Even after release I expect anything they put in to go through extensive tweaks.

Alot of people feel that they only way 1 and 2 could be delivered would be to have every chassis have it's own unique skill tree. I feel that is alot of work but not out of the realms of possibility.......eventually. Right now though getting a workable system in place that they can add to as they go is what I think we can really expect.

Alot of people have chosen to focus on the cost. I feel this is a mistake because other than the reassigning cost I do not see a problem with it. That is my personal opinion though. I think what we really should be looking at is a system that is more incremental and focused.

For example radar derp is usually the one people focus on as they feel it is a much needed upgrade. People are complaining that they have to take things like hill climb to get it as they feel hill climb is a waste of a point. What they should have done is had less cross branches and straight paths with more nodes and more incremental increases to those nodes. Maybe make it cost 6 points if you focus on radar derp and nothing else but if you take another path you can still get to max radar derp but it takes you 8 or 10 points......but you get more than just the radar derp. That way people who might value a little hill climb or something can invest a couple extra points and get it and people who feel everything but radar derp is worthless can save a few points.

However I also feel radar derp should not be able to reach 100%. Preferably 80, absolute max 90% but that would cause it's own set of rage.

#8 Chound

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Posted 15 February 2017 - 04:01 PM

View PostMacClearly, on 15 February 2017 - 03:25 PM, said:

Another idea by PGI that brings absolutely nothing to the game and threatens to increase grind and decrease value. So far this looks much worse than the power draw. Some glaring problems so far;

-Having to pay through the nose for messing around or changing your mech.

-Nothing yet seems to do anything other than promote boating.

-Despite some quirks remaining, good possibility that this will disrupt the precarious balance we have at this point.

-Taking away useful things like ecm and torso speed/pitch and hiding them behind arm speed or range increase.

-Personally remain convinced that the change in the rule of three is going to bring about price increases for mechs when you are only buying one.

-The grind. Now without modules being interchangeable you will need to grind out every mech as though it was fully equipped with modules.

-Desparity between new mechs and mastered mechs grows even wider. Now without being able to drop in some modules to help get a mech up to speed, the experience to get a mech kitted out is going to be worse.

-New player friendliness. With already an incredibly steep learning curve that will continue to be a roadblock in new player retention, PGI thinks adding a slew of choices is going to be a good thing for the new guy? How would they know arm speed is useless in a game played best at a much lower dpi than most????

This is getting ridiculous. The playerbase already seems to be shrinking. There has been continual outcry for new content. Yet instead of new maps and meaningful change to FW, we get this constant tinkering of a system everyone is used to and that is functioning well. How am I supposed to be expected to keep spending money on a game that has a shrinking playerbase and now the developers are threatening to make it more grindy or I have to pay even more and pay again for stuff I have already paid for? Why would I invest any more into a game or company that instead of providing new and interesting content, dumps their resources into making systems everybody hates so much that the last two never made it into the game, and am certainly hoping this one doesn't either...


you probbably missed it. The discussions are inn numberous threads on various forums. This is a new topic. Most of the comments are in the Phase 1 general archive. People have been very upset by what PGI gave us. the problem of usefull nodes being blocked by junk, PGI not fulfiling their promis. I think most people are going to see what PGI does next. The pushed back the strt of the system from Feb 21 to March 21. We are waiting to see what changes they make to the game on the test server. since this is the skill tree, mostpeople probably stopped when they saw the problems in purchasing the nodes. They didn't bother testing When PGI announces a new version on the PTS there might be some action. I'm noping we see a v2.0 in early to mid March since roll out is slotted for March 21. PGI didn't provide customers what they promised they said we'd be able to select the skills we want.They didn't say we wold be forced to take other stuff as well. Do I really need 2 sensor range nodes to get an advanced zoom or 3 nodes and a target info gathering for a radar deperivation.sticking in all those arm nodes before getting a torso twist. I think the players are justified in pitching a fit. Like it or not if PGI doesn't meet our needs we can always go to another proeduct. Mech commnander has two versions modifiied for Windows running now with mods or skins and Battletech is commiing up with a mech commander that will give the mech fans wheat they want seeing the mechs doing hand to hand.combat. The todler needs a nap not a pacifier, that's why he's throwing a tantrum. but the mother can't be bothered to put him to bed.

#9 MacClearly

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Posted 15 February 2017 - 04:01 PM

View PostCementi, on 15 February 2017 - 03:49 PM, said:

I actually have made suggestions. I was simply replying to yet another thread that was nothing more than a list of gripes. I have made comments pointing out my opinions how your gripes are not as severe as you think they are. Yes there is room for improvement but hey thats what PTS is for. Since your post had no ideas constructive or otherwise I really had nothing to counter suggest other than make some suggestions instead of listing your gripes.

Sorry if asking for your actual feedback was to much to ask.



Nice try at evasion. So you were too lazy to come up with any points here or even link your other arguments, ok gotcha.

So like it or not, constructive criticism includes that this is bad and should be scrapped with the other bad ideas. So that is feedback. Not being able to swap modules and save cost and then on top of that being absolutely gouged for respec is about a legit complaint as it gets. That we get this poor implementation instead of the content that the community has been asking for, for quite some times is again as legit as it gets.

#10 MacClearly

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Posted 15 February 2017 - 04:06 PM

View PostFireStoat, on 15 February 2017 - 03:48 PM, said:

The bottom line involves PGI's understanding of game development in terms of creating design goals for a new system, and then striving to meet them. For an Example -

https://mwomercs.com...session/#design

There are 4 total design goals that were presented for us to read and understand for this new system. Items 3 and 4 are things that the new system actually delivers. Items 1 and 2 (allowing freedom of customization and greater mech diversity) appear to be completely forgotten in the face of creating a Cbill sink.

All the rest of the discussion and arguments are semantics. This core point of not providing what is being described is what PGI needs to rethink if they want to be taken seriously by the players.


Maybe four it delivers but I don't even like the concept of three. I don't want to neccessarily have to have two Raven 3L's to spec one out as a narcer and the other as a sniper harasser. I would rather have the 2x and 4x to have a little diversity and be able to swap the 3L around at no cost if I want to change its role. That may just be a personal opinion and where we differ, but to me that is a decrease in value over all.

#11 Cementi

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Posted 15 February 2017 - 04:08 PM

View PostMacClearly, on 15 February 2017 - 04:01 PM, said:



Nice try at evasion. So you were too lazy to come up with any points here or even link your other arguments, ok gotcha.

So like it or not, constructive criticism includes that this is bad and should be scrapped with the other bad ideas. So that is feedback. Not being able to swap modules and save cost and then on top of that being absolutely gouged for respec is about a legit complaint as it gets. That we get this poor implementation instead of the content that the community has been asking for, for quite some times is again as legit as it gets.


Constructive criticism is a form of evaluation that offers both positive and negative feedback. It needs to be valid, useful, and not designed to hurt intentionally or put down anyone or anything. Constructive criticism is often used to help improve the final outcome of a project.

Hopefully that clears things up for you.

What you offered was nothing more than a list of gripes. FireStoat made actual points, which is why I responded to them with counter arguments.

View PostMacClearly, on 15 February 2017 - 04:06 PM, said:


Maybe four it delivers but I don't even like the concept of three. I don't want to neccessarily have to have two Raven 3L's to spec one out as a narcer and the other as a sniper harasser. I would rather have the 2x and 4x to have a little diversity and be able to swap the 3L around at no cost if I want to change its role. That may just be a personal opinion and where we differ, but to me that is a decrease in value over all.


To some of us though that is actually a perk. I like the fact that I can own two of the same variant, customize the quirks on it and its done. No more playing module hunter. Both are opinions I guess and PGI will have to decide who's is worth more to them financially. *shrug*

#12 Chound

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Posted 15 February 2017 - 04:21 PM

View PostCementi, on 15 February 2017 - 04:01 PM, said:


I somewhat agree and disagree with you saying it does not deliver on points 1 and 2. It does not deliver enough on those points however I do think that the framework is a step towards meeting those goals. It is a PTS session and I choose to treat any and all features in it as subject to change. Even after release I expect anything they put in to go through extensive tweaks.

Alot of people feel that they only way 1 and 2 could be delivered would be to have every chassis have it's own unique skill tree. I feel that is alot of work but not out of the realms of possibility.......eventually. Right now though getting a workable system in place that they can add to as they go is what I think we can really expect.

Alot of people have chosen to focus on the cost. I feel this is a mistake because other than the reassigning cost I do not see a problem with it. That is my personal opinion though. I think what we really should be looking at is a system that is more incremental and focused.

For example radar derp is usually the one people focus on as they feel it is a much needed upgrade. People are complaining that they have to take things like hill climb to get it as they feel hill climb is a waste of a point. What they should have done is had less cross branches and straight paths with more nodes and more incremental increases to those nodes. Maybe make it cost 6 points if you focus on radar derp and nothing else but if you take another path you can still get to max radar derp but it takes you 8 or 10 points......but you get more than just the radar derp. That way people who might value a little hill climb or something can invest a couple extra points and get it and people who feel everything but radar derp is worthless can save a few points.

However I also feel radar derp should not be able to reach 100%. Preferably 80, absolute max 90% but that would cause it's own set of rage.


well I tried to post what I thought the new skill tree should have looked like. basically they leave the framework of the old piilot skills menu alone,.but the names would be different. The catagories would change from Mech, weapon, and pilot. to the new ones firepower, defensive, survivability mobility but instead of unlocking all the skills you just unlock the ones you need and the level would change radar derp 1-5 sensor range 1-5 and so forth only I couldn't get a printscreen of the pilots menu to load it kept getting removed from my post. That is a nicer and cleaner look than the tree they gave s. considering how much time they had to work on it. What they produced was disappointing. how it got past Alpha testing I don't kow.

#13 Chound

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Posted 15 February 2017 - 04:40 PM

View PostMacClearly, on 15 February 2017 - 04:06 PM, said:


Maybe four it delivers but I don't even like the concept of three. I don't want to neccessarily have to have two Raven 3L's to spec one out as a narcer and the other as a sniper harasser. I would rather have the 2x and 4x to have a little diversity and be able to swap the 3L around at no cost if I want to change its role. That may just be a personal opinion and where we differ, but to me that is a decrease in value over all.


Sorry, the raven is an IS mech from house Liao they don't have that ability. you would have to be a clan omnimech to do that.Some people would be screaming, how that's not according to lore, others wamt balance but the clas iis SUPPOSED to be better than the IS. What you want might be comming. I think the DC will have clan duplicates that have jumpjets how they compare functionally to the Raven I'm not sure. You may have to wait for 3068 or so before there is parity but people keep. forgetting that.It's not till after the Federated Commonweallth and Lyran Allaince go to war that there is better intergration with the Clans.

#14 MechaBattler

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Posted 15 February 2017 - 04:46 PM

It actually brings a higher time to kill. Cooldown bonus is reduced to around 5%. Instead we have range, velocity, duration, and spread weapon skills. Armor and structure buffs are readily available. Even acceleration and deceleration is higher. I believe even heat efficiency skills are lower by 5%. And I'm okay with this.

Not so much that skills now have a c-bill cost or that in it's current form it penalizes multi weapon builds.

#15 MacClearly

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Posted 15 February 2017 - 04:49 PM

View PostChound, on 15 February 2017 - 04:40 PM, said:


Sorry, the raven is an IS mech from house Liao they don't have that ability. you would have to be a clan omnimech to do that.Some people would be screaming, how that's not according to lore, others wamt balance but the clas iis SUPPOSED to be better than the IS. What you want might be comming. I think the DC will have clan duplicates that have jumpjets how they compare functionally to the Raven I'm not sure. You may have to wait for 3068 or so before there is parity but people keep. forgetting that.It's not till after the Federated Commonweallth and Lyran Allaince go to war that there is better intergration with the Clans.


No I have it right now. This game is far from lore so that is barely an argument.

#16 Alan Davion

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Posted 15 February 2017 - 05:32 PM

View PostCementi, on 15 February 2017 - 03:35 PM, said:

The outrage every time they try to implement something is what is getting ridiculous.

I used to blame PGI for us getting no content other than mechpacks. 1. These days I blame the community because instead of constructive feedback and actually testing they rage and throw a tantrum threatening to uninstall or to close their wallets if a feature is released.

I am not saying PGI is perfect. Frankly they have done more than a few things to annoy me 2. but the real issue is the players who want the status quo because the status quo is not working no matter what you think. If it was they player base would not be shrinking.

3. The bottom line is the MWO community, at least those on the forums are like a spoiled toddler. All they want is kraft dinner and hot dogs. Any time the parents try and give them some veggies they throw a tantrum and hold their breath till they get their way.

Some of us want a real meal so please PGI follow through on something so long as your willing to tweak it as you go. The skill tree is not where near as bad as people are raging about. Alot of it is actually really good.

View PostCementi, on 15 February 2017 - 03:40 PM, said:

PS once upon a time I closed my wallet though for me it was more till they actually added something. However I feel that was petty and is not the answer as the less money they get the less content we get. So while I am not spending near what I once did I throw a few bucks out there now and then when I see something I like.

4. I like the skill tree and I am happy that Russ seems commited to releasing it. Pushing it back a month for further testing was a good idea.

So if you really want something good for the game then go test and put up some actual suggestions instead of a list of gripes without any suggestions that you feel would be improvements.

View PostCementi, on 15 February 2017 - 03:49 PM, said:

5. I actually have made suggestions. I was simply replying to yet another thread that was nothing more than a list of gripes. I have made comments pointing out my opinions how your gripes are not as severe as you think they are. 6. Yes there is room for improvement but hey thats what PTS is for. Since your post had no ideas constructive or otherwise I really had nothing to counter suggest other than make some suggestions instead of listing your gripes.

Sorry if asking for your actual feedback was to much to ask.

View PostCementi, on 15 February 2017 - 04:01 PM, said:


I somewhat agree and disagree with you saying it does not deliver on points 1 and 2. It does not deliver enough on those points however I do think that the framework is a step towards meeting those goals. It is a PTS session and I choose to treat any and all features in it as subject to change. Even after release I expect anything they put in to go through extensive tweaks.

Alot of people feel that they only way 1 and 2 could be delivered would be to have every chassis have it's own unique skill tree. I feel that is alot of work but not out of the realms of possibility.......eventually. Right now though getting a workable system in place that they can add to as they go is what I think we can really expect.

7. Alot of people have chosen to focus on the cost. I feel this is a mistake because other than the reassigning cost I do not see a problem with it. That is my personal opinion though. I think what we really should be looking at is a system that is more incremental and focused.

For example radar derp is usually the one people focus on as they feel it is a much needed upgrade. People are complaining that they have to take things like hill climb to get it as they feel hill climb is a waste of a point. What they should have done is had less cross branches and straight paths with more nodes and more incremental increases to those nodes. Maybe make it cost 6 points if you focus on radar derp and nothing else but if you take another path you can still get to max radar derp but it takes you 8 or 10 points......but you get more than just the radar derp. That way people who might value a little hill climb or something can invest a couple extra points and get it and people who feel everything but radar derp is worthless can save a few points.

However I also feel radar derp should not be able to reach 100%. Preferably 80, absolute max 90% but that would cause it's own set of rage.

View PostCementi, on 15 February 2017 - 04:08 PM, said:


Constructive criticism is a form of evaluation that offers both positive and negative feedback. 8. It needs to be valid, useful, and not designed to hurt intentionally or put down anyone or anything. Constructive criticism is often used to help improve the final outcome of a project.

Hopefully that clears things up for you.

What you offered was nothing more than a list of gripes. FireStoat made actual points, which is why I responded to them with counter arguments.

To some of us though that is actually a perk. I like the fact that I can own two of the same variant, customize the quirks on it and its done. No more playing module hunter. Both are opinions I guess and PGI will have to decide who's is worth more to them financially. *shrug*


I put into bold some of your comments that need to be addressed.

Numbers 1, 2, 3 and 5 can be summed up easily. The entire MWO community is not to blame as you try to claim here. The only part of the community that is to blame is the subset of super-hard-core players that currently dominate CW/FW. These are the people obsessed with the status quo, so long as the status quo is the Clan mechs remaining superior to IS mechs.

Remember a year or two back when they tried to stealth nerf the Timber Wolf and Storm Crow at the time of that Phoenix Mech event?

So many people lost their freaking minds because the top two Clan mechs in the Medium and Heavy categories were no longer in the #1 spot and the IS actually had a decent chance at defeating the Clans.

You want to be angry? Fine, but be angry at the right people. So long as these people are the only people PGI listens to, which seems to be the case in many instances, then MWO will continue to flounder because of how f***ed up the balance is. If anything, this is why any of your suggestions have fallen on deaf ears, the same with many peoples suggestions here on the forums.

PGI might read the forums once in a while, but they don't pay any attention to the suggestions here because these are often well thought out and reasonable suggestions meant to properly balance the game, and the people obsessed with the status quo somehow manage to bend Russ' ear more and ensure the superiority of the Clan mechs.

Now the introduction of the remaining IS weapons such as ER lasers, Streak SRMs, UACs and LBXs, it will be easier to balance those weapons across both sides, while all the new weapons for both sides become the stuff that will f*** with game balance.

Numbers 4, 6, 7 and 8. I agree with you here. The pushing back of the skill system to allow for whatever changes they are making is probably one of the few good things PGI has done in recent memory.

If they'd done the same as they're doing now with the previous PTS sessions, the game might have gotten better, but, at least as far as Info War was concerned, the reason that failed was, 1. PGI tried testing way too much all at the same time, and 2. They were way too late getting instructions out on exactly how to test everything they were trying to test. These two factors contributed greatly to the community backlash on the Info War PTS and the eventual shelving of the entire concept.

There was constructive feedback on said PTS, but because of how extraordinarily badly the entire affair was handled there was nothing PGI could do but shelve it and forget it.

Obviously PGI has learned since then and are trying to test less every time they run a PTS, although they haven't quite learned that they need to test one thing and one thing only when they run a PTS, but that's another matter.

The fact they pushed the Skill Tree back, and are running a second PTS for it is encouraging at the very least.

#17 Chound

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Posted 15 February 2017 - 05:58 PM

View PostMacClearly, on 15 February 2017 - 04:49 PM, said:


No I have it right now. This game is far from lore so that is barely an argument.


you have an owens? I know the Ravens have been released, but the 2X and 4M have a different hardpoint config than the 3L
We must be thinking of difernt things. I didn't know PGI released an IS omnimech.

#18 MacClearly

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Posted 15 February 2017 - 06:15 PM

View PostChound, on 15 February 2017 - 05:58 PM, said:


you have an owens? I know the Ravens have been released, but the 2X and 4M have a different hardpoint config than the 3L
We must be thinking of difernt things. I didn't know PGI released an IS omnimech.

Um no currently in the game we have I have a Huginn, 3L, 2X, and 4X. My 3L can mount a bunch of different loadouts including 3 ml and a narc or two erll...

#19 Cementi

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Posted 15 February 2017 - 06:37 PM

View PostMacClearly, on 15 February 2017 - 04:34 PM, said:


Torture is bad. Hopefully that clears up you nonsense idea of what is or isn't constructive criticism but there is a good chance you won't get it. So no real hope that clears it up for you....

You don't like my points that fine. I see by your stats you barely play and do not seem to have a grasp on the game so I don't really consider your opinion to carry much weight nor do I respect you thinking you can decide what is a legit complaint other people have and what is just a gripe.


Ah the Tier 1 epeen defense, check the players stats because that says everything about them *eye roll*. Congrats on playing enough to grind out the PSR experience bar.

1. Your correct I do not play that much anymore as I got worn out with alpha warrior online so now I only dabble. When I do it is usually with what I find fun not what some tier 1 says you have to play. I despise playing the meta. Not saying that I am good enough that I do not need the crutch. I just do not find playing with it fun. I had considered getting back into the game back in December but real life and work got in the way. On top of that the skill tree looked promising so I decided to extend my break so that I would be fresh when it came out.

2. Like it or not those of us who have not chosen to grind out the PSR xp bar do have opinions and are part of the game. Our opinions matter right or wrong as with out tier 5,4,3 and 2 you would not have a game.

3. Did not link any reference threads as I had seen you post in them which means linking them to you was irrelevant.

4. Your thread title itself is not looking for anything constructive. Your looking for outrage, not solutions.

There were plenty of threads where you could have continued the discussion. Instead you chose to start a new thread because you felt people were not paying enough attention to your gripes. That is why I responded, a mistake I freely admit. I should not be dismissing your opinion but I do encourage you to offer up alternatives though I suspect the only alternative you want is scrap it all and keep going as we are.

To Alan Davion, angry is a bit of a stretch, annoyed is more like it however you are correct I painted the community with to large of a brush. I still stand by what I said for a good chunk of the community though and PGI needs to stop catering to them because every time they scrap months worth of work instead of continuing to work on it they lose more people that were just hanging on hoping something will change. My friends list for this game is mostly grey. Those that do play dabble like I do and hope for something to be done. Now and then someone I have not seen in awhile logs on, asks about the state of the game, about previous things and when they hear it all got scrapped again and the game has not changed they go dark again. At this point the game must evolve.

Something has to change so lets try and make it the best we can. If the community shoots this down then it will be another 6 to 12 months before anything meaningful is announced let alone released. I'm not sure how many more of those instances this game can survive.

Just the thoughts of a lowly tier 3 who has played far to many mechwarrior and table top battletech games to know any better.

PS before someone makes a comment about TT I fully understand things needed to be altered to make it work in a digital representation.

#20 Weepy Wanebow

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Posted 15 February 2017 - 06:43 PM

Someone doesnt visit the forums very often. Where is the outcry? All over the damn place. On a bunch of things...on new features, on FW being ****, on balance being ****, on any quirk pass ever attempted, on expensove mechs, on the grind, on OP mechs, on every damn thing.


The skill tree is most likely coming, they have been talking about a skill tree for a long time. Powwr draw was an attwmpt at trying something radically different to fix the whole super high alpha probelm. It failed but it also wasnt being considered for as long as something like the skill tree has been. If it is going to come, it is more useful to offer insights on what doesnt work and why you think it doesnt work instead of just a giant list of **** you dont like.

Also if PGIs key motivator was holding onto players then the game would be a very different game from what it is today so, you quitting or even a bunch of people quitting over the skill tree probably isnt the threat people think it is. The players that stay and the trickle of new players will ***** and complain about balnace issues with the skill tree, PGI will fumble aboit trying to fix it and you and a bunch of other bitter people will jump on here or reddit once every couple of months to remind everyone you left and MWO sucks and no one will care.....so yeah....do that...or offer useful and constructive criticism while you have the chance and keep your fingers crossed the message gets through.





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