

What the heck are these guys reading?
#1
Posted 14 December 2011 - 11:34 AM
But come on:
Merc Corp HQ on IS planets w supply & re-enforcement,
Players somehow coordinating House wide attacks. Oh yea, big yellow arrowheads into Dragons belly & all.,
Somehow advancing in Ranks to somehow command others,
Planning IS attack strategy
Goes on & on.
Nothing stated or released by the Devs/Producers to even imply such things, and in many cases directly deny them.
So is it just that we all want the 2300+ planets and just dropped off at Outreach with our free Jenner and left alone, that allows so many blanks to filled in w such creative IS imagination?
Some of these guys are going to be shattered.
#2
Posted 14 December 2011 - 11:38 AM
#3
Posted 14 December 2011 - 11:44 AM

#4
Posted 14 December 2011 - 11:54 AM
TiredOne, on 14 December 2011 - 11:34 AM, said:
But come on:
Merc Corp HQ on IS planets w supply & re-enforcement,
Players somehow coordinating House wide attacks. Oh yea, big yellow arrowheads into Dragons belly & all.,
Somehow advancing in Ranks to somehow command others,
Planning IS attack strategy
Goes on & on.
Nothing stated or released by the Devs/Producers to even imply such things, and in many cases directly deny them.
So is it just that we all want the 2300+ planets and just dropped off at Outreach with our free Jenner and left alone, that allows so many blanks to filled in w such creative IS imagination?
Some of these guys are going to be shattered.
InnerSphereNews, on 07 December 2011 - 04:00 PM, said:
As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.
It ain't a big leap on some of this stuff.
Edited by Dihm, 14 December 2011 - 11:55 AM.
#5
Posted 14 December 2011 - 11:59 AM
I read we all will gain rank Ok, and that it will lead to you only able to "begin to influence". That hardly translate into some Command. It merely means you ae a small point on the surface of a large bubble. Relative to other player ranks, its higher. To the plans for the IS by the Devs, not so much. Small standard player bonus.
#6
Posted 14 December 2011 - 12:05 PM
Also, you're focusing on the wrong part of the "begin to influence" sentence. Let me rearrange it for you. The players at the highest faction ranks will be controlling which planets are targeted in territory conquest, which can begin to influence their faction. How is that anything less than "Command"?
Edit: Regardless, they've said they'll answer a lot that has been brought up next week in the Q&A.
Edited by Dihm, 14 December 2011 - 12:06 PM.
#7
Posted 14 December 2011 - 12:13 PM
Dihm, on 14 December 2011 - 12:05 PM, said:
This system is already being used in World War II Online. Players Volunteer to join the High Command for Allies/Axis, then are given the tools for a variety of strategic aspects concerning the game. Issue Defend/Attack orders for various cities, order retreats, move brigades of equipment to various parts of the map, and others that I'm not aware about.
I don't see how any of this would be a far fetch for MWO, especially given the nature of the Inner Sphere and the limited information we have already been given.
#8
Posted 14 December 2011 - 12:16 PM
I completely acknowledge that we will each gain rank at predetermined points w benfits as stated, and yet still claim that the hundreds of players who acheive this status will still be no more than a small influence and still only "begin to influence". They included those 3 words and are meaningful. That is not the same thing as "directing their faction."
Gotta run for 1/2hr, but would like discussion. Fire away.
PS. Like some of your other posts too.
#9
Posted 14 December 2011 - 12:32 PM
Either way, debating this in much depth isn't a great idea (and has been done before), the questions have been raised and put in the Q&A gathering thread, and they've specifically said they'll be addressing concerns people had with the loyalty point/rank system.
The point I was trying to make is that it isn't much of a leap to read the dev blog the way that people have (in SOME cases anyway).
#10
Posted 14 December 2011 - 12:38 PM
This post serves no real point other than to get peoples' blood boiling. If you seek understanding as to why others feel and think the way they do go read some tea leaves but let's keep it clean and on topic here (this IS the MW:0 General Discussion not Psychology).
The Law According to Grimm!
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