TheRulesLawyer, on 16 December 2011 - 11:36 AM, said:
I've found that camping is a risk-adverse behavior. That is people doing it general feel like they are less likely to die that way. Its opposed to something that is driven by getting the max points, or capping points etc.
The more that is at risk (long time till respawn, no respawn, loss of stuff) the more campy players get. Especially as you go down in skill.
I am going to venture and say (in COD) it is not risk of loss, as you loose the same thing between regular and hardcore. (10 seconds is not long, and usualy you catch a wave and only wait maybe 4 or 5?)
I am going to say its probably more likely the ease of killing, if you sit in a corner and you pop 3 shots into some one and they dont drop, you now risk them turning on you and killing you because they are moving, you are statinoary and easier to shoot in the head now.
Just from what I have seen in COD in reguards to COD.
Its not like we have not seen jump snipers or indirect fire arty boats that go for the cheapest trick in the book just to get high number of kills to do well in a match. Or stip off all the leg armor off thier mechs to make for more room to up lethal punch in order to get hte most kills they can before they get blown up becuase they have NO ARMOR ON THIER LEGS. no, these things have never happend in a mechwarrior game with multiple and fast respawns.