Clan players in scouting need help. The amount of bad mechs / bad builds in this mode is staggering. I'm not just talking about trials, either. I'm talking about people who have no idea how to play the mode.
If you want to win at scouting, run any of the three below mechs:
ER Med Ice Ferret
- Nearly 140KPH, tanky as a griffin, and around twice the range. Stay at distance, alpha, fade, repeat.
- Also 140KPH, short range, but with the benefit of ECM. Use these to gather and / or leg loners when the pack splits.
- 105KPH. "I am death, the destroyer of lights." Use this to pick off those pesky Locusts / Oxides that make last-minute DS runs.
The ideal team is three Ice Ferrets and one Adder. You cover all your bases this way: You have enough speed to gather intel on both attack and defense. You have range to deal with the IS SRM mob. If your enemy is running a locust deck, you have a flyswatter. Mixed SRM deck with mediums and Oxides? You can deal with both. The only hard matches are against teams with four Oxides or odd medium LPL builds. Those come down to individual skill.
The ideal strategy is to either:
- On Offense: Collect 10 as quickly as possible, bait the pack with one or two people and/or engage near the drop zone. If you need to fight early, string them out. Focus or leg stragglers.
- On Defense: Collect around 7 or 8, begin searching. When you find them, fight at range. Alpha, fade, repeat. Same strategy: string them out, pile and leg stragglers.
"But Kaze! You're not sharing armor! Hanging back and not suiciding into 104542506 missiles is hurting your team! You're a bad player!"
Stuff it.
I've heard this nonsense time and time again. It's a mantra thrown out by lazy people who can't be bothered to use any semblance of tactics. Hold down W, hit the alpha button. This is the extent of their playing ability.
Armor sharing is a myth. Especially in this context. It doesn't matter if you all decide to charge; any team with half-decent players will pile upon the first target locked like that one morbidly obese guy on BBQ ribs at Old Country Buffet. The chance of this happening is about 80%; if they're on coms, it's 100%. And guess what? I don't care what you're running; if they're in range, you will die. There's absolutely nothing you can do.
Don't let it happen.
Stop bringing bad mechs. Stop diving headlong into Bushwackers and Griffins like suicidal idiots. Your large pulse shadowcat can't brawl. The only mechs comparable to IS SRM meta right now are Huntsmans and short-range Ice Ferrets. If you decide to engage at short range, and you don't have four of these and a coordinated team, you're setting yourself up to lose.
Stop being bad. Start using your brain.
This has been a public service announcement.