Ignatius Spectre, on 20 July 2012 - 02:02 PM, said:
This is in no way meant to be a flame, I am putting this out there right now as to be clear:
Statements like "Battletech in the 3025 era tech is the purest and most balanced form of the game" is an opinion, based on your own bias. Please, please, please keep that in mind as they can come off as sounding elitist or heaven forbid sounding like a hipster

What follows are my opinions, you are entitled to disagree, but please support your side. I have a habit of snarky remarks.
If anything the game became more skill based in my eyes simply because you have a lot more to know about and watch out for with all the different weapons and equipment floating about.
You mentioned MASC and TSM as being a way to close in fast to get shorter ranged weapons to bear. Yes, this is true, but again it is one more thing you have to watch out for, thus it adds to the meta-game and increases the games skill level.
I cannot stress how much I find allowing the wonton customization of units to be the source of most of these 'anything past X year is bad, and detracts from the game' arguments, and I simply have to say that if you are allowing custom unitsin the TT then yes, you are asking for powergaming/munchkining to happen. I feel that the customization rules were only intended (rules as intended versus rules as worded debate...) for campaign play where you actually had to have the parts, tech crews, and/or money to actually refit your mech, and not to be allowed in anything else.
I have also heard the argument that omni-mechs circumvent this by their 'pod' technology, but again, from what I know in tournament/sanctioned events and the like you can not take a base variant (the variant stripped of all pod weapons and equipment and only left with the hard mounted weapons/equipment) as a legal choice and then customize it how ever you want.
Since the game is set in 3049 we will only be dealing with Inner Sphere technology currently, and as it sits right now customization is limited to not only weight and critical slots, but also to hard points, where only certain weapons can go on certain places of a 'mech, thus increasing the need for variants to be used. Also different variants give you different experience from what I've read and come to understand, not just different chassis.
With the whole customization out of the way I will move on to Battle value.
Now I know battle value was not in the game to begin with, and that it was introduced with the Clans as a balancing factor because of the lighter and more powerful equipment that they brought with them, and to me it has done its job pretty well, granted recently with the new edition of the rules printing we have a battle value 2 now, but this was more of a revision of numbers to better reflect the value of weapons and equipment.
I hope we have a similar system included in MWO when the Clans invade as this would probably be one of the best ways to balance out the game, with the exception of maybe having the clans not be able to call in artillery support (as it does not really suit their styling)
As to the pot shots from across the map issue, from what we have seen of the two maps they have so far it looks like there will be a fair amount of cover to utilize in order to avoid fire, not to mention that this will not be like previous iterations of Mechwarrior where once I have you on 'radar' you get the red box of doom around you for forever and cannot escape, no, this will (hopefully) require people to scout for their team and locate targets. Not to mention the different modules they are working on for different roles (Scout, Assault/Defense, and Commander), and the different game types or ways to win a match (taking over the enemies 'base') So far things seem to be in good shape, and I am sure that they are already kicking around ideas on how to balance the 'O.P. New tech' of the Clans when it comes time.
Though I feel It would be a good idea for them to have a beta test server to actually try out the balancing on before a 'public' release so they can tweak it at least a bit here and there.
Also I'd really like to see servers or game types dedicated to specific eras so if people don't want to play with the new stuff they don't have to. One of the beautiful things about battletech is being able to play era specific matches.