Mobility: Arm skills are forced to get the full accel/decell/torso quirks, and you can't access Speed Tweak at all without getting two arm skills. What if your mech literally doesn't have any arm hardpoints, or not enough arm hardpoints to mount your primary weaponry?
Operations: Hill Climb and Improved Gyros everywhere. Both of these are useless.
Survival: AMS skills forced on you even if your mech doesn't use AMS. Shock Absorbance is forced even if you don't take Jump Jets (the only time you'd ever consider it).
Firepower: You need to get cooldown to get at things like laser duration and heat generation. Cooldown is fine in and of itself, but the values are so low that you can't notice any kind of difference. On the right half of the tree, velocity poses the same problem. What if my mech doesn't have any projectile weapons? Then I can't get the full range, heat, or cooldown bonuses. Cooldown 7 requires missile spread, but what if I don't HAVE any missiles? And full cooldown is still really weak (7.15% on my Mist Lynx) by the way.
One of the slogans you used to market the Skill Tree 1.0 to us was that it would empower players with choice and customization to tweak their mech to their liking. Forced "placeholder" skills directly conflict with that. You can't choose to skip over skills you don't want, unless you also want to forfeit any of the bonuses that are locked behind those placeholders.
Something that every broad skill category (survival, mobility, etc) needs to have is a linear skill setup where each different item (torso twist, range, etc.) has its own completely isolated column for all of its skill levels.
Are you worried about people not taking certain skills? Well then, make those skills stronger instead of removing player choice.
Hill Climb just needs to be fully reworked because it's an inherently flawed mechanic. Decreasing the deceleration rate a little bit does nothing, because you're still going to come to a complete stop pretty fast. What Hill Climb SHOULD do is increase your minimum slowdown angle. That would make HC have a legitimate impact on your maneuvering around terrain.
Speed Retention shouldn't even have the 50 kph cap, otherwise you're going to die very quickly even with maxed out SR.
Improved Gyros can't have a use unless cockpit shaking becomes a major part of the game. Best you could do is try to merge something like Shock Absorption with it.
Edited by FupDup, 01 March 2017 - 07:22 PM.