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Victor-9S Missiles Bugged?
Started by Paqu, Feb 26 2017 07:56 AM
13 replies to this topic
#1
Posted 26 February 2017 - 07:56 AM
So I just picked up this mech and trying to build it around AC20 + 3xSRM6+A with XL380, but I cant make the SRM's to fire in single volley. It fires them in three separate volleys making brawling with it quite annoying and greatly increasing the facetime.
And no, I dont have them in chain fire or anything. Even when I just hit alpha strike the missiles fires like they are chainfired. I have lots of SRM mechs and never have had this problem with any of them.
And no, I dont have them in chain fire or anything. Even when I just hit alpha strike the missiles fires like they are chainfired. I have lots of SRM mechs and never have had this problem with any of them.
#2
Posted 26 February 2017 - 07:57 AM
Yeah, the Victor doesn't have a full tube count, so it has to volley fire missiles. We've been waiting for it to get an update for awhile now. Mark Nicholson (One of the devs) did mention that they know it's a problem and it's on the table for being fixed.
#3
Posted 26 February 2017 - 08:00 AM
Been a problem since it's release during closed beta, over three and a half years ago, actually it's more like over four.
#4
Posted 26 February 2017 - 08:23 AM
We are waiting for months/years for a tube count rework but it falls not under PGIs "priorities".
#5
Posted 26 February 2017 - 08:35 AM
Paqu, on 26 February 2017 - 07:56 AM, said:
So I just picked up this mech and trying to build it around AC20 + 3xSRM6+A with XL380, but I cant make the SRM's to fire in single volley. It fires them in three separate volleys making brawling with it quite annoying and greatly increasing the facetime.
And no, I dont have them in chain fire or anything. Even when I just hit alpha strike the missiles fires like they are chainfired. I have lots of SRM mechs and never have had this problem with any of them.
And no, I dont have them in chain fire or anything. Even when I just hit alpha strike the missiles fires like they are chainfired. I have lots of SRM mechs and never have had this problem with any of them.
Here's a professionally made picture showing your issue
![Posted Image](https://i.gyazo.com/e07d94021b8759d9147915bef571620e.jpg)
#6
Posted 26 February 2017 - 08:38 AM
Just put in a 6, 4 and a 2 and thats the max missiles you can fire in one volley.
They keep saying they are gonna fix it, i think whoever is doing it only has one finger and moves at the speed of smell.
They keep saying they are gonna fix it, i think whoever is doing it only has one finger and moves at the speed of smell.
#7
Posted 26 February 2017 - 10:20 AM
What's really galling is that they've fixed it for some mechs, but not others. SMH.
#8
Posted 26 February 2017 - 10:23 AM
Cathy, on 26 February 2017 - 08:00 AM, said:
Been a problem since it's release during closed beta, over three and a half years ago, actually it's more like over four.
Was technically in Open Beta (may 2013, whereas I think Open Beta launched Oct 29 012..though it might have been delayed a patch or two... can't remember), but yeah....that issue has plagued the efficacy of the design since inception.
Edited by Bishop Steiner, 26 February 2017 - 10:31 AM.
#9
Posted 26 February 2017 - 05:26 PM
![Posted Image](http://i.imgur.com/sVFZhj4.jpg)
#10
Posted 27 February 2017 - 10:22 AM
Ok thanks for the replys. It being an issue for so long is little depressing to find out..
#12
Posted 27 February 2017 - 11:05 AM
Real live evidence of why sized hardpoints are a terrible idea.
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