

To Supernova Or Not To Supernova
#1
Posted 22 February 2017 - 02:05 PM
We are both long range spec. mechs. but he should have the advantage since he can pinpoint burn off sections of my mech...but...I absolutely mopped the floor with him. And nearly everyone ive seen discussing it say its either too hot or too slow. I really wanted to get one for Nostalgia sake as that was My BABY in Mecwarrior 4 Mercs but....I dont exactly want to pay for another mech that will be a hanger queen, Like my sucklander IIC's (inb4 its a great mech with LRMS....I didnt buy them to boat LRMS) Or my Orion IIC's.
What are your thoughts guys? any builds NOT revolving around LRMS that you have seen play decently? I intended to run my 'Nova-1 Super stock with an XL325 and as many sinks as I can cram. But it doesnt seem like clan ER-Larges lend themselves well to boating like IS Large lasers do.
#2
Posted 22 February 2017 - 02:09 PM
I don't have them, but they aren't a pushover to fight against if the pilot can hold his own.
The SRM racks intrigue me, they look like they have pretty tight grouping.
Edited by Roughneck45, 22 February 2017 - 02:09 PM.
#4
Posted 22 February 2017 - 02:16 PM
I just don't see a use for a fatty that's slow in the current game.2 ERPL and 4 ERML build done. Seems kinda boring and cheesy.
#5
Posted 22 February 2017 - 02:21 PM
#6
Posted 22 February 2017 - 02:26 PM
Dr Hobo, on 22 February 2017 - 02:16 PM, said:
I just don't see a use for a fatty that's slow in the current game.2 ERPL and 4 ERML build done. Seems kinda boring and cheesy.
Well you can do a quad ER PPC loadout on the -C that has great hardpoint locations, or quad LPL instead if you are into that sort of thing. There is also a variant with -15% ER laser duration and another variant with -5% heat gen which is kind of cool.
#7
Posted 22 February 2017 - 02:27 PM
#8
Posted 22 February 2017 - 02:34 PM
Acehilator, on 22 February 2017 - 02:27 PM, said:
I actually agree, as far as the ER PPC/Gauss loadout goes. Depending on how many DHS you run on your Scorch (I ran 16) you trade about 4.5 kph for 2 Hover Jets and a TC2, with better PPC mounts and a better cockpit height.
#9
Posted 22 February 2017 - 03:19 PM
Gas Guzzler, on 22 February 2017 - 02:34 PM, said:
I actually agree, as far as the ER PPC/Gauss loadout goes. Depending on how many DHS you run on your Scorch (I ran 16) you trade about 4.5 kph for 2 Hover Jets and a TC2, with better PPC mounts and a better cockpit height.
I don't use the meta stuff, was referring to the LB-X/SRM brawl build. But I guess it's true for both.
#10
Posted 22 February 2017 - 03:40 PM
For those people still on the fence, the Mad IIC is up for Cbills in less than 6 weeks. That's not a long time to wait really if you don't want to drop the cash. For a person that prefers the convenience of paying real money to get a LARGE tonnage amount of mechs, either pack looks good. Keep in mind the Mad IIC's ability to toss in a much larger engine over the Supernova, though.
#11
Posted 22 February 2017 - 03:50 PM
Acehilator, on 22 February 2017 - 02:27 PM, said:
ehhhh... yes and no.
The scorch is better suited for ballistic + missile because it can make use of endo steel and a bigger engine, but the location of the energy hardpoints on the boiler makes it a better choice for that.
Edited by Snazzy Dragon, 22 February 2017 - 03:51 PM.
#13
Posted 22 February 2017 - 04:19 PM
Snazzy Dragon, on 22 February 2017 - 03:50 PM, said:
ehhhh... yes and no.
The scorch is better suited for ballistic + missile because it can make use of endo steel and a bigger engine, but the location of the energy hardpoints on the boiler makes it a better choice for that.
Endo is love, Endo is life?
SNV-BR
Gas Guzzler, on 22 February 2017 - 04:09 PM, said:
There are LB-X/SRM meta builds so... sounds like you do use meta stuff.
Oh my, I had no idea. Bu... bu... but it is not PPFLD, how can that be? You are shattering my conceptions about our selfproclaimed tryhard meta overlords!

#15
Posted 22 February 2017 - 04:26 PM
Acehilator, on 22 February 2017 - 04:19 PM, said:

Its not PP, but its FLD as ****.
And yeah, if meta overlords were brawling, LB/SRM builds are high on the list. Spirit Bear, Orion-IIC, Scorch.. etc. I actually think the Scorch would be better than the Boiler in that role, just because of its speed potential.
#16
Posted 22 February 2017 - 04:32 PM
Snazzy Dragon, on 22 February 2017 - 04:20 PM, said:
That's pretty damn light on ammo and heatsinks, though, on a small engine
Ammo is sufficient... heat is a problem, yes. Small engine? It doesn't get any bigger

Gas Guzzler, on 22 February 2017 - 04:26 PM, said:
Its not PP, but its FLD as ****.
And yeah, if meta overlords were brawling, LB/SRM builds are high on the list. Spirit Bear, Orion-IIC, Scorch.. etc. I actually think the Scorch would be better than the Boiler in that role, just because of its speed potential.
I know

#17
Posted 22 February 2017 - 11:56 PM
Edited by xXBagheeraXx, 22 February 2017 - 11:57 PM.
#18
Posted 23 February 2017 - 01:34 PM
In my opinion the combination of it being slow, prone to over heat and having large weak torso hitboxes makes this a pretty weak assault
Edited by Alpaca tank, 23 February 2017 - 02:03 PM.
#19
Posted 23 February 2017 - 08:33 PM
Single firing them makes them an incredibly weak weapon for their size and all their other limitations like poor range, slow velocity, long duration and crippling ghost heat if you fire more than one of them (to do an epic 40 points, which is not much more than what a night gyr will constantly pump into you while it poptarts out of your range).
When I bought it I wasn't looking for yet another dual gauss assault, but that's pretty much all that's going to be reliable on it. And even then, its not going to be the greatest at that either. KDK has the high mounts, Scorch has the narrow profile, King Crab has quirks.
Its still powerful, but as a slow, rainbow-weaponed knuckle dragger, its got more limits than strengths.
#20
Posted 23 February 2017 - 11:47 PM
S-Nova Basics:
- Top speed is 58.5 pre speed tweak, not slow as death but not fast enough to be useful in PGI's Clan meta of mobility.
- Only 1 dakka variant. Almost everything else is laser vomit with some missile ability (don't even bother with LRMS!).
- Semi-Tanky - Armor is not bad
- Most of them have little or no quirks, almost none have weapon quirks.
- It's not fast enough to be a front line mech.
- Non-Fixed engine, so load-out flexibility is decent.
- No high mounted weapons
Positioning on the field of battle is important but mobility is still the key to survival, this one comes up short. Where the majority of your team or opponents pack more speed and firepower for the tonnage they bring to the table, this would probably be a severe waste of tonnage on the battlefield for anything other than quick play.
The 6 ER-L fit somebody mentioned does work OK but it's extremely hot, even with 31 double heat sinks!
This boat inevitably comes out as being only good for mid to long range functionality unless you're on a small map.
Speed increases and or Masc ability may improve it's viability, i'm sure that's not going to square up with Sarna's lore but sometimes game play has to take precedence over adherence to lore. Game era is 3060 and PGI decides because it somehow negatively impacts gameplay that we can't have rear camera ability or 360 degree sensory capability, if you needed an example (lore says it already exists).
So bottom line is if you already own Kodiak or Marauder IIc's, i'd say these are not worth any c-bills or real cash to own. (FWIW, I own the full line-up).
Edited by Gettothechoppa, 23 February 2017 - 11:58 PM.
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