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People Need To Get On The Pts And Provide Feedback


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#21 Jackal Noble

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Posted 03 March 2017 - 08:06 AM

View PostAnTi90d, on 03 March 2017 - 04:24 AM, said:


They know. It's just an XML edit gone wrong because of a rogue decimal. I saw the NGNG midget Sean mention it on the reddit.


Oh good God! not a rogue decimal. Anything......ANYTHING BUT A ROGUE DECIMAL!!

We.
Are.
Screwed.

#22 Elrik Stormbringer

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Posted 03 March 2017 - 08:41 AM

To the OP. There are a number of mechs (from what I have seen it is all mc only mechs) that seem to have this acceleration bug (if you look at the mobility graph there is no acceleration line or it is a straight line at the very bottom of the graph. The mechs for this include but is not limited to jenner iic-o, loyalty cataphract, champion battlemaster, sparky.

For other people, please note this is an actual bug, not just a result of the engine decoupling. These mechs honestly take upwards of a minute to get to their top speed. If it weren't so painful it would be incredibly amusing.

Best bet is to send an email to the tech support email and let them know. I have also already done so.

#23 Clanner Scum

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Posted 03 March 2017 - 09:05 AM

One thing is for sure, they're going to need maaaaaany iterations of this system to get it right. This thing isn't even close being fully hashed out. PGI needs to spend a minimum of 3 months on this thing.

#24 GrimRiver

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Posted 03 March 2017 - 09:09 AM

I was watching Phil's PTS stream last night.

I asked him did PGI know about the broken accel-decel values at the start of the stream and he said they did and is working on a fix.

That is as much of information I got out of it.

At 18:10 of the last NGNG twitch stream he answers my question.

Edited by GrimRiver, 03 March 2017 - 09:16 AM.


#25 Amsro

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Posted 03 March 2017 - 09:14 AM

View PostAcehilator, on 03 March 2017 - 06:12 AM, said:


I don't see that many potatoes here? Less hyperbole, more testing & feedback.


They can't see me!! Posted Image

#26 Jackal Noble

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Posted 03 March 2017 - 09:17 AM

View PostClanner Scum, on 03 March 2017 - 09:05 AM, said:

One thing is for sure, they're going to need maaaaaany iterations of this system to get it right. This thing isn't even close being fully hashed out. PGI needs to spend a minimum of 3 months on this thing.

No. Even if it's on the lesser side of things and makes the game a hot mess, I'd be ok with that. I really want to see everyone T1-5 have the entire game that they are used to, flipped effectively on it's head.

3 months??!! Hell no, it's already been 3-4 months. they've had ample time to iterate what amounts to a f#$king RPG mechanic.
So no, they should be able to figure out what the hell to do in a matter of weeks if not shorter. Why else would you release a PTS and a seond one, if you didn't have a f#$king clue what you were doing from the get?

#27 Jackal Noble

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Posted 03 March 2017 - 09:23 AM

Oh and one last thing, that has been said about actually getting some activity on the PTS, and I actually agree with this :

PTS NEEDS AN INCENTIVE

PTS NEEDS AN INCENTIVE

PTS NEEDS AN INCENTIVE

PTS NEEDS AN INCENTIVE

PTS NEEDS A BLOODY GOD DAMN INCENTIVE!!!!

Only way more people that aren't hardcore about this to play it and give feedback. Because for one thing, 13.2 gbs is a damn big roadblock, just to get on and maybe play with others, when in reality you will likely only use the mechlab because game is dead.
Alternatively, make the regular game the bloody PTS when it needs to be. Simple. And all the feedback one could want and then some.

#28 Jackal Noble

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Posted 03 March 2017 - 09:37 AM

It's almost like I discovered font sizes and want to show the world.

#29 Requiemking

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Posted 03 March 2017 - 09:46 AM

View PostBishop Steiner, on 03 March 2017 - 06:50 AM, said:

yeah, pretty sure most of the Light QQ is that they lost their instant jet brakes decel. So you can't just stop in 3 steps from 170 kph anymore. I feel so sad for them....

No...not really.

as for the broken accel/decel on several models
https://mwomercs.com...30#entry5635730
please add any that I have missed to that thread, thanks!

Cut us Light pilots some slack Bishop. We've suffered the most from nerfs and overbloated agility on literally every other weightclass. Is it too much to ask that we get our mobility back to compensate for the fact that:

1) Most of our mechs are way too large. Seriously, the Wolfhound and Panther look like small Heavies at this point.

2) Light-weight weapons, for the most part, suck. Unless a Light is able to boat massive amounts of SRMs or small lasers, it generally doesn't do too well.

3) The rewards system is blatantly biased towards heavier mechs. Until damage isn't the primary revenue stream, Lights need to be able to compete with the big boys in combat to earn their pay, which is really hard at this point.

4) Every time a Light mech emerges that has even a slight chance of being decent compared to the other weightclasses, Assault potatoes like MrMadGuy whine and complain until it is nerfed into oblivion. See Firestarter, LPL LCT-1V, ect.

Edited by Requiemking, 03 March 2017 - 09:47 AM.


#30 Galenit

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Posted 03 March 2017 - 09:50 AM

View PostJackalBeast, on 03 March 2017 - 09:23 AM, said:

.. Because for one thing, 13.2 gbs is a damn big roadblock....

Some changes in the code and some changes in the xmls for some megs maybe a gig, but not 13 gigs ...

Sorry, if you want me to test it, make a simple server checkbox in the client and let it load the changed files as nearly every other game does and has done the last 20 years.

#31 Jackal Noble

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Posted 03 March 2017 - 09:58 AM

View PostGalenit, on 03 March 2017 - 09:50 AM, said:

Some changes in the code and some changes in the xmls for some megs maybe a gig, but not 13 gigs ...

Sorry, if you want me to test it, make a simple server checkbox in the client and let it load the changed files as nearly every other game does and has done the last 20 years.

Duuuuuuude, the initial install of the PTS client is the full size of the game in it's current form, and that's a seperate 13 gbs...
for a client that you're lucky if anyone is on. Not really following the whole 20 years comment, but ok sure whatever.

This is coming from someone who had it installed on my computer around the time that the fizzle of Energy Draw happened, and since have moved onto a new computer and am currently debating on re-installing that as it downloads somewhat slow. These are things that PGI, at any point can reconsider and change their position on with regards, to pushing out a test server, and the ease of use for the customer - that is us.

So no, I don't think the current way the PTS is handled is done so in a competent or a productive manner. You're entitled to believe whatever you want, but you're wrong about the file size of installing the PTS.

#32 Lily from animove

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Posted 03 March 2017 - 10:11 AM

I hope they don't shelf the system because the values within the system are badly chosen.

#33 Bishop Steiner

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Posted 03 March 2017 - 10:13 AM

View PostRequiemking, on 03 March 2017 - 09:46 AM, said:

Cut us Light pilots some slack Bishop. We've suffered the most from nerfs and overbloated agility on literally every other weightclass. Is it too much to ask that we get our mobility back to compensate for the fact that:

1) Most of our mechs are way too large. Seriously, the Wolfhound and Panther look like small Heavies at this point.

2) Light-weight weapons, for the most part, suck. Unless a Light is able to boat massive amounts of SRMs or small lasers, it generally doesn't do too well.

3) The rewards system is blatantly biased towards heavier mechs. Until damage isn't the primary revenue stream, Lights need to be able to compete with the big boys in combat to earn their pay, which is really hard at this point.

4) Every time a Light mech emerges that has even a slight chance of being decent compared to the other weightclasses, Assault potatoes like MrMadGuy whine and complain until it is nerfed into oblivion. See Firestarter, LPL LCT-1V, ect.

I actualyl try to cut Lights some slack. Most mechs are too agile, period, especially some bigger ones, but there is no way to describe the accel/decel on the Locust for instance as anything but ludicrous. That said, I freely admit most big boys are stupidly so too, especially with MASC. Which I think just reinforces the poke meta. I would love to return to CB levels of agility across the board, because I do believe that with poptarting not the ezmode it once was, it would reduce Peeking too, and force a little more diversity of gameplay.

But further reinforcing Lights to try to cram them into PGIs broke system is not the way to do it. The skill tree unlocks should do things like give Lights Sensor rewards multipliers for actualyl scouting, multipliers for NARC or TAG damage and Kills, etc.

But even you have to admit, part of the problems is also the players who for the most part, don't want to do those things, and just WANT to kill and break stuff.

Edited by Bishop Steiner, 03 March 2017 - 10:18 AM.


#34 SeaLabCaptn

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Posted 03 March 2017 - 10:42 AM

I agree, PTS needs more feedback to be successful. I don't see this happening, I'll give some of my personal reasons why I'm not helping.

No incentive is a big problem. I hardly have the incentive (fun) to play the "regular" game, let alone the drive to play PTS variation.

A large reason why I'm not having fun is because I find piloting lights the most enjoyable. This experience has lost it's entertainment to me due to numerous factors, some of which RequiemKing touched on.

When I voice my opinion on why changes made the game less enjoyable, it seems my concerns are ignored.

If I perceive my opinion on the "regular" game to hold no value to the developers, what evidence is there that my opinion is valued on PTS?

The community has made numerous suggestions concerning how to "fix" problems with the light class. Many times these suggestions are ignored, occasionally the opposite action of the recommendation is implemented. I'm to believe it'll be different this go round because PTS? Pardon my cynicism, but I highly doubt it. I'm not about to invest more of my time to find out, especially when those who are participating are confirming my hunch with their feedback.

#35 Requiemking

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Posted 03 March 2017 - 11:05 AM

View PostBishop Steiner, on 03 March 2017 - 10:13 AM, said:

I actualyl try to cut Lights some slack. Most mechs are too agile, period, especially some bigger ones, but there is no way to describe the accel/decel on the Locust for instance as anything but ludicrous. That said, I freely admit most big boys are stupidly so too, especially with MASC. Which I think just reinforces the poke meta. I would love to return to CB levels of agility across the board, because I do believe that with poptarting not the ezmode it once was, it would reduce Peeking too, and force a little more diversity of gameplay.

But further reinforcing Lights to try to cram them into PGIs broke system is not the way to do it. The skill tree unlocks should do things like give Lights Sensor rewards multipliers for actualyl scouting, multipliers for NARC or TAG damage and Kills, etc.

But even you have to admit, part of the problems is also the players who for the most part, don't want to do those things, and just WANT to kill and break stuff.

Skilltree bonuses for scouting won't help when the in-match Scouting bonus is a one-time bonus that anyone(not just Lights) can get. All people would do is spec into it on a fast Heavy and suddenly you've put Heavies, which in my opinion are in dire need of some serious rebalancing in general, even farther ahead.

#36 Bishop Steiner

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Posted 03 March 2017 - 11:24 AM

View PostRequiemking, on 03 March 2017 - 11:05 AM, said:

Skilltree bonuses for scouting won't help when the in-match Scouting bonus is a one-time bonus that anyone(not just Lights) can get. All people would do is spec into it on a fast Heavy and suddenly you've put Heavies, which in my opinion are in dire need of some serious rebalancing in general, even farther ahead.

missing the point of what was said. If rewards are based around roles, nmore, it does matter. A light for instance unlocks said node, gets a 10x multiplier for Cbills and XP for NARC dmg and Kills (among other things), and maybe a lesser multiplier for straight combat than..say an Assault (number for the sake of numbers, not specificity) then the Light gets greater benefits, in the end by scouting, UAV placement, NARCIng, TAGs, indirect locks, said Light is actually going to be more inclined to actualyl work in conjunction with the team. By the same token, some Lights are meant for direct combat, like Jenners, so should have a different set of unlocks, rewarding them for acting in a different role.

Changes need to be made, and they start at the skill tree, and go on to our rewards. Scouting might be a one time bonus. Holding Locks, NARCs, UAVs, etc? Are not. So give a "Scout" mech nodes that encourage and REWARD scouting. Until we do that, it' is just team deathmatch and more of the same old crap we have now.

Players need to be open to change just as much as PGI does. Otherwise, there is zero point to "changing" the skill tree, at all.

#37 Weeny Machine

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Posted 03 March 2017 - 11:25 AM

View PostBishop Steiner, on 03 March 2017 - 10:13 AM, said:

I actualyl try to cut Lights some slack. Most mechs are too agile, period, especially some bigger ones, but there is no way to describe the accel/decel on the Locust for instance as anything but ludicrous. That said, I freely admit most big boys are stupidly so too, especially with MASC. Which I think just reinforces the poke meta. I would love to return to CB levels of agility across the board, because I do believe that with poptarting not the ezmode it once was, it would reduce Peeking too, and force a little more diversity of gameplay.

But further reinforcing Lights to try to cram them into PGIs broke system is not the way to do it. The skill tree unlocks should do things like give Lights Sensor rewards multipliers for actualyl scouting, multipliers for NARC or TAG damage and Kills, etc.

But even you have to admit, part of the problems is also the players who for the most part, don't want to do those things, and just WANT to kill and break stuff.


1. Agility of Heavies / Assaults:
I totally agree. Most of them are fat ballerinas and lights can hardy- if every - stay a meaningful time out of their firing arc. Considering how much a light sacrifices to gain the advantage of speed it is a bad joke that heavies and assaults get those quirks to counter them for free.

Got to test the heavy/assault chassis on the PTS if the problem still persists. Knowing PGI I assume it does because they do not want to drown in a flood of heavy/assault jok tears

2. Locusts
Considering their size I also agree with you: the accel/decl is hilarious while other light chassis have often perhaps 10% and are huge like bardn doors

3. Scout rewards
I disagree with you. Simply because the modes do not support those rewards enough and it is mostly about shooting things up anyway.

On the other hand they could have added radar detection delay / lower detcion range quirks depending on the volume - since they added a volumetric approad anyway. But nooooo

#38 Bishop Steiner

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Posted 03 March 2017 - 11:40 AM

View PostBush Hopper, on 03 March 2017 - 11:25 AM, said:


On the other hand they could have added radar detection delay / lower detcion range quirks depending on the volume - since they added a volumetric approad anyway. But nooooo

Well, blame that on Community whining over InfoWar (well and PGI way overreacting).

And as I posted elsewhere, they need to focus rewards based on role more. If you for instance have a Raven 3L.... you should already get lower rewards tied directly to killing and damage, like say a Hunchback or Awesome would have. Now as you unlock Scout related nodes... let's say NARC enhance 1, gives you a x5 multiplier for all NARC related CBills and XP, such as NARC dmg and Kill? And Level 2 makes it 10x multiplier? Likewise "Target Info" gives you multipliers to how much reward Scouting gives you, you get bonuses for indirect fire damage achieved from your locks on targets, etc?

NOW a Light actualyl has something to look forward to for scouting, NARCing, TAGing an generally working WITH the team. THAT is how change happens, and that is something this game desperately needs.

Remember a couple years ago when several events focused he rewards on Assists and the like? Suddenly everyone was willing to TAG, NARC etc. Where the carrot goes, the players will follow... if the carrot is worth one's while.

#39 Xmith

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Posted 03 March 2017 - 11:54 AM

I'm not that concerned about the skill tree. I will be able to deal with it. I'm using the PTS to test drive a couple of mechs I was thinking of buying.

#40 Bilbo

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Posted 03 March 2017 - 12:29 PM

Downloaded the client at lunch today to see what I can do with my D-DC tonight. Took a quick look at the quirk changes a minute ago and was surprised to see they didn't remove the structure quirks on it, which is nice, but I'm dreading what the mobility changes are likely going to do it.





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