Deathlike, on 17 February 2017 - 01:47 PM, said:
Dude, your whole premise is to increase heat output based on location.
It's one thing to ask for quirks to reduce heat to a particular location (like, say a nice heat gen quirk on the Wolverive-6K's energy arm, excluding the head) and then to actually nerf mechs as a whole because torso weapons are generally superior... except the low hung ones on the Atlas or Black Knight.
So, no... I'm not giving you the satisfaction of your terrible idea.
Ok, first sorry that I was snappy yesterday. Tired and fed up.
That said, I get really annoyed by people who dismiss other people without reading or making the effort to understand what is said, or the reasoning behind it. It's ignorant and only based on your opinion.
If you read up you can also see that I present this as a "mildly intriguing idea", not the answer to everything. Since mechs relying on arm mounted weapons all have quirks, this may be "a way of removing 1 quirk from every quirked mech". (also written above) That's the significance of it, not huge, but it could make sense.
I also write in the OP that you can reduce heat for arms, or increase heat for torso, it doesn't really matter. It just moves the baseline slightly relative to the heat cap/diss threshold. Relatively in terms of balance it has the same effect.
With that out of the way,
If you look at which mechs would benefit the most: MLX, LCT, COM, UM, JR7, PNT, RVN, non-purifier-KFX, JR7-IIc, CDA-2B, PXH, VND, TBT, WVR, SHC, non-hero-NVA, some-SCR-builds, FANG, FLAME, DRG-1N, DRG-5N, some-MAD-builds, non-loyalty-SMN, VTR, STK, GAR, EXE, WHK, non-3-KDKs and yes, the PPFLD-KDK-3 (but not dakka-KDK-3).
It's not perfect, never said it was, but as you can see from that list it includes a hell of a lot of sad mechs. I withhold that it's a mildly intriguing idea, it's not terrible because you say so or because AS9 has a low torso-mounted AC20.
Edit: To be fair, it can be a terrible idea, but you haven't convinced me.
Edited by Duke Nedo, 18 February 2017 - 07:40 AM.