Players explained personaly to me why they voted no:
IN general they are against quirks in the first place and want quirks removed from the game, so they don't like it as a balance method.
At least I have I general idea now.
Stone Wall, on 02 March 2017 - 03:31 PM, said:
All Mechs should function the same for everyone. What should matter in a MechWarrior game is the pilot's own skill. These skill points are even worse than quirks. It's another step on the ladder for a new pilot to take to keep up with veterans and whales.
MechWarrior 3 and 4's competition/leagues kept people playing. No one was looking to max out/grind out XP. Maybe the combat is flawed to the point of boredom and people are looking for something to do other than compete?
So enter the Duke Nuke'em gang to put JRPG/CoD skill points into a MechWarrior series that never used them online before. In past online titles, people used the Mechs they had. Why do we need to grind XP for quirks/skills or even buy Hero Mechs with special load outs? Skill in MechWarrior is being replaced with wallets and grinding. It's sad to see.
Gagis, on 02 March 2017 - 03:28 PM, said:
Quirks are a bad solution to an urgent problem and it makes perfect sense to get rid of them when a better way to customize mechs comes around.
I understand you guys, but what would be your solution then to balance a Dragon with an Mad Dog (or with an Rifleman) if you don't want quirks?