Latest News Regarding Upcoming Skill Tree Pts Update
#21
Posted 22 February 2017 - 04:37 PM
"If you wish to re-acquire a Skill Node you previously removed (from the individual ‘Mech whose Skill Tree you are working with) you will not be required to repurchase that Skill Node at the initial purchase cost.
Re-acquiring Nodes you previously purchased at full cost will only require 400 XP."
Is xp getting changed? Are you being hired by the government because they love to make us pay multiple times for something we have earned and paid for?
I like the way the systems looks but if I've earned it I don't want to pay for it again and again.
"Finally, we’d very much like to reiterate that we are continuing to evaluate baseline systems in an attempt to better balance not only the Inner Sphere and Clan dynamic, but any other aspect of the game and its systems where we determine baseline systems may favor one specific approach over its alternatives."
5 mech per unit inner sphere four in clan, in faction battle would even things up, at least those were the tactics used in the original Battletech.
gratuit le système de peinture !!!
#22
Posted 23 February 2017 - 10:55 AM
krimshaw, on 22 February 2017 - 04:37 PM, said:
"If you wish to re-acquire a Skill Node you previously removed (from the individual ‘Mech whose Skill Tree you are working with) you will not be required to repurchase that Skill Node at the initial purchase cost.
Re-acquiring Nodes you previously purchased at full cost will only require 400 XP."
Is xp getting changed? Are you being hired by the government because they love to make us pay multiple times for something we have earned and paid for?
I like the way the systems looks but if I've earned it I don't want to pay for it again and again.
"Finally, we’d very much like to reiterate that we are continuing to evaluate baseline systems in an attempt to better balance not only the Inner Sphere and Clan dynamic, but any other aspect of the game and its systems where we determine baseline systems may favor one specific approach over its alternatives."
5 mech per unit inner sphere four in clan, in faction battle would even things up, at least those were the tactics used in the original Battletech.
gratuit le système de peinture !!!
I think it\s 4x3 for IS, and 5x2 for clan. Which would be an interesting asymmetric way of playing the game.
#23
Posted 23 February 2017 - 11:00 AM
#24
Posted 23 February 2017 - 12:58 PM
Excalibaard, on 23 February 2017 - 10:55 AM, said:
That is correct. The IS fought in lances of 4 while the Clans fought in stars of 5.
Dogstar, on 23 February 2017 - 11:00 AM, said:
This was proposed waaaaay back in 2013 when the Clans invaded. PGI's response was that it was too complicated and could not be done. Since then, it's been a dead issue.
#25
Posted 23 February 2017 - 04:06 PM
#27
Posted 23 February 2017 - 04:18 PM
Edited by Bellum Dominum, 23 February 2017 - 04:19 PM.
#28
Posted 23 February 2017 - 04:22 PM
Bellum Dominum, on 23 February 2017 - 04:18 PM, said:
That's aggravating.
PGI might be having problems too - I haven't tried to get online with it yet myself. I just know that they announced that it would go live today.
#29
Posted 23 February 2017 - 04:27 PM
#31
Posted 24 February 2017 - 01:28 AM
Nightmare1, on 23 February 2017 - 04:22 PM, said:
According to OP, planned release is Friday 24th -OR- the coming week depending on their progess and challenges in the implementation. Did you get a confirmation elsewhere?
#32
Posted 24 February 2017 - 07:49 AM
THANK YOU PGI, for listening to your players and trying to do right by us!
#33
Posted 24 February 2017 - 09:20 AM
Nightmare1, on 23 February 2017 - 12:58 PM, said:
Yeah, if you're going to allow mixed queues of IS and Clan, you can't just randomly distribute 1.2x more powerful clan mechs. Since matchmaking is already a problem, I understand where they're coming from. For FP it should be feasible though.
Though that gives 2 different rules between the game modes, they're very different already anyway. And you could just have IS mechs take 0.9x the amount of damage or something to let them catch up. Or allow to deselect Clan/IS from your queueing preferences.
#34
Posted 24 February 2017 - 01:42 PM
Excalibaard, on 23 February 2017 - 10:55 AM, said:
Clan should be combat units in groups of 5 5 mechs in a star. 5 stars in a binary. binaries are used to form trinaries, and I think glaxies are next. should be 12 v 15 or 4 v 5 to be accurate. PGI doesn't do accurate.
#35
Posted 24 February 2017 - 02:48 PM
I thought the event was made light for non Supernova owners so that we could test the changes ?
#37
Posted 24 February 2017 - 09:29 PM
Cathy, on 24 February 2017 - 02:48 PM, said:
I thought the event was made light for non Supernova owners so that we could test the changes ?
The event is for supernova pilots or involving Supernovas.This is still only testing for the skills tree. I'd rather they take time and build a working system than something that has a lot of problems in. PGI has a way to go yet the record delay of a release. That goes to the Duke Nukem. That rang in at 20+ years or so.
#38
Posted 24 February 2017 - 09:48 PM
1. Either grandfather cbill costs to free for all existing mastered mechs at launch. This allows us to remaster all our old mechs. Any new mechs will be under new system
or
2. Give us all historical cbills that we have earned to pay for these changes.
I won't spend 1.3 billion C-bills I don't have to return my mechs to playable. I've spent over 1k on this game, but won't spend another dime if I am bankrupted by this new system.
#40
Posted 25 February 2017 - 06:14 PM
Chound, on 24 February 2017 - 01:42 PM, said:
Not PGI's fault. 4v5 (or any other assymetric amount) would be MASSIVELY harder to balance than 4v4 lances. This has been gotten into many times, but yeah, it's not an "easy solution" as the numbers element is extraordinarily hard to quantify. Two "strength 10" mechs are worth WAY more in a battle than one "strength 20" mech, even if you have an accurate way to rate the strength of mechs in the first place that accurately, or the numbers for a MM to ensure you had good matches with that.
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