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I'm Depressed, I Want To Play A Good Is Mech


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#21 GabrielSun

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Posted 17 February 2017 - 12:24 PM

View PostNatred, on 17 February 2017 - 11:23 AM, said:

Warhammer is good, grasshopper is good, pheonix hawk is good, black jack is good. Bunch of good is mechs.


Yep, warhammer is one of my favs. I did a blackjack fire suppression build the other day and it was fun.

#22 Ultimax

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Posted 17 February 2017 - 01:10 PM

View PostNatred, on 17 February 2017 - 11:23 AM, said:

Warhammer is good, grasshopper is good


It's not that there aren't "good" IS mechs, it's the the best Clan mechs still stand head and shoulders above them.


Why the quirks on those IS mechs were reduced AFTER the rescale is still one of the more baffling decisions PGI has made.

Edited by Ultimax, 17 February 2017 - 01:10 PM.


#23 Snazzy Dragon

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Posted 17 February 2017 - 01:12 PM

Locust, wolfhound, and firestarter are the best choices for lights. Though, that really isn't saying much...

Cicadas, blackjacks, centurions (XL cents can carry a crapton of firepower for their size, but many people are put off by the thought of an XL cent), enforcers (mostly the 5P for those UAC5 quirks), and griffins are all solid mediums.

Rifleman (mostly the 5D and 3N-- I was surprised by how well they perform), marauder, grasshopper, and warhammer are solid, and the thunderbolt and quickdraw have a couple of strong variants as well.

Banshee, battlemaster, atlas (S and DDC), and the mauler (specifically the MX90) are pretty servicable as well but they don't keep well with the kodiak. Cyclops too, but I feel like they are pretty squishy and not too powerful offensively.. probably because it's not very strongly quirked, honestly, and I never got to play the selepnir.

Edited by Snazzy Dragon, 17 February 2017 - 01:21 PM.


#24 C E Dwyer

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Posted 17 February 2017 - 01:15 PM

View PostDuke Nedo, on 17 February 2017 - 11:14 AM, said:

I played KDK-3 and NGRs a lot lately, now I wanted some variation with an IS mech...

Tried like 10 different ones now, they all suck. Like 60-70% of the performance perhaps. Sucks.

Bored. Depressed. Sad.


That's what happens when you play the most powerful Assault, and arguably the best heavy in the game, Night Gyr's hard points easily the best on a heavy, and speed being it's only negative.

#25 Snazzy Dragon

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Posted 17 February 2017 - 01:18 PM

View PostProbably Not, on 17 February 2017 - 01:14 PM, said:

Replace Wolfhound with Jenner. Firestarter


Jenner is ultra hard mode. CT is a fire magnet and those legs are too damn tasty. Wolfhound might not have jumpjets but it carries about the same firepower as the jenner (other than the oxide, of course) and has the benefit of some decent armor bonuses. Jenner is good but I am not nearly masochistic enough to pilot one myself.

#26 NRP

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Posted 17 February 2017 - 01:19 PM

I'm kind of in agreement with the OP. IS mechs (especially Assaults) are underwhelming. The only ones I feel like I can actually get some work done in is the Battlemaster and sometimes the Cyclops.

IS needs some bad *** Assault mechs.

#27 Duke Nedo

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Posted 17 February 2017 - 01:23 PM

Sorry for the whine thread, just a bit tired.

There is actually one IS mech that I feel does stand up pretty well to the best clan counter-part, that's the Oxide. And there are a few LPL or SRM mechs that are OK on the brawly maps, but that's a big gamble... 50% of the time they'll suck as well so.

PGI, just fix balance already. It's OK if clans aren't superior. It'll be fine. This game was much more fun a year ago imo.

#28 Duke Nedo

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Posted 17 February 2017 - 01:34 PM

View PostProbably Not, on 17 February 2017 - 01:26 PM, said:


Oxide, I would say, more or less, is close to equal with its Clan competitor (the Jennerprise IIC) but the IIC has jumpjets, has more potential firepower and staying power depending on variant, and benefits from having a Clan XL.

I personally think it's funny that the Oxide is considered some kind of meta monster by Clan babbies, when it pretty much is just a slightly better quirked and less mobile version of a IIC.


Yeah, but the Oxide has some things going for it too, like missile cooldown, sturcture quirks and IS SRMS being > clan SRMS so... I feel rather comfy in the Oxide still. A short ranged ammo dependent light being the only comfort is a bit weak though... :)

#29 xe N on

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Posted 17 February 2017 - 01:36 PM

View PostDuke Nedo, on 17 February 2017 - 11:14 AM, said:

I played KDK-3 and NGRs a lot lately, now I wanted some variation with an IS mech...

Tried like 10 different ones now, they all suck. Like 60-70% of the performance perhaps. Sucks.

Bored. Depressed. Sad.


I have a fix for you! However, it's cost some MC.

Just go to the mechlab, open your Kodiak, go to the decal section, and simply put a Inner Sphere logo of your choice onto it.

Tada! You got a IS mech.

#30 Jackal Noble

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Posted 17 February 2017 - 01:50 PM

That's because the Oxide is frigging nasty, still after nerfs, Probably not. Don't even know why I'm wasting time on a thread that started off with a pre-determined direction.
Warhammer is still friggin nasty, EVEN after the nerfs, you just can't waltz down the plain and open field anymore and have to use cover like the rest of us.
Clan babies? please direct me to a thread, in a sea of IS whine/buff threads, that insinuates Clan Loyalists whining about their "superior" burn times and their "superior" locked armor, or their "Superior" ballistics which saw the 10 series get a 15% heat spike nerf on anything over one weapon when fired in the wrong order and can only be alleviated via a macro (which btw if you use macros, you suck at life ; besides the point)

Edit; Correction, you can still run the quad UAC 10 KDK , and some still do occasionally, even without a macro but that heatspike that occurs if you just barely overlap, makes controlling your fire rate a pain, Incidentally because of the nerf, you started to see 2xuac10 2xuac5 builds, and the 2 gauss 2 ppc start to pop up a lot more often.

I play both sides very frequently on a single account, and both sides truly have their own major drawbacks. No, I'm not going to list them. Some things are best discovered.
I love my Phoenix Hawk, my Archer, Cyclops, my whammy and have a great time tanking through Clanners (cyclops is a bit glassy)
Git gud. quit whining and remember no one, absolutely no one is forcing you to play that out dated trash. You can, at any point in time, get into that OP mech that dampers your day so badly and use it instead, nostalgiatards be damned.

Edited by JackalBeast, 17 February 2017 - 01:55 PM.


#31 Gas Guzzler

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Posted 17 February 2017 - 01:55 PM

Honestly, nothing will really match the power of those Clan mechs, but BLR-1G with an XL395, 3 LPL, 4MLs, or a BLR-2C with 5 LPL (blanking on the engine..) are really great mechs for quick play.

#32 Jackal Noble

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Posted 17 February 2017 - 01:59 PM

Yep those LPL med las BANSHEE or BATTLEMASTER builds are cancer.

Edited by JackalBeast, 17 February 2017 - 01:59 PM.


#33 Johnny Z

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Posted 17 February 2017 - 01:59 PM

View PostProbably Not, on 17 February 2017 - 12:17 PM, said:


I would respectfully disagree with that assessment.


He wasn't serious he was making a funny. HAHAHAHAHAHAHAHAHAPosted ImagePosted ImagePosted ImagePosted Image Hes a funny guy.

#34 chucklesMuch

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Posted 17 February 2017 - 02:05 PM

View PostUltimax, on 17 February 2017 - 01:10 PM, said:


Why the quirks on those IS mechs were reduced AFTER the rescale is still one of the more baffling decisions PGI has made.


This.

Make bigger... nerf... release kdk-3.... more nerfs....

#35 Gas Guzzler

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Posted 17 February 2017 - 02:11 PM

View PostJackalBeast, on 17 February 2017 - 01:59 PM, said:

Yep those LPL med las BANSHEE or BATTLEMASTER builds are cancer.


How are they cancer? They are just solid mechs.

#36 Lightfoot

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Posted 17 February 2017 - 02:14 PM

Marauder, Warhammer, Locust, Quickdraw (don't laugh), Crab, Blackjack. Mauler MX-90, with a mix of AC2 and AC5 and a range advantage the MX90 will easily core a KDK-3 first.

Unfortunately MWO doesn't count accuracy very highly, it counts raw damage. IS tech is more accurate, Clan tech does more damage.

Also KDK-3's have weaknesses if you don't try to out-brawl them. I've killed them in every Class of mech, IS included.

I suggest a Locust for awhile to hone some different skills.

#37 Snowbluff

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Posted 17 February 2017 - 02:16 PM

View PostGas Guzzler, on 17 February 2017 - 01:55 PM, said:

Honestly, nothing will really match the power of those Clan mechs, but BLR-1G with an XL395, 3 LPL, 4MLs, or a BLR-2C with 5 LPL (blanking on the engine..) are really great mechs for quick play.

View PostJackalBeast, on 17 February 2017 - 01:59 PM, said:

Yep those LPL med las BANSHEE or BATTLEMASTER builds are cancer.

I'm working on a 2 PPC 3 LPL BLR 2C. No ghost heat! :0

#38 Y E O N N E

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Posted 17 February 2017 - 02:36 PM

View PostProbably Not, on 17 February 2017 - 02:15 PM, said:


He's a Clanner babby, he doesn't want any competition, he wants Spheroids to stomp.


He's just being capricious. He said himself that he sometimes decides to be bitey and sometimes serious. Don't get strung up over it.

#39 FireStoat

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Posted 17 February 2017 - 02:48 PM

The Technology update in a few months, assuming it includes the Light Fusion Engine, is going to be a pretty big shot in the arm for Inner Sphere. 75% engine weight without a single side torso death. A good number of arm shielding IS mechs can use an XL safely now, but for all those that can't...

Assuming they do MRM's correctly, that's going to be a big deal too. Along with numerous other weapons. I solely play Clan now but I'll cheerfully jump on the IS bandwagon for a portion of my play once the footing becomes more even between them.

#40 Baulven

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Posted 17 February 2017 - 03:06 PM

View PostProbably Not, on 17 February 2017 - 01:26 PM, said:


Oxide, I would say, more or less, is close to equal with its Clan competitor (the Jennerprise IIC) but the IIC has jumpjets, has more potential firepower and staying power depending on variant, and benefits from having a Clan XL.

I personally think it's funny that the Oxide is considered some kind of meta monster by Clan babbies, when it pretty much is just a better quirked and less mobile version of a IIC. I sure as hell don't see Spheroids complaining about Splat Jenner IICs.


Oxide was ridiculous pre rescale, movement profile change, and nerfs. Now it is simply a slightly tanky mech for its weight class. Keep in mind they had to nerfing it multiple ways to get it that way. The only reason you don't see it in comp decks is everyone was running pop tarts and it has no jump jets. The entire Jenner line was nerfed into the ground, while the oxide remains at least viable.

I remember bringing up that the oxide was overpowered pre rescale and movement change, and IS folks told me I needed to shut up. Disparity between the two sides is defended vehemently by both sides.





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