AphexTwin11, on 23 March 2017 - 04:54 AM, said:
Removing Lrm Indirect Fire + Buff? Or Lrm Buffs With Los?(Poll)
#121
Posted 23 March 2017 - 07:13 AM
#122
Posted 23 March 2017 - 07:36 AM
Removal of indirect fire capability would be a good first step.
BTW, the SRM have also been badly integrated in MWO.
If they wanted to keep all they did with weapons accuracy, spread, indirect fire, they would have to forget the rest of BT, localization system, armor/structure/critical system, and redo everything from scratch. They didn't, that's the main reason MWO is such a bad Battletech game.
Edited by Helene de Montfort, 23 March 2017 - 07:37 AM.
#123
Posted 23 March 2017 - 07:48 AM
Helene de Montfort, on 23 March 2017 - 07:36 AM, said:
Removal of indirect fire capability would be a good first step.
BTW, the SRM have also been badly integrated in MWO.
If they wanted to keep all they did with weapons accuracy, spread, indirect fire, they would have to forget the rest of BT, localization system, armor/structure/critical system, and redo everything from scratch. They didn't, that's the main reason MWO is such a bad Battletech game.
#124
Posted 23 March 2017 - 12:16 PM
#125
Posted 23 March 2017 - 12:35 PM
Threat Doc, on 23 March 2017 - 07:48 AM, said:
Right? In BT, being shot with an LRM20 is actually threatening. In MWO, it's more like "...better not let that happen too many times."
#126
Posted 23 March 2017 - 12:58 PM
SolasTau, on 23 March 2017 - 12:35 PM, said:
well in TT that actually had a 630m range, and with that other advantages,
here we have LRMs at +59% Range but at -59% Viability, thats the Problem,
and my New Topic on that can be Found (HERE)
#127
Posted 23 March 2017 - 01:32 PM
SolasTau, on 23 March 2017 - 12:35 PM, said:
Andi, I'm headed over to explore the new thread and, perhaps, comment since I believe I'm among the top ten proponents for Long-Range Missiles.
#128
Posted 14 September 2017 - 03:19 PM
Besides... a brawling game is a better, more fun game. It's more chivalrous and in line with the psuedo "knights in robots" vibe of BattleTech. Just do that instead
Just my 2 cents.
#129
Posted 14 September 2017 - 04:13 PM
#130
Posted 14 September 2017 - 06:16 PM
Metus regem, on 19 February 2017 - 08:04 AM, said:
What we have was available to 3025-era 'Mechs, never mind even remotely close to a Battletech C3 network (which not only shares an immense amount of data, but will literally slave your systems to the result for effectively best-possible range to target.)
But I agree that LRMs should have poorer IDF than direct-fire mode. They already do, given the loss of Artemis on a piggybacked lock. Getting your own locks should be more rewarding, though- and that can include a flatter arc with modestly higher velocity and better spread- the last of which it generally gets because Artemis, the other two to represent the fact that in TT, indirect fire is always less accurate than direct for LRMs (spotter penalties). As velocity = improved accuracy, it's the real winner for a missile boat.
IDF to 200, DF to 240 velocity, and give us a no-lock "flat shot" that also doesn't include Artemis spread bonus so you don't have a weapon automatically crippled by a roof. I'm in the "buff direct fire" camp, carrots work far better than sticks and if it's a direct fire boost, it's not like people can whine about how they made it easier to hide in the back and rain on people.
#131
Posted 14 September 2017 - 06:20 PM
#132
Posted 14 September 2017 - 06:27 PM
Sebaztien Hawke, on 14 September 2017 - 03:19 PM, said:
Yes. We do it every time someone's outside their weapon range and in ours. Indirect fire isn't required for that...it's something that goes back to the first Gaussapults. And there ARE penalties already.
IDF mode disables Artemis. You get more spread on top of the regular spread LRMs have, meaning your damage is even more inefficient than before. Someone's got to keep LOS (and if you're a back camper, that means they are more focus fired on for lack of your exposure, you potato), which also means people (logically) shoot spotters more. (Incidentally, NARCs are not AMS proof.). The missiles blare a warning all the way in. They're slow enough that a long range shot can easily exceed six seconds from firer to target.
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I can't count how many times I've watched an LRM boat get tracked by his missile trail and promptly eviscerated by a light. I also get amused every time someone calls an LRM boat dangerous, when it's a team that doesn't have so much as a single AMS between them. Missile boats are dangerous when nobody pays attention to them as threats.
I've seen lurmageddons. I also saw what a team that carried AMS did to said missile barrages. If LRMs are dangerous, people will carry AMS. If AMS is widely carried, missiles become a far riskier choice- even now, one triple-AMS unit can choke the average LRM user without even paying attention. If LRMs improve, the use of their counters will also improve.
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In that case, why do we even have ERLLs/ERPPCs and anything that can get past 300m without losing damage? A game where the range and position game matter little is a far more two-dimensional one.
#133
Posted 14 September 2017 - 06:49 PM
They are as weak that nearly noone uses a small, lightwheigt counter ...
... seems they need a big buff.
The missilewarning tied to ams and ecm,
(no counter, no warning) would do it as a first step.
Edited by Galenit, 14 September 2017 - 06:52 PM.
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