XX Sulla XX, on 02 March 2017 - 12:14 AM, said:
Thats a straw man. I did not say my problem was with it being different. My problem is I believe the goal is wrong. You can say you like less agility and I can say I like having more agility. But saying I do not like change because it is change is not representing my argument correctly.
My counter argument to it was fairly clear, that the new mechanics adds depth to the overall gameplay.
The second point merely asserts that the changes being different to what we have now requires a stronger argument to be disliked than '
My problem is I believe the goal is wrong', 'Or that less over all agility is [not] a good goal' or 'I never believed it was a problem' as they lack definition and are non-arguments. Even if you do have definitions for those you never bothered to state them, and therefor my assertion that one does not like the changes for the sake that they are changes is in fact not a 'straw man', an assertion, but not a strawman.
Yarai Miu, on 02 March 2017 - 12:14 AM, said:
Dear PGI, lowering agility means lower Time-To-Kill(TTK). Lower accel/decel means you can't corner peak, you get roasted, lower TTK. Slower torso twisting means you're enable to spread damage as well, lower TTK.
If this agility nerf was supposed to increase TTK, well they did a good job. Honestly the game is slow enough as is. It doesn't need to be any slower. Lights already got butchered in the rescale, let's not make them any more irrelevant shall we?
From our testing earlier the overall TTK is WAAAAAY WAAAY up, which a lot of people liked. Mistakes will cost you a lot more though, which is good IMO.
Lights do need some help, they've needed help for a long time, but that's hardly a unique issue, though some of the changes could be better in regards to lights, but that's an argument for lights not the overall state of the changes which are looking to be fairly good overall.
Edited by SnafuSnafu, 02 March 2017 - 01:27 AM.