

Time For Some New Maps
#1
Posted 28 February 2017 - 03:09 PM
But now I feel its becoming a bit stale, the maps all have there pluses and minus's, but I feel like PGI needs to add some maps to spruce up both FW and QP.
So lets hear your sugestions, your ideas and hopefully PGI will take notice of a few.
Personally id like to see an underground map, where jump jetting is limited to a couple of caverns, lots of side tracks for outflanks and stalagmites/tites for cover.
I would also like to see a true urban map, close in city streets, but lets be clear, I don't want river city 2.0, I don't want any open areas, it needs to be a sprawl.
#2
Posted 28 February 2017 - 03:13 PM
Edited by El Bandito, 28 February 2017 - 03:13 PM.
#3
Posted 28 February 2017 - 03:16 PM

I want more
urban maps,
moonscape, polar like map
Rolling valley style. (one of the FW maps has a semi rolling valley outside of it)
Sarah desert, again more rolling dunes with rocky crags.
A very mountainous alpine alps like map. Peaks and valleys
Yea.. that is a good start

#4
Posted 28 February 2017 - 03:25 PM
I'd like to see:
1) A new lunar map. With scant structures. Lots of hills and craters would be cool.
2) A barren desert map. Think polar highlands except sand instead of snow. High sand dunes could be spread out across the map to give people a way to hide from lrms since most people suck at avoiding LRM fire.
3) A pure urban map. No natural terrain. I'd like to see long stretches of road. A large park in the middle of the city. Maybe a spaceport.
4) I'd also like to see all the mission play maps from Mechwarrior 4 be converted over to MWO.
5) Solaris *themed* maps. Arena maps basically. I really liked the solaris maps in Mechwarrior 4.
And to take point #4 even further. I'd like to see Mechwarrior 4 mission play put into this game. Let me just say that Mechwarrior 4 had hands down the best maps in the series and I think PGI should look at that game as inspiriation for new maps.
#5
Posted 28 February 2017 - 03:28 PM
#6
Posted 28 February 2017 - 03:37 PM
Another lava map with lava geysers shooting up from different parts of the map. The lava not only makes you hotter, but damages your armor a little.
An asteroids map with low gravity, but the ground is moving about. So paths change as the asteroid fragments shift. Random meteors create small debris crowds.
A salvage yard map with derelict mechs everywhere in various states of disrepair. And a big slag pit where four massive conveyor belts drop junk in and mechs can ride them, but they better not forget to jump off.
Forest Graveyard, mausoleums and statues abound in a massive sprawling graveyard of some decadent aristocrat. Probably a Davion. Huge trees dot the landscape as well.
Sahara Storms, dunes of various heights and lengths make up the map, with random localized mini sand tornadoes blazing through.
#7
Posted 28 February 2017 - 03:46 PM
#8
Posted 28 February 2017 - 03:52 PM
#9
Posted 28 February 2017 - 04:09 PM
#10
Posted 28 February 2017 - 04:26 PM
Extremity
CitytechV02
etc.
Lots of ideas from Living Legends that could be ported over, but effort.
#12
Posted 28 February 2017 - 04:52 PM
And sandworms.
Sandworms to eat the campers.
#14
Posted 28 February 2017 - 05:07 PM
It's so boring.
#15
Posted 28 February 2017 - 07:13 PM
#16
Posted 28 February 2017 - 09:48 PM

#17
Posted 28 February 2017 - 10:47 PM
#18
Posted 01 March 2017 - 12:08 AM
Yes we need more maps, a great idea came to me just then, "abandoned mineshafts map" like in the cartoon where they trap the elementals.
#19
Posted 01 March 2017 - 12:27 AM
In short: Other map, same procedure.
Edit: Or simply bring back OLD Frozen City. It was a bit small but for that it was brawly and action-packed.
Edited by Bush Hopper, 01 March 2017 - 03:36 AM.
#20
Posted 01 March 2017 - 03:27 AM




Idea for a Spaceport Dropship Landingplace

a first ownmade Models of Union for it

Idea for a Thunder Rift Map

for a Desert industrial-City Map-working on little it Time for time


Edited by Old MW4 Ranger, 01 March 2017 - 03:40 AM.
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