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Turning Off Skill Tree Pts Until End Of Next Week


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#101 Apollo777

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Posted 27 February 2017 - 09:36 AM

View PostRadkres, on 17 February 2017 - 10:02 PM, said:

I Was thinking What if You could Unlock all the nodes on Every Tree.
But you could only turn on or off a set number after they were unlocked?
That Way You still have the Grind part and pay part of the new system but You the player control which nodes are on and which are off inside each tree?
So if You wanted to Respect You would just turn off some nodes and turn on Others?
Without having to rebuy them.
So You would have a set number of on nodes per mech maybe so that You could play around without having to rebuy nodes.
You would have already bought the ones you want to Switch On or Off for that build and if You want to change it all You have to do is turn some nodes on and others off till You meet that mechs limit of nodes?

Anyway an Idea that came to mind. o.O


Good idea.

#102 Xaat Xuun

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Posted 27 February 2017 - 06:23 PM

View PostRadkres, on 17 February 2017 - 10:02 PM, said:

I Was thinking What if You could Unlock all the nodes on Every Tree.
But you could only turn on or off a set number after they were unlocked?
That Way You still have the Grind part and pay part of the new system but You the player control which nodes are on and which are off inside each tree?
So if You wanted to Respect You would just turn off some nodes and turn on Others?
Without having to rebuy them.
So You would have a set number of on nodes per mech maybe so that You could play around without having to rebuy nodes.
You would have already bought the ones you want to Switch On or Off for that build and if You want to change it all You have to do is turn some nodes on and others off till You meet that mechs limit of nodes?

Anyway an Idea that came to mind. o.O

maybe I read into it wrong . . but .. isn't that basically the current skill system

#103 Radkres

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Posted 27 February 2017 - 07:29 PM

With the Current system in place in the Game you have

Skill Basic

Cool Run (Heat Dissipation) 7.5%
Kinetic Burst (Acceleration) 7.5%
Twist X (Upper Torso Turn increase) 2.5%
Heat Containment ( Increases heat limit)10%
Hard Brake (Deceleration) 7.5%
Twist Speed (Upper Torso Turn speed increase) 2.5%
Arm Reflex (Arm Speed increase) 2.5%
Anchor Turn (Mech Turn Speed) 2.5%

Elite Skills
Quick Ignition (Startup and Shutdown Speed ) 33%
Weapon Cool Down (All Weapons) 5%
Weapon Convergence (All Weapons) 15%
Speed Tweak (Mech Go Faster) 7.5%

Once All Elite Skills are Mastered All Basic Skills X2
Master Skill Unlocks 1 Module Slot nothing else!

Then You have to unlock Modules for the Mech and Weapons those cost GXP then once you unlocked them You Have To Buy them to place them on Your Mech.

What The New System is trying to do is Lock all the Modules into the Skill Tree system so You can't buy one module and move it between your mechs.
So to You are Required to Buy the Modules.
You Used to have and swap around which where Account locked they have decided to make them Bind on Pickup for Each Mech.
Also the Vast number of Weapon Modules For IS VS. Clan
made the Modules a GXP, Time and Money Sink to Equip all those Modules for Each Mech.
So the new system basically wants you to Grind for Nodes that do the same thing as the Modules and Pilot skill to Equal to amount of grind it would take to to do the same thing to equip all those modules that you used to swap around.

I Think that is the Goal they are looking For. o.O





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