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Mobility Changes


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#1 XX Sulla XX

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Posted 20 February 2017 - 09:49 PM

I think the new changes to mobility will hurt many more mechs than help. "expect Mobility to now be roughly equal across tonnage lines"

#2 FupDup

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Posted 20 February 2017 - 09:51 PM

We'll have to see the exact values to be sure. It all depends on where they set the baseline for each weight bracket.

#3 Cato Phoenix

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Posted 20 February 2017 - 09:57 PM

View PostXX Sulla XX, on 20 February 2017 - 09:49 PM, said:

I think the new changes to mobility will hurt many more mechs than help. "expect Mobility to now be roughly equal across tonnage lines"


Well, I mean, that's sort of the intent of it - both a blanket decrease in mech agility to go along with the cooldown decrements, which I think is actually a good thing in the name of stompy mech good ness. Both slowing the mechs down, and increasing their TTK makes mechs feel more like the hulking monster battle platforms they are.

Edited by Cato Phoenix, 21 February 2017 - 12:33 AM.


#4 FupDup

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Posted 20 February 2017 - 10:02 PM

View PostCato Phoenix, on 20 February 2017 - 09:57 PM, said:


Well, I mean, that's sort of the intent of it - a blanket decrease in mech agility to go along with the cooldown decrements, which I think is actually a good thing in the name of stompy mech good ness. Lower TTK and make mechs feel more like the hulking monster battle platforms they are.

First, lower TTK means faster killing. What you mean to say is higher TTK.

Second, lower agility does not make TTK higher. It actually makes you die faster because you are less likely to spread damage (slow torso twisting) and/or avoid it outright (accelerate or decelerate into cover).

Third, it doesn't make sense to nerf agility equally across the board given the way that weight class balance currently looks. Mediums and lights shouldn't have their agility reduced at all because of their lower firepower and armor than the big boys, and if anything they could stand to get a little bit more of it.


Don't get me wrong, I do support mech agility being based mostly on weight rather than engine size. However, don't try to spin this as a TTK increase, because it's not. It should be focused primarily on evening out the balance between mech weight brackets (so that heavier isn't always objectively superior, make it a trade-off) and also making low engine cap mechs not suck as badly.

Edited by FupDup, 20 February 2017 - 10:05 PM.


#5 Drebin Cormack

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Posted 20 February 2017 - 10:03 PM

This is going to be difficult to pull off properly. I'll reserve judgement until I try it, but I can't envision a world where a boar's head has the same maneuverability as a spirit bear (w/o masc). We'll see.

Edit:

View PostFupDup, on 20 February 2017 - 10:02 PM, said:

Don't get me wrong, I do support mech agility being based mostly on weight rather than engine size.


A mech's agility should be based upon its angular mass imo.

Edited by Drebin Cormack, 20 February 2017 - 10:08 PM.


#6 Taxxian

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Posted 20 February 2017 - 10:34 PM

View PostDrebin Cormack, on 20 February 2017 - 10:03 PM, said:

A mech's agility should be based upon its angular mass imo.


Har har, thats true... but it will only be based on balancing concerns... Physics vs. Mechwarrior? Physics lost the battle more than 20 years ago^^

#7 Monkey Lover

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Posted 20 February 2017 - 10:35 PM

For example,With standard builds its going to help the dire,mauler but going to hurt the kdk,cyclops. Helping slower mechs in my view is a good thing. I look forward to seeing what this works out to be.

Edited by Monkey Lover, 20 February 2017 - 10:36 PM.


#8 Cato Phoenix

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Posted 21 February 2017 - 12:32 AM

View PostFupDup, on 20 February 2017 - 10:02 PM, said:

First, lower TTK means faster killing. What you mean to say is higher TTK.


You're right, I'm sleepy and delirious - fixed!

View PostFupDup, on 20 February 2017 - 10:02 PM, said:

Second, lower agility does not make TTK higher. It actually makes you die faster because you are less likely to spread damage (slow torso twisting) and/or avoid it outright (accelerate or decelerate into cover).


Specifically, I was referring to the cooldown and weapons quirk reductions here - I meant that two separate things are happening to increase the stompy battle-botness. Both TTK increase -and- agility changes.

View PostFupDup, on 20 February 2017 - 10:02 PM, said:

Third, it doesn't make sense to nerf agility equally across the board given the way that weight class balance currently looks. Mediums and lights shouldn't have their agility reduced at all because of their lower firepower and armor than the big boys, and if anything they could stand to get a little bit more of it.


It's not technically being equally reduced given that it's tied to weight. So lights and mediums will have a better base just to begin with. This is prior of any planned quirks to make mechs more agile being added to the base stats, too.





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