If you're IS, you'll get an opponent lol.
Fp Dead?
Started by KingCobra, Feb 27 2017 01:00 PM
167 replies to this topic
#161
Posted 17 March 2017 - 05:00 PM
#162
Posted 17 March 2017 - 06:46 PM
<sigh> Well the mercs are switching to IS, so, i guess I should go to clan so I can get some drops to level this frigging merc tree... downside, going full PUG on the clan side.
#163
Posted 17 March 2017 - 06:52 PM
I'd be happy to get a match, if the ping was decent. I'm far at asia, so NA servers are slow for me.
#164
Posted 17 March 2017 - 07:00 PM
Changing FW to IS vs. Clan was the worst decision for FW.
#165
Posted 17 March 2017 - 09:55 PM
xX PUG Xx, on 17 March 2017 - 03:12 PM, said:
No idea what has been said before (TL:DR) but the wait times on Clan is just redonkulous....one match in over an hour and still waiting for our second game.
The fact we can no longer see where we are in the queue, yet alone choose what planet we are going to attack/defend, is one of my main bug bears of 4.1. I wish the queue screen was re-instituted, at least to give a visual representation of where the group is in the queue.
The fact we can no longer see where we are in the queue, yet alone choose what planet we are going to attack/defend, is one of my main bug bears of 4.1. I wish the queue screen was re-instituted, at least to give a visual representation of where the group is in the queue.
Pretty sure if you could see what was going on, it'd look something like this.

Just like phase 3.
#166
Posted 17 March 2017 - 10:24 PM
FallingAce, on 17 March 2017 - 09:55 PM, said:
Pretty sure if you could see what was going on, it'd look something like this.

Just like phase 3.
PGI should implement bots. Since Ghost-Drops are pretty much default win, adding enemy mechs to shoot at would at least be fun even if the are just AI.
#167
Posted 17 March 2017 - 10:42 PM
The6thMessenger, on 17 March 2017 - 10:24 PM, said:
PGI should implement bots. Since Ghost-Drops are pretty much default win, adding enemy mechs to shoot at would at least be fun even if the are just AI.
or they could implement some sort of system so that all the mercs didn't pile into 1 side (just like phase 3)
i know, crazy talk.
#168
Posted 17 March 2017 - 11:57 PM
Hard to farm when the killing field is fallow.
There are still plenty of very good players grouping up in the Group Queue.
So it can be more of an actual challenge.
There are still plenty of very good players grouping up in the Group Queue.
So it can be more of an actual challenge.
Edited by Appogee, 18 March 2017 - 12:02 AM.
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