Patch Notes - 1.4.105 - 21-Feb-2017
#61
Posted 21 February 2017 - 04:36 PM
#62
Posted 21 February 2017 - 05:59 PM
InnerSphereNews, on 20 February 2017 - 07:18 PM, said:
Not gonna fix the shadow issue with the missle bay doors? Can it really be that hard?
Edited by Asher420, 21 February 2017 - 06:00 PM.
#64
Posted 21 February 2017 - 08:57 PM
Rhialto, on 21 February 2017 - 07:30 PM, said:
Who gives a **** about bloody shadow's when mechs are getting 6% of their health destroyed before they get out of dropship.
#65
Posted 22 February 2017 - 01:31 AM
Wolfengel, on 21 February 2017 - 01:23 PM, said:
well armored
Have good to excellent firepower
But
Always need another mech (no matter what weight class) as protection against light mechs or a lot of SSRM and Beagel and Module (360° and or hold Target for +3,5s)
i love my Arctic Cheetah - - - Assaults
Because assolts too slow. It's just whipping bags. When we see something asolt consider it an easy target. Everyone runs hit him quickly. It is easy to damage caused ... When asolt attacks, it inevitably opens the angle of a few enemies. He did not run away and hide, he is doomed to be for noobs. There are of course exceptions, but they are related just with the speed. This light assolts Gargoole, marauder, batlmaster.
Edited by Nimnul, 22 February 2017 - 01:37 AM.
#66
Posted 22 February 2017 - 03:04 AM
H A S T A, on 21 February 2017 - 02:26 PM, said:
you can't kill a clan mech just by destroying a side torso anyways
it was not a headshot, engine destroyed, one shot by a poptart
Had a "similar" problem in one of the matches last night.
I was piloting a STD 235 Iron Grid with AC's and with all the ammo in the legs. My left leg got opened with ammo exploding taking that leg off along with a ST (structure gone, armour yellow) on the same side - boom! engine destroyed, with my CT still orange on the aftermath screen
Is it a glitch, or a "first time for everything"?
#67
Posted 22 February 2017 - 04:05 AM
#69
Posted 23 February 2017 - 01:12 PM
Edited by Dee Eight, 23 February 2017 - 01:21 PM.
#70
Posted 23 February 2017 - 02:12 PM
That's a pretty extremely rare event, and really not worth the cost of 2 slots and a ton (between two ST's CASE's) vs. a larger engine or more ammo in the case of a HBK.
I'd just laugh it up as an "OMG" moment. After all, you're looking at like 280 damage from the ammo directly. That's pretty brutal.
#71
Posted 23 February 2017 - 03:36 PM
With "disable tooltips" enabled(so that I don't see tooltips anymore), I am no more able to see the Mech-Overlay(Weapons, Modules, Cockpit, turning-degrees etc) when I hover with the mouse over the mech, in the mech select screen.
When I disable "disable tooltips" (so that I do see tooltips for every menue-point: Cockpit--> here you can outfit your cockpit --> genius who would have guessed that) I can see the Mech-Overlay for Modules, Weapons etc. when I hover with the mouse over the mech in the mech select screen.
But from previous patches I know that "disable tooltips" and the overlays for the mech select screen, are close together in the programm code, or how they are being handled. Looks like this error has appeared again.
Can anyone confirm with the same problem?
#72
Posted 24 February 2017 - 08:57 PM
Edit: OMG its now part of tooltips... so if tooltips is disabled you cant hover.
Edited by G SE7EN7, 24 February 2017 - 09:42 PM.
#73
Posted 25 February 2017 - 07:41 AM
#74
Posted 27 February 2017 - 09:16 AM
Prosperity Park, on 21 February 2017 - 09:00 AM, said:
i have no emotions cause i am a mother####ing robot playing a robot game ;(
#75
Posted 27 February 2017 - 03:32 PM
~D. V. "It's sand dunes, not docks!" Devnull
#76
Posted 18 March 2017 - 11:28 PM
#77
Posted 19 March 2017 - 12:15 AM
Desintegrator, on 25 February 2017 - 07:41 AM, said:
Desintegrator, on 18 March 2017 - 11:28 PM, said:
just sneaking around now and catching little gems like this.
Edited by BLOOD WOLF, 19 March 2017 - 12:17 AM.
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