El Bandito, on 02 March 2017 - 08:45 AM, said:
1. I do realize that velocity affect LRMs. Which is why I said this early on in this thread:
However, LRM base speed is just so low, the skill difference of 20% is mere +32 m/s, compared to +260 m/s for CERPPC. And CERPPC is meta right now. So this velocity change is further helping the meta.
2. Velocity nodes were easier to get for a single weapon type in the old skill tree, but if you are mixing weapons (as in the case of many mechs), it is much easier to get good velocity in this new skill tree, since you had to get velocity separately for each weapon type in the old one. And in the old skill tree at most you can get 12.5% velocity boost, but in the new skill tree you can get 20% velocity easily.
Okay, which in the case for the meta isn't really a huge benefit. All you want is the ER PPC velocity, not the Gauss velocity as well.
And in the old tree, I was certain you could get the 20% velocity on PPCs. CONFIRMED: it was 20% velocity in the old tree, and it took 5 points.
You also can't get the same heat gen for PPCs without delving into the laser side of the tree which is pretty much useless for any PPC mech.
So... compared to the first PTS, the new system is:
1) More costly to get the velocity buff
2) Less effective for syncing PPC and Gauss
3) An improvement for mixed builds, who now have the velocity buff apply to all of their weapon types (AC20/SRMs, LB/SRMs, etc)
4) Hotter for PPCs as you can't get the same heat gen bonus.
Edited by Gas Guzzler, 02 March 2017 - 08:55 AM.