Your Dream For March Announcements
#41
Posted 24 February 2017 - 10:13 AM
#43
Posted 24 February 2017 - 10:21 AM
Yeonne Greene, on 24 February 2017 - 10:14 AM, said:
Lol.
I'm not wrong
We'll need one with the presumable FusterCluck of FutureTech™
Whether they be worthless (the second most preferable option) or ridiculously OP (the worst option)
Roughly balanced being the best option, of course...but unlikely
That, and isSLs remain trash after years. Even in their pseudo isERSL role (which begs THAT other issue, how do you implement the actual isERSL)
#44
Posted 24 February 2017 - 10:37 AM
Mcgral18, on 24 February 2017 - 10:21 AM, said:
I'm not wrong
We'll need one with the presumable FusterCluck of FutureTech™
Whether they be worthless (the second most preferable option) or ridiculously OP (the worst option)
Roughly balanced being the best option, of course...but unlikely
That, and isSLs remain trash after years. Even in their pseudo isERSL role (which begs THAT other issue, how do you implement the actual isERSL)
I know you aren't wrong. Hell, I'm right there with you in wanting that.
That was one of those sad-worried laughs.
#45
Posted 24 February 2017 - 10:38 AM
8MGs, ECM and a ******* sword.
#46
Posted 24 February 2017 - 04:13 PM
Quote
new space port map
(with drop ships taking off)
FP reset
enhanced imaging
FP mode that adds special ops missions (why for 12man teams to fight each other)
Edited by Davegt27, 24 February 2017 - 04:14 PM.
#47
Posted 24 February 2017 - 04:27 PM
Removed all cost to respect a mech xp and cbills.
Introduced mc cost as a choice for single nodes and entire skill unlock for those who want that option. No conflict now that skill'ing and respecing is free.
Unchained nodes so that those who want to spec in something dont have to spec in 2 other things they dont want or need.
Those are very mild dreams i realise, more like survival instinct.
#48
Posted 26 February 2017 - 04:54 PM
PGI, on 24 February 2017 - 04:27 PM, said:
We are also not advancing the timeline, as this will be killing this game most likely.
We also wont listen to the ppl crying "clam op plz nerf" anymore as these dont know what theyre talking about.
Yeah a man can dream ,right?
#49
Posted 26 February 2017 - 05:02 PM
#50
Posted 26 February 2017 - 06:04 PM
#51
Posted 26 February 2017 - 06:09 PM
JediPanther, on 26 February 2017 - 06:04 PM, said:
About that one....It is still silly to believe the 35t mechs were modeled correctly...FFS the Locust at 20t was the same size...come on guys....It has been how many months now and you still see respectable light mechs flying around. (Just cant hide behind the small/bad hitreg on it and stupid small movement profiles.)
#52
Posted 26 February 2017 - 06:13 PM
CK16, on 26 February 2017 - 06:09 PM, said:
About that one....It is still silly to believe the 35t mechs were modeled correctly...FFS the Locust at 20t was the same size...come on guys....It has been how many months now and you still see respectable light mechs flying around. (Just cant hide behind the small/bad hitreg on it and stupid small movement profiles.)
Blah B;ah Blah why did you ignore the gold paint and bonus tokens? The only lights I encounter regularly are the ach,lct, and raven. The others? Myths.
#53
Posted 26 February 2017 - 06:15 PM
Timeline advancing to 3069 in summer
Patch notes: structure buffs with isXL and STD engines, bonus armor from using Ferro-Fibrous, seismic removed from skill tree and added to BAP, buffs to Command Console.
New PTS focusing on weapon reworks of LRMs, Streak SRMs, UACs, pulse lasers becoming laser MGs.
3 new maps coming this year.
Edited by Gentleman Reaper, 26 February 2017 - 06:16 PM.
#54
Posted 26 February 2017 - 07:32 PM
Bud Crue, on 23 February 2017 - 10:46 AM, said:
My dream announcement/patchnotes:
"We've decided to scrap FP and make CW as it was originally advertised. Without further ado, here is the link to the patch. Also, inverse kinematic is instituted as part of this patch as well as the new Solaris mode...and yes Duncan Fisher will be giving some commentary. We've also replaced the voice actor for Angry Clanner and Passive Aggressive IS Guy with R. Lee Ermey for both. Finally, Russ would like to express his personal note of thanks to all players and customers for their seemingly infinite patience over the years and for putting up with his twitter nonsense, the various insults and disdain he has leveled at the community, the nerver ending beta of the last four years, and the hamfisted mechanics changes that were introduced without testing or proper vetting. On behalf of Russ and all of us at PGI we promise to do better, to be more engaging, to try and interface with you more so that you have an understanding of our goals and vison for this product in the hopes that we can make it better, together as we go forward. Thank you for playing. Thank you for your patronage. Now enjoy the patch and let us know if you have any problems or have suggestions in the patch commentary section of the forums...which we will now be regularly visiting and staffing!
^ This! ^
And also high on the We Need It Now list:
- 5 new maps.
- Free to play Solaris duel mode, totally randomized so sometimes mech weights match, and sometimes they don't at all!
- Some QP matches end up as all IS vs IS, all Clan vs Clan, and all IS vs all Clan instead of the granola trail mix we're stuck with at present.
- Give JJs for assault mechs enough thrust to make them actually worth the weight.
- The release of enough Clan mechs to match the amount of I.S. mechs.
- And finally, it would be astounding if they'd release useable shoulder and elbow actuators so mechs such as the Cataphract, Atlas, and Summoner can straighten their arms out to shoot from shoulder height.
#55
Posted 26 February 2017 - 10:27 PM
- New Solaris gamemode that like in MW4:Mercs
- IS XL being able to survive after 1 ST loss
- More color camo slots for all mechs
- Changeable HUD colors
- Voicepacks for B Betty
- Custom Decals
#56
Posted 26 February 2017 - 10:35 PM
Failing the above, I'd take some announcement about Faction Play finally becoming what the backers were originally promised.
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