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Do You Have Fun Losing A Game?


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#1 WolvesX

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Posted 18 February 2017 - 08:24 AM

I never saw thsi question asked here before, so I though why not.

Mechwarrior Online is an Arcade Arena MP shooter with a very low skillcap and a high random randomness factor.

I have to say, the thing that makes me enjoy this game is because I don't give a damn.

I simply enjoy stompy robots shooting each other, as discuss before in the "are troll builds ok thread", I think if you try to play this game like Heartstone, CS oder LoL, you MUST get mad.

IF I would play thsi game like a serious competive title, I must confess I would get mad in the head (even more).

But as it is, I even enjoy most games I lose, I even enjoy some FW solo pugstomps, because of some random **** that happend or some crazy build I saw.

What do you feel about this?

#2 Snazzy Dragon

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Posted 18 February 2017 - 08:27 AM

View PostWolvesX, on 18 February 2017 - 08:24 AM, said:

with a very low skillcap and a high random randomness factor.





seriously though there is a very high skill cieling and there is something you can be doing better if you think otherwise

#3 Sjorpha

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Posted 18 February 2017 - 08:29 AM

A competitive mindset doesn't mean you can't enjoy losing, it just means you enjoy playing to win. Actually winning isn't required for enjoyment, only that you tried your best to do so.

#4 WolvesX

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Posted 18 February 2017 - 08:29 AM

Like one thing made my day a few days ago, I specteded the last guy alive after dying.

That guy played an Atlas BH with 6 erPPCs, was totaly out of postision. In LoL, I would explode. I would question the porpuse of existence and question the state of the human condition, but here I chat with friends about it and laugh my *** of.

Or, when you "power down" your mech, and everyone just stops shooting you and walks away. Thats just crazy funny!

#5 East Indy

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Posted 18 February 2017 - 08:31 AM

If I carried my weight and my team played well, yes.

If the game was reasonably close or a cascade loss made sense, yes.

If there was levity or camaraderie on my team, yes.

#6 El Bandito

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Posted 18 February 2017 - 08:33 AM

Of course, losing is less fun than winning, so I try to win more than I lose. I tryhard on MWO more than other FPS games, because I have long history with the series and actually care about being placed higher than most players. In contrast, I play far more casually on games I don't relate to, such as Overwatch, though I was surprised at getting to Platinum rank immediately after my promo matches.

Edited by El Bandito, 18 February 2017 - 08:36 AM.


#7 WolvesX

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Posted 18 February 2017 - 08:36 AM

View PostEl Bandito, on 18 February 2017 - 08:33 AM, said:

I tryhard on MWO more than other FPS games, because I have long history with the series. I play far more casually on games such as Overwatch, though I was surprised at getting to Platinum rank immediately after my promo matches.

I understand tryharding very well, in other games I tryhard like madman, but MWO... I just can't take it serious and that is the fun of it. I even think that PGI created the game on propose that way.

But in PUG or even in FW.

I was in a game recently.

---

Crimson - Assault.

They main body of my team placed itself in the upper city near the tunnel, away from the own base and far away from the enemy base.

Essencially, they didn't attack or defend anything of worth. In which other game do you see such foolishness? But its funny as hell!

---

Domination is my favourite though, most of the teams don't even try, its hillarious!

Edited by WolvesX, 18 February 2017 - 08:41 AM.


#8 Jables McBarty

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Posted 18 February 2017 - 08:47 AM

If I did my best and we still lost, I generally still had a good time. Particularly those really close games--those are fun losses.

Stomps are never fun, but if I manage to get top score while being stomped then I'll tell myself "well I did my best just stuck with Noobs" to make myself feel better (even if I am shifting the blame).

If it's a mid-level loss (like 6-12 or 4-12, not quite stomp territory), I'll usually analyze my play. Or if I just get shut down early, I'll think about how I might have done better/not charged out into the open in a slow lumbering assault.

And then there are the NARC builds, where I'm clearly not looking to carry, just to flawlessly execute whatever mission I've set for myself.

#9 Wintersdark

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Posted 18 February 2017 - 10:14 AM

View PostWolvesX, on 18 February 2017 - 08:36 AM, said:

Essencially, they didn't attack or defend anything of worth. In which other game do you see such foolishness? But its funny as hell!


In every game, bar none.

I've never found an online PvP game where (particularly in solo pug play) whole teams don't do utterly stupid things for no comprehensible reason.

The only way to avoid (for the most part) is to have incredibly linear maps so it's not really possible to do anything other than simple attack each other... and even then, you'll find people camping in the worst possible spots for no discernable reason.

MWO is not special in this regard.

#10 Nesutizale

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Posted 18 February 2017 - 10:23 AM

It depends. If I did something stupid that should have killed me and I still get away with it...its all fine. Like when I take out my Urbanmech and kill a Kodiak 3 with "most damage dealt". Every game afterwards I don't care, I will still be laughing like a maniac.

Beside that, most of my matches are okay. I don't mind loosing that much with few exceptions. Like assault lost because a light mech just got into our base and no one beside myself wanted to turn around and we loose the match without firing a shoot.
Thats also why I hate assault and will just go cap to end it quickly.

Also times where I get a litte upset is when the game runs good. Only 3 more kills left and then the last 3 kill our entire team. Thats somewhere between admirable and just so stupid.

Or seeing people doing something like the Atlas pilot I watched lately. He fought a Kind Crab, had it nearly down, it had only one AC10 left and he just turned away to fire at a light legged mech that was at the other side of the map. Getting killed by the KCrab in the process.
Also we lost the match because the Atlas was the last member of our team.
That gets my blood boiling....loosing when it was a clear win.

I can understand that not everyone is a pro but turing away from an enemy that is in front of you, a clear kill and a win for the team....nope thats not ok with me.

View PostWintersdark, on 18 February 2017 - 10:14 AM, said:

In every game, bar none.

I've never found an online PvP game where (particularly in solo pug play) whole teams don't do utterly stupid things for no comprehensible reason.

The only way to avoid (for the most part) is to have incredibly linear maps so it's not really possible to do anything other than simple attack each other... and even then, you'll find people camping in the worst possible spots for no discernable reason.

MWO is not special in this regard.

Oh that reminds me of World of warships when your entire team gahers around in a little, little circle, like a fish swarm, hopeing that they won't get hit first and the enemy just fires away because they don't need to aim to hit something.
Greate games....


PS: Anyone else notice the "Let the other go first, I don't want to get scratched in my 100000t mech" syndrome?

Edited by Nesutizale, 18 February 2017 - 10:25 AM.


#11 DaZur

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Posted 18 February 2017 - 10:29 AM

In my mind... If you are not having fun, win or lose, you've stopped "playing" and are looking at it as a all or none grind.

#12 jper4

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Posted 18 February 2017 - 10:45 AM

only time it bothers me is if our team scatters to the winds 30 seconds into the match and you know it's a loss, or the enemy rolls us up in a mega stomp. oh and almost forgot if mr. "everyone but me sucks" is blathering into the mic about their l33tness after dying first with 50 damage and maybe 1 assist for bonus complaining time is still there "told you so"ing when we do lose (never hear them after we pull out the win though oddly enough because they couldn't disco fast enough) .

anything remotely resembling a decent match (12-5 or better) i'm ok with since at last our side put some effort into the match. or we had one good player trying to carry anyway.

and anything 12-10/12-11 is a great match win or lose since until the final moments pretty much either side could win.

if i have a particularly lousy effort win or lose i'm not too thrilled about it either (it likes to do that for my firs win of the day- 3 decent matches- lose all 3, 4th match die to a light swarm early and do 30 dmg- we win). basically if the match is at least competitive/close i'm fine win or lose.

#13 Bishop Steiner

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Posted 18 February 2017 - 10:45 AM

View PostWintersdark, on 18 February 2017 - 10:14 AM, said:

In every game, bar none.

I've never found an online PvP game where (particularly in solo pug play) whole teams don't do utterly stupid things for no comprehensible reason.

The only way to avoid (for the most part) is to have incredibly linear maps so it's not really possible to do anything other than simple attack each other... and even then, you'll find people camping in the worst possible spots for no discernable reason.

MWO is not special in this regard.

plus, that tunnel is a pretty normal choke point, so I see people set up above and in front of it, all the time, or from the other side around the side entrance and advancing thru it. It's not my favorite thing, but one can usually react to the saddle, or send people back to defend the base from a sneaky Light, pretty easy.

I suppose one could set up at their own base to defend, but that get's pretty boring, most matches.

I'll also note, most good Comp Teams I have witnessed, don't bother waiting..but form up and push... but that is usually not a luxury you have in QP or with a Skittles Team. Works like a boss with a coordinated team, though.

Not trying to be harsh, but the OP talks like he is a major tier 1 competitor in massive numbers of other FPS, and that this one is simply below him to take seriously... yet doesn't grasp simple tactical realities like that? (Also MWO is noted for one of the higher skill floors with the torso twist, build, GH, weapons (im)balance, etc..... if anything, it's the ceiling that is questionable.)

*shrugs*

Edited by Bishop Steiner, 18 February 2017 - 10:51 AM.


#14 Snazzy Dragon

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Posted 18 February 2017 - 10:47 AM

View PostBishop Steiner, on 18 February 2017 - 10:45 AM, said:


Not trying to be harsh, but the OP talks like he is a major tier 1 competitor in massive numbers of other FPS, and that this one is simply below him to take seriously... yet doesn't grasp simple tactical realities like that? (Also MWO is noted for one of the higher skill floors with the torso twist, build, GH, weapons (im)balance, etc..... if anything, it's the ceiling that is questionable.)

*shrugs*


QFT

#15 Nik Reaper

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Posted 18 February 2017 - 11:10 AM

Not gonna argue about the high floor , but isn't the ceiling about as high as other twitch shooters, as in map knowledge, leading cursor and the like, usually the movements are not as fast but jump sniping pretty much seems like sniper rifle hopping in other shooters?

#16 Snazzy Dragon

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Posted 18 February 2017 - 11:11 AM

Posted Image

Meh.. not really, honestly, because my losses usually look similar to this.

#17 Wintersdark

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Posted 18 February 2017 - 11:11 AM

View PostDaZur, on 18 February 2017 - 10:29 AM, said:

In my mind... If you are not having fun, win or lose, you've stopped "playing" and are looking at it as a all or none grind.

And that is the point where I wander off and do something else immediately. There's no point in playing if it's not fun. If I'm not enjoying myself, I damn well better be at least being paid for it.

#18 TheMadTypist

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Posted 18 February 2017 - 11:17 AM

If you can't enjoy losses, in an ideal system, you're wasting 50% of your time.

I enjoy a good match. Getting a decent contribution in is what matters to me (and a decent payout doesn't hurt). I tend not to enjoy rolfstomps, regardless of which side I get to be on (though sometimes, the difference between a good match and a roflstomp is how aware you are of the beating that the winning team took: 0-12 looks bad regardless of whether the winners were at 90% or 22% at the end, but if you're the one with 22% on the winning team you'll probably think it was a good match).

#19 Bishop Steiner

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Posted 18 February 2017 - 11:19 AM

View PostNik Reaper, on 18 February 2017 - 11:10 AM, said:

Not gonna argue about the high floor , but isn't the ceiling about as high as other twitch shooters, as in map knowledge, leading cursor and the like, usually the movements are not as fast but jump sniping pretty much seems like sniper rifle hopping in other shooters?

Not really. A lot of similarities, but our perfect convergence aiming, and relatively slow speeds are a pretty big difference from Battlefield, Titanfall, CoD, etc.

Not saying it doesn't take a lot of skill to be on top, but compared to what I see in other FPS? Even the WC was downright slow.

#20 Wintersdark

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Posted 18 February 2017 - 11:20 AM

View PostBishop Steiner, on 18 February 2017 - 10:45 AM, said:

plus, that tunnel is a pretty normal choke point, so I see people set up above and in front of it, all the time, or from the other side around the side entrance and advancing thru it. It's not my favorite thing, but one can usually react to the saddle, or send people back to defend the base from a sneaky Light, pretty easy.

I suppose one could set up at their own base to defend, but that get's pretty boring, most matches.
When all is said and done, at least if you're gonna camp, camp somewhere defensible, or where the OpFor is liable to meander to. [In assault] camping your base just leads to the ever-enjoyable "each team sits on their base and does nothing" match. Good times.

Quote

I'll also note, most good Comp Teams I have witnessed, don't bother waiting..but form up and push... but that is usually not a luxury you have in QP or with a Skittles Team. Works like a boss with a coordinated team, though.
It works pretty damn well if in QP if you can get a team to actually forcibly push right away too, to be fair. If your facing a cowardly skittles team, you roll over them. If they're on autopilot going somewhere, you roll through them. If they're still undecided what they're going to do, you roll through them. But, that requires everyone getting moving together immediately, so... yeah. Certainly not the majority of matches :)

Quote

Not trying to be harsh, but the OP talks like he is a major tier 1 competitor in massive numbers of other FPS, and that this one is simply below him to take seriously... yet doesn't grasp simple tactical realities like that? (Also MWO is noted for one of the higher skill floors with the torso twist, build, GH, weapons (im)balance, etc..... if anything, it's the ceiling that is questionable.)

*shrugs*

Yeah, I tried really hard to not go there in my post, because I'm cynical and old and grouchy. But yeah, particularly with regards to skill ceiling, MWO has a hell of a lot more to grok than your standard shooter.

But OP is ultimately just humblebragging about how awesome he is, and how "Kiddie Pool" MWO is. *shrugs* Nothing like being awesome on the internet.





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