Cathy, on 06 March 2017 - 04:22 AM, said:
.........for very sound reasons they seem incapable of grasping.
Their reasoning is sound. Premium time will become something more desirable by players as the c-bill/exp grind will become even worse than it is now. Re-configuring skill trees, vs the present module system, adds to the grind even more. Having to grind out weapons, xl engines, endo, double-heat sinks, etc., added to the newly presented skill system increases that grind even more. Your stable of mechs that you would swap modules in, and only had one or so of, now needs the equivalent of each of those modules for each mech you own. That is an astronomical amount of grind to introduce to the game. Consumable costs increase? More grind.
I'm certain PGI is more than aware of the effect of this system they are throwing into the mix, as to it's influence on sales of mechs and Premium time. It's a win for them.
Of course, it is spit polished and painted up as an improvement of the game for all of us players; but it doesn't take that intelligent of a person to see otherwise.
Will adding that incredible of a grind increase or decrease the player base of MWO? With that much of a grind between newbies facing off against a 200-hour master skilled mech actually keep new players around?
But hey, let's add a "Buy Skill Points" slot in the store and that will increase real money sales exponentially. I do foresee that option coming down the pike and am calling it out now for later reference.
The non-linear tree paths is just a smoke screen for the introduction of the Easy button that is coming......"Buy Skill Points".