Map Releases Timeline
#21
Posted 18 February 2017 - 08:00 AM
#22
Posted 18 February 2017 - 09:05 AM
So you want another map with more problems like these? That's not all the map problems currently either, there are also the bad Map & Mode combinations.
#23
Posted 18 February 2017 - 09:10 AM
Adamski, on 18 February 2017 - 07:12 AM, said:
It was done, called Polar Highlands and it is popular given the vote results.
Then a large enough portion of the community complained about Alpine's removal and PGI kept it in as is with some changes to Mode locations that mostly work except Domination.
#24
Posted 18 February 2017 - 09:52 AM
and, randomly generated maps
#25
Posted 18 February 2017 - 10:51 AM
Below is an actual capture objective. Not some generic mining drill extractor. Its an actual War Academy with a mechbay in the back of it, high walls with medium laser turrets.
This is what the rest of the cityscape looks like. Close quarters with really good details.
What PGI should do is contact these people and share resources like they do with HBS. If they are comparable. This is a game made in 2009 and still stands up well to MWO. We need more immersive maps like this.
Edited by rolly, 18 February 2017 - 10:54 AM.
#26
Posted 18 February 2017 - 08:06 PM
Ghogiel, on 18 February 2017 - 07:00 AM, said:
Maybe it's a typo for COLLADA. But it stuck with me, and I've seen it in a few places. Maybe it's intentional, as it's collada specifically for collision, so you just call your collision mesh "collida" for short. I rather like the term. =3
#27
Posted 18 February 2017 - 08:36 PM
Edited by DAYLEET, 18 February 2017 - 08:36 PM.
#28
Posted 18 February 2017 - 11:38 PM
Bush Hopper, on 18 February 2017 - 03:21 AM, said:
hehe yes. Most likely with either a huge open ground in the middle which you have to cross or something huge around which the 2 teams can circle.
Or they will make one open area without cover surrounded by buildings. Area size being a little bigger then the Domination circle, they then proceed to put domination circle at center. Done.
Name: Crater
Edited by Jubblator, 18 February 2017 - 11:39 PM.
#29
Posted 19 February 2017 - 12:15 AM
#30
Posted 19 February 2017 - 03:02 AM
#31
Posted 19 February 2017 - 03:39 AM
Edited by Bluttrunken, 19 February 2017 - 03:43 AM.
#32
Posted 19 February 2017 - 03:55 AM
Tarogato, on 18 February 2017 - 08:06 PM, said:
In that case using the name of file format for games mesh content to specifically refer to collision meshes/colliders/physics proxy/ etc would be a little confusing. It would be like starting to call them FBXs or in the case of CE3, CGFs.
#33
Posted 19 February 2017 - 04:34 AM
In this game, it's still in the phase to add details to maps. In the heat of the battle, I honestly don't get time to appreciate any nice eye candy. As long as the graphics dev is completely separate to the gameplay dev (which it should be), then I am all for it. I do remember I had to buy a new graphics card just because of these map revamps though
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