l33tworks, on 16 March 2017 - 03:35 PM, said:
-LOL@ you thinking everyone agaisnt a non linear tree is conspiring to spell getting "gating" I havent had a real chuckle at a comical notion like that in a while. Look up the word in a dictionary
http://www.dictionar...m/browse/gatingI apologize for not being from the 9th Century and knowing every Old English world such as thee.
l33tworks, on 16 March 2017 - 03:35 PM, said:
-Getting hill climb to get radar derp is complete nonsense. Its just the poster child for showing that even something as unrelated as that are forced onto the player? For the purpose of balance??..What...? Or its just a poorly thought out mess of a system randomly thrown together...Wonder which one is more likely...
https://static.mwome...6fc5e428d47.png
Man, it sure looks tough getting Radar Dep through all that hill climb.
l33tworks, on 16 March 2017 - 03:35 PM, said:
Similarly why should you be forced to get laser duration if you simply want range or cooldown....
Logic and understanding of how some unreleased technologies can help discover something else. When you rationally think about what mechanics would go into how you boost laser range/cooldown/duration in a realistic setting, you can see the connections. To modify range, you would have to change out/adjust the focus lens while still keeping the damage potential at the closer ranges. Cooldown would entail modifications to the inputs of energy and the output of heat to make the weapon ready to be fired sooner. Duration would require changes to the fire system to release the stored energy faster without overloading the focusing lens, heat pumps, energy intake system, or other parts of the weapon. In the context of ACs; Range requires the modification of the barrel, breach, and/or the ammo itself to give the shell higher velocities while compensating for the increased pressure. Heat-gen requires modifications to the barrel and breach mechanisms to better dissipate heat into the surroundings and not into the mech and/or modifications to the charge in the ammo to produce the same effect at a lower temperature. Cooldown requires the modification of the breach shell ejection, shell intake, and firing systems to make them quicker and more efficient while reinforcing the barrel to take the increased pressure change load.
l33tworks, on 16 March 2017 - 03:35 PM, said:
-Single weapon boating doesnt have to be a problem in a linear tree. Look at the video. E.G you can allow a set a limitation on nodes allowed per weapon that also can be applied for no charge to other weapon tyopes too or you can have all encompasing nodes like we do now, but instead all linear.
That just isn't a good way to do things. You are literally forcing players to do something they don't want to do because they have things outright locked to them because "meta".
l33tworks, on 16 March 2017 - 03:35 PM, said:
-People loose effectiveness of their mech everytime a game is patched. Its nothing new and not unique to a linear tree. If radar derp is too stronk at 5 nodes for maximum effectiveness make it 10 nodes for max effectiveness. Those that have the 5 derps selected will have their radar derp effectiveness cut in half, as they would with any other balance changes, which is the point of the change, however with the linear tree it does not cause dustruption to any other aspect of a mech or any other arrangement of the skill tree! To get back full.effect you will simply need to remove 5 nodes from some other aspect to place extra in radar derp however, you can do that as you please instead of having it affect 8 other random unrelated things on your mech! Not to mention pgi will need to spend ages rewriting the entire arragement of a tree wheras with a linear tree its ZERO effort or rearranging.
*refer to the above picture* Those things seem quite related to radar deprivation. And you're right, a linear tree requires 0 effort. I don't like things that require 0 effort.
l33tworks, on 16 March 2017 - 03:35 PM, said:
-You are 100% wrong on the number of nodes and yet again it shows you clearly dont know how a linear tree works.
Want 10 nodes worth of radar derp, cooldown and laser duration each? Simply click on the 10th node and the previous 9 are automatically selected. You've just replaced 30 clicks of the current system to 3!
I have no idea to which part of what I said you are referring to. Are you referring to the 45 node things? That is correct, you can do the math yourself if you wanted to. Or were you referring to my thing on the 5 nodes for modules? I still stand by what I said, even referring to your video. I'd rather put one into advanced zoom, 2 into Target Retention, and the other two into either sensor range or Target Decay. I'd get more out of those than putting those 5 points all into Radar Deprivation.
l33tworks, on 16 March 2017 - 03:35 PM, said:
So which system sounds more of a joke? One where it takes 30 clicks to get mostly stuff you dont want or one where it takes 3 clicks to get exactly what you want?
So you just want a shortcut to click on one node and the tree fill out the fastest way to that node? Well PGI could do that with the webbed tree as well. And who in the right mind would do 30 clicks to get everything he doesn't want and not 30 click to get things he does want? I see very few things in the tree as stuff I don't want, and even those I would want in some cases (and with the new tech).
Edited by Athom83, 17 March 2017 - 06:50 AM.