I've realised that the overall cost of the new skill tree is fair if you compare it on a mech by mech basis for mastered mechs. A mastered Marauder, or any other mech, with a full set of modules, is slightly cheaper in the new system, so that's good.
However it doesn't work out anything like as cheap if you don't already have those modules.
This is because the new skill tree effectively spreads the cost of a typical set of modules out amongst approx 60 nodes. Each node is cheaper than a module but you need a bunch of them to get to the node that gives you the module-like effect.
Currently as you get XP on a mech you buy the basic skills, then elite, then master, none of which costs you any c-bills and which gives you a 'boosted' percentage on a bunch of mech stats.
At the same time you have a choice of wether or not to equip modules (assuming you have unlocked them of course) and how much to spend on those modules.
With the new system you don't get a choice of wether or not to pay for modules: each skill node is a fraction of the way towards a module.
This is why the new system is so bad for people with lots of mechs but few modules; we are forced to pay to get back to the basic/elite/mastered 'boosted' stats from before. However:
- PGI must have a c-bill sink for those players that are module rich and mech poor or their 'economy' is f*cked.
- PGI needs to satisfy players with lots of mechs but few modules or they will stop buying mechs and PGI is f*cked.
- PGI needs to encourage new players or we are all f*cked.
the cost of skill nodes must start at almost nothing and ramp up as you buy more.
The total cost to buy the maximum amount of skill points should be similar to the price of a couple of modules or there is not enough of a c-bill sink for rich players.
But skill node costs must start low or free for poor players (collector whales and newbies) so they are not forced to make a bad decision between buying skills or buying parts for their mechs, and so that collectors are not discouraged from buying more mechs.
My solution (similar to others):
- The equivalent of current 'basic' skills should be free or a nominal amount (first 20-30 nodes, or bottom layer of 3-5 nodes)
- The equivalent of 'elite' skills should cost maybe 500k to a million in total (next 20-30 nodes or middle layer)
- The equivalent of a mastered mech should have a total cost of several million (remaining nodes or top layer)
Edited by Dogstar, 25 February 2017 - 12:17 PM.