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Skill Trees Are Not Mechwarrior


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#1 Stone Wall

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Posted 10 February 2017 - 04:38 AM

What's next? The ability to purchase a consumable that allows for a free head shot? How much more hand holding does this game need before you change the title from MechWarrior to AI/Quirk Assisted Autopilot Driver?

/rant

#2 Curccu

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Posted 10 February 2017 - 04:41 AM

/LOL?

#3 Shiroi Tsuki

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Posted 10 February 2017 - 04:42 AM

View PostStone Wall, on 10 February 2017 - 04:38 AM, said:

The ability to purchase a consumable that allows for a free head shot?


So basically airstrikes/arty?

#4 Bombast

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Posted 10 February 2017 - 04:44 AM

Actually, skills are Mechwarrior.

Posted Image



#5 Kuaron

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Posted 10 February 2017 - 05:23 AM

What I was wondering for a long time:
What are skills supposed to represent?
The pilot’s abilities?
The AI improvement?
And what role does the player take in this game – the one piloting all the Mechs, or the hangar owner employing a pilot per Mech?

#6 Kdogg788

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Posted 10 February 2017 - 05:25 AM

And MWO is not Mechwarrior although Battletech did have some simplified pilot skills. These skills for the old game are after all, skills for the pilot not the mech... And what purpose does a loin cloth have in the future? Acrobatics and equestrian skills in Mechwarrior? Say what?!

-k

#7 TELEFORCE

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Posted 10 February 2017 - 05:37 AM

View PostKdogg788, on 10 February 2017 - 05:25 AM, said:

And MWO is not Mechwarrior although Battletech did have some simplified pilot skills. These skills for the old game are after all, skills for the pilot not the mech... And what purpose does a loin cloth have in the future? Acrobatics and equestrian skills in Mechwarrior? Say what?!

-k


There's more to the Battletech/Mechwarrior universe than just 'mechs. There is a full-fledged RPG component to it as well.

#8 Kdogg788

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Posted 10 February 2017 - 05:39 AM

...which I never really understood and found a little weird even back then. I liked reading the source and scenario books more than actually playing the game oddly enough...

-k

#9 MauttyKoray

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Posted 11 February 2017 - 03:49 PM

View PostBombast, on 10 February 2017 - 04:44 AM, said:

Actually, skills are Mechwarrior.

Posted Image




Bwuahaha, oh snap.

#10 BLOOD WOLF

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Posted 11 February 2017 - 10:13 PM

View PostStone Wall, on 10 February 2017 - 04:38 AM, said:

What's next? The ability to purchase a consumable that allows for a free head shot? How much more hand holding does this game need before you change the title from MechWarrior to AI/Quirk Assisted Autopilot Driver?

/rant

after all this time now you are saying this......

View PostBombast, on 10 February 2017 - 04:44 AM, said:

Actually, skills are Mechwarrior.

Posted Image




end of discussion

#11 Carl Vickers

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Posted 11 February 2017 - 10:16 PM

View PostStone Wall, on 10 February 2017 - 04:38 AM, said:

What's next? The ability to purchase a consumable that allows for a free head shot? How much more hand holding does this game need before you change the title from MechWarrior to AI/Quirk Assisted Autopilot Driver?

/rant


Posted Image

#12 Tripzter

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Posted 11 February 2017 - 10:26 PM

How about we just get a nuke that you can drop on the enemy spawn at hte start of the battle?

#13 Snazzy Dragon

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Posted 11 February 2017 - 11:57 PM

View PostTripzter, on 11 February 2017 - 10:26 PM, said:

How about we just get a nuke that you can drop on the enemy spawn at the start of the battle?


We had something similar in the form of Faction Warfare's Long Tom

#14 Clanner Scum

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Posted 12 February 2017 - 12:53 AM

I agree. I was thinking the other day while testing the new skill tree that if I had my way I'd just remove it from the game.

#15 The Unstoppable Puggernaut

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Posted 12 February 2017 - 01:13 AM

I think it's impossible to rationalise the older skills and the new skills tree.
For example, how would a good pilot get it to run 'x'% faster?

So on that means ya just gotta roll with it. As for the battletech sheets, this game has distinguished itself away from this system already. It's impossible to convert a table top game into a computerised FPS, Warhammer40k has had this issue already. There will be some gives and takes.

I believe our job for the new skills tree is to break it in as many ways possible and do the games testing for them. It's coming whether ya like it or not so why not just help make it work.

#16 Master Maniac

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Posted 12 February 2017 - 01:23 AM

What truly surprises me is that people don't seem angry for the right reason: that is to say, this "new" skill tree is obviously a really weak, ultra-lame attempt on behalf of PGI to simply reset the grind for the players who have already been playing. Presumably, I would guess, because their fixation on the grind as an income source isn't jiving with the lack of new players.

This is usually the last-gasp kind of thing FTP's pull right when they have that dreaded board meeting about insolvency.

So, yeah. Until I get proof otherwise, this is nothing more than a grind reset for long time players. That's it.

*drops mic*

... *stoops, picks up mic again*

You know what, of all the silly, misguided, waste-of-time decisions I've seen thus far, I'd say this one is the absolutely most incendiary. I already did this, PGI. I already went through the dozens-of-hours grind, pounding out "efficiencies" three-for-three across several chassis. And now I essentially have to do it again? I don't care about XP. I'm already SWIMMING in XP. The C-Bill requirement to get my mechs back to where they were prior to this half-baked mess is a joke.

Oooooh, this has me seething mad.

Edited by Master Maniac, 12 February 2017 - 01:28 AM.


#17 meteorol

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Posted 12 February 2017 - 01:31 AM

View PostMaster Maniac, on 12 February 2017 - 01:23 AM, said:

What truly surprises me is that people don't seem angry for the right reason: that is to say, this "new" skill tree is obviously a really weak, ultra-lame attempt on behalf of PGI to simply reset the grind for the players who have already been playing.


Actually, what seems to be the majority of people, is primarily angry about the grind. Read some of the feedback threads. They are full about complains about the Cbill and XP costs of mastering mechs.

Edited by meteorol, 12 February 2017 - 01:31 AM.


#18 Master Maniac

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Posted 12 February 2017 - 02:12 AM

View Postmeteorol, on 12 February 2017 - 01:31 AM, said:


Actually, what seems to be the majority of people, is primarily angry about the grind. Read some of the feedback threads. They are full about complains about the Cbill and XP costs of mastering mechs.


Yes, I see now that you're correct. I somehow managed to miss a lot of those complaints in the forums I read. I don't even remember the vast majority of the other complaints people were voicing other than that, so fixated I was on the most glaring issue. I was just beside myself with the absence of complaints about the grind reset.

But yes, I just happened across a few threads. I sincerely hope PGI takes this mass rejection seriously. But even then, think of how many man-hours have already been straight up wasted on such an OBVIOUSLY boneheaded, incendiary, badly-thought out decision. The mere thought boggles the mind.

#19 meteorol

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Posted 12 February 2017 - 02:25 AM

View PostMaster Maniac, on 12 February 2017 - 02:12 AM, said:

But even then, think of how many man-hours have already been straight up wasted on such an OBVIOUSLY boneheaded, incendiary, badly-thought out decision. The mere thought boggles the mind.


Yeah, but sadly, that's something that happens to PGI quite frequently. They had to hotfix things so often, or back away from ideas they had after harsh criticism of the community.

It's hard to really understand how one could come up with some of their ideas... but on the upside, atleast they started putting things on PTS and don't just slap them in our faces. Skill tree has been delayed for a whole month after the community backlash, so there is a bit of a silver lining.

#20 Lances107

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Posted 12 February 2017 - 02:39 AM

If the new skill revamp turns into a simple stat sheet, of you add this number percentage to this number percentage, you will then get a boost of damage for this weapon. Then I do not see the point. Now if they make it correctly, where we can enhance our mechs to individual preference, that is a whole different story in of it self. What I mean by that is the ability to take out jump jets, or put them in, if the model supports jump jets. The ability to choose what type of armor your using, such as laser reflective, reactive, and standard . The last part sounds simple, but boy would it put a cramp on boating. If it gave a have heavy resistance to say lasers for laser reflective, and ballistics for reactive. The ability to change what your mech is made out of via frame to make room, or to make it more sturdy. These type of choices could suddenly turn bad mechs into great mechs, and keep great mechs on the same level they are now. It would also like I just said put a huge cramp into boating.

A stat sheet of bonuses seems pointless as I have already said. The second suggestion would also do away with the need of quirks.





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