Darren Marik, on 02 March 2017 - 08:55 AM, said:
These posts only deter people from expressing "their" opinions of the PTS, which PGI is obviously asking for by allowing us to test. some people do not like the idea of choosing nodes they do not need, and are expressing that, which is encouraged.
You have been given an argument why it is the way it is. If you want to take that last 1-2% percent you have to pay more skill points for it. It's even something some people wanted, choice and increasing cost deeper into the tree.
I would even see those unwanted skill nodes as small boni I never had before.
Would it really kill your mech build if 5 -10 skill points aren't optimal? I take that over no choice and everybody running the same build any day. (People will still look up their meta builds anyway and probably ***** about the stale meta)
other than that:
- lights need to be buffed to prev levels and a few chasi are bugged (shouldn't be too hard to fix)
- the skill tree needs to be more user friendly, i.e. the weapon types are already shown with the icon, use the colorcoding for unlockable nodes, group the quirksa and color code the weapon quirks in the mech info tooltip,...
- I still think a mech should come with a base set of free skill nodes and a little bit more overall cbill cost reduction wouldn't hurt.
- an Q&A about the changes and why they where made. i.e. explain those whales that a prior mastered mech will still be better with the new system than with the old, all they lose is their shiny gold wings (maybe give them a legacy mastered icon?)
- I'm mostly concerned with clan/inner sphere balance and the loss of many mech quirks meaning mechs will lose a big chunk of their identity.
Edited by -Pik-, 02 March 2017 - 12:35 PM.