*post Updated* Latest News Regarding Upcoming Skill Tree Pts
#241
Posted 24 February 2017 - 03:43 PM
Thank you for understanding!
#243
Posted 24 February 2017 - 03:59 PM
#244
Posted 24 February 2017 - 04:16 PM
#245
Posted 24 February 2017 - 04:26 PM
#247
Posted 24 February 2017 - 05:36 PM
Better to take the time to get it right than rush
#248
Posted 24 February 2017 - 09:15 PM
#249
Posted 25 February 2017 - 12:09 AM
Wintersdark, on 20 February 2017 - 07:53 PM, said:
Essentially, they'll still have those quirks they have now, but they'll be rolled into that mech's base stats.
Okay. I have not been on the PTS so I know little about the skilltree. But I had my concerns that if every chassis had the same possibilities of user-chosen quirkage, mechs that currently do very well without any quirks whatsoever will mutate into utter monsters with the new system. (Ebon Jags and Mad IICs come to mind instantly) But I guess with the incorporation of certain actual quirks into basestats that concern is adressed to? Anyway that revise looks major and lot of things that have been changed were things that intially struck me as bad/odd. (Fully having to repay skilltrees for reskilling for instance) That being said, I actually look forward to the change.
Peace.
#250
Posted 25 February 2017 - 07:17 AM
Gedankenlaser, on 25 February 2017 - 12:09 AM, said:
Okay. I have not been on the PTS so I know little about the skilltree. But I had my concerns that if every chassis had the same possibilities of user-chosen quirkage, mechs that currently do very well without any quirks whatsoever will mutate into utter monsters with the new system. (Ebon Jags and Mad IICs come to mind instantly) But I guess with the incorporation of certain actual quirks into basestats that concern is adressed to? Anyway that revise looks major and lot of things that have been changed were things that intially struck me as bad/odd. (Fully having to repay skilltrees for reskilling for instance) That being said, I actually look forward to the change.
Peace.
Edited by Wintersdark, 25 February 2017 - 07:17 AM.
#251
Posted 25 February 2017 - 07:41 AM
Tina Benoit, on 24 February 2017 - 03:43 PM, said:
Thank you for understanding!
*makes a sad face*
Thank you for the update Tina
#252
Posted 25 February 2017 - 10:54 AM
...
Its sound like a very good change and i am suprised PGI could take some much positive Feedback out of the
Hellstorm from the last Session.
I LIKE.
... and if not: I always play it... my world wont go down from....
#253
Posted 25 February 2017 - 12:23 PM
#255
Posted 25 February 2017 - 12:32 PM
G4LV4TR0N, on 24 February 2017 - 04:26 PM, said:
I'm not sure which 16GB you mean but in the PTS server they might take a fresh copy of your information so you can test out the mechs in a game situation. When the system goes live, they will move the new version of the game into the "active games" server. If the changes to the PTS system needs another 16GB of data to work, you are stuck, it's all or nothing.
#256
Posted 25 February 2017 - 01:18 PM
G4LV4TR0N, on 24 February 2017 - 04:26 PM, said:
You can copy and paste the game into the PTS folder and run the repair tool if you don't want to re-download the whole thing again. If space is the issue, You can cut and paste back and forth instead, just don't forget to run the repair tool to make sure you're not missing anything crucial as you switch back and forth.
#257
Posted 25 February 2017 - 02:44 PM
Mr Silver, on 25 February 2017 - 12:23 PM, said:
I agree that they should thoroughly test it and get it "right" but "right" is very subjective and I hope that they listen to the good feedback and not the people who want to dumb it down more.
#258
Posted 25 February 2017 - 05:26 PM
keep the skill tree it's better then what we have put a cap on how many skill nodes a mech can use at one time but not how many skill node that can be unlock.
over time a mech may have all it's skill nodes unlock but that mech will only be able to use a set number of those skill nodes at any one time and we can keep on tinkering and trying out new builds.
Edited by mouser42, 25 February 2017 - 11:54 PM.
#259
Posted 26 February 2017 - 05:00 AM
Morggo, on 24 February 2017 - 05:36 PM, said:
Yes, let's not rush them... They've only had a placeholder Skill Tree for 4 years.
(PGI is apparently modeling the new Skill Tree on The Ents.)
Edited by Appogee, 26 February 2017 - 05:00 AM.
#260
Posted 26 February 2017 - 07:46 AM
Wintersdark, on 25 February 2017 - 07:17 AM, said:
Only thing that worries me is Mechs that DON'T have mobility quirks, but DO depend greatly on mobility (due to always running big engines) get left out this way: Linebacker (and maybe KDK, casue of it's default XL400) for example..
EDIT for the Forumwarriors: Not that I'm worried about the KDK getting nerfed. It kinda deserves it.
Edited by Willothius, 26 February 2017 - 10:33 AM.
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