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Why Does The Is Lrm Have A Min. Arming Distance?


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#21 Ajantise

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Posted 27 February 2017 - 04:20 PM

Like everything else in the Clan side its a little op. When you all jokers bought all IS mechs, then the devs had to give you a new goal in your miserable life to grind. Now they just have to live in the lie.

#22 Lykaon

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Posted 27 February 2017 - 05:23 PM

View Posttworivers, on 27 February 2017 - 08:42 AM, said:

Okay before we nerf more things a couple of observations. Many players carry only LRM's then complain when they get attacked close range and no defense , well that is not the games fault and if you only carry LRM then you will suffer close range and this is not new but guys see the 40 dmg per shot and go "wow I can rackup the dmg" . Get used to the way the game is , many of us are and develop tactics that account for arming distance rather than whining about it here and try to change the game because a few are not smart enough to mix weapon groups or play like a team who will cover the lrm boats. So tired of having guys want it all rather than learning and changing their game style to be successful. Took me a long while but I am improving not because I want everything that kills me nerfed but understand the game , the lore and make your game style fit to the game not try and make the game fit your gamestyle.



This is why my prefered LRM mech is a KTO-GB. The medium chassis has the speed and agility to keep the range I need while still flirting with disaster by playing the "how close can I get" game.

Routinely I engage at sub 300m ranges and withdraw in order to prevent being charge under my min. range. The only secondary weapons I pack are a pair of medium pulse lasers but the quirks let them do a bit more work than one would expect (KTO-GB medium pulse quirks are +30% range -5% heat).

The added advantages of using the medium mech is nobody is expecting your 55 ton XL engined medium to face tank the enemy.That is an expectation for assault and heavy mechs. And the enemy frequently overlooks an LRM packing medium until they finally realize that 5 LRM5s with a 15% cooldown quirk really really hurts. By then it's usually to late.

#23 Drunk Canuck

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Posted 27 February 2017 - 05:27 PM

View PostBlueFlames, on 27 February 2017 - 09:24 AM, said:

With the seeding bonus built into the PSR system, that's wormed its way into tier two already.


You mean tier 1?

#24 Intrepid

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Posted 28 February 2017 - 06:55 AM

Just bought the Javelin and came here to say PGIGP, but would much rather point out just how wrong D8 is again:

View PostDee Eight, on 26 February 2017 - 11:38 AM, said:

ACTUALLY both are supposed to have a the same minimum in lore.

But its not a 'arming' minimum. Its a guidance minimum.

Clan LRM launchers are supposed to be identical in all respects to inner sphere launchers except they're more compact and weigh half as much.

it has an inverse slope like direct fire weapons do from optimal to maximum range except it slopes upwards from 0 damage at 0 meters to full damage at 180 meters. So at 10 meters... that's 1/18th of full damage. A C-LRM80 volley would be 4.44 damage at that distance.

All these statements are utterly incorrect, no surprise there.

In lore, IS & Clan LRMs have different min ranges. (TW303/304) cLRMs were supposed to have a min range, but a typo in TRO3050 was missed and an errata back then was too much effort.

Missile min range is due to BOTH guidance and arming. (TO102)

IS & Clan LRMs fire different trajectories, and as above cLRM have no min range. They also have access to different ammo. (TM229)

cLRM under min range damage reduction is not linear.

#25 Magnus Santini

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Posted 28 February 2017 - 07:39 AM

Whether it is the correct lore/TT reason or not, The Lobsters is right about it being a safety feature. So when the LRMs do not feel like flying over the obstacle, or lose lock and plummet down, into the back of your teammate, he does not die.

#26 Foxwalker

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Posted 28 February 2017 - 07:53 AM

Why does the sun go on shining?
It is the end of the world.


Anyway, we will have a whole new Missile meta to complain about when they bring in MRMs.
Then we will be asking why can't we have Streak MRMs....





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