

Armour Calculation Incorrect?
#1
Posted 26 January 2019 - 03:36 AM
If I put in an additional point of armour to the back, it jumps from 5 to 7, so I get the bonus armour then. But not with 5. So I take it that it is not actually 20% when it shows 20%?
#2
Posted 27 January 2019 - 06:03 AM
short answer, mechlab just can't do math right. .
#3
Posted 27 January 2019 - 06:48 AM
Edited by Tarl Cabot, 27 January 2019 - 06:49 AM.
#4
Posted 27 January 2019 - 09:47 AM
#5
Posted 27 January 2019 - 09:58 AM
Darakor Stormwind, on 26 January 2019 - 03:36 AM, said:
If I put in an additional point of armour to the back, it jumps from 5 to 7, so I get the bonus armour then. But not with 5. So I take it that it is not actually 20% when it shows 20%?
"4" is the armor you actually have if the number is BLUE.
4 + 20% is 4.8, giving you 5.
I believe it would also say "+1". Now if it doesn't, that's a different story.
Though it upping to 7 does suggest something else is going on.
#6
Posted 27 January 2019 - 10:40 AM
#7
Posted 27 January 2019 - 02:31 PM
75 Ton heavy - the first 1 pt, then 1 pt increment threshold @ set percentage
67 pts @ 1.5%
34 pts @ 3.0%
23 pts @ 4.5%
17 pts @ 6.0%
14 pts @ 7.5%
12 pts @ 9.0%
10 pts @ 10.5%
9 pts @ 12.0%
8 pts @ 13.5%
7 pts @ 15.0%
50 ton medium - the first 1 pt, then 1 pt increment threshold @ set percentage
50 pts @ 2.0%
..
10 pts @ 10.0%, next step 21 pts / 32 pts / 43 pts (double checked)
9 pts @ 12.0%, next step 18 pts/ 27 pts / 37 pts (double checked)
8 pts @ 14.0%, next step 16 pts / 24 pts / 32 pts
7 pts @ 16.0%, next step 14 pts / 21 pts / 28 pts
6 pts @ 18.0%, next step 13 pts / 19 pts / 26 pts
6 pts @ 20.0%, next step 12 pts / 18 pts / 24 pts
The nodes allow one to go over the max armor value for a section
Edited by Tarl Cabot, 28 January 2019 - 04:12 AM.
#8
Posted 27 January 2019 - 03:51 PM
Really? You know, I never looked at that before...always thought it was bonus points.
Edited by TheCaptainJZ, 27 January 2019 - 03:51 PM.
#9
Posted 27 January 2019 - 05:14 PM
The above numbers were on non-quirked mechs. Lets see how that works with armored quirked mechs.
Edited by Tarl Cabot, 27 January 2019 - 05:15 PM.
#10
Posted 27 January 2019 - 06:01 PM
14 = +14 quirk + 0 armor = 14 (no change) @ 2.0% no change in pts
55 = + 14 + 50 armor @ 2.0% 1st 1 pt increase (same as non-quirked mech)...
16 // (+14 quirk + 2 node) + 0 armor @ 20.0%. Adds 2 pts for total 16 pts (+16) 16 total armor points showing
The 2 node points fits in the non-quirk 50-ton mech, which has changed a 1pt at 6 and 12 pt mark. If the quirk amount had been set at 16, it would have earned 3 pts @ 20% w/o any additional armor.
18 // (+14 quirk+ 2 node) + 2 armor @ 20.0%, adds one pt to each final number (+17) 19 total armor points showing
The first number is where the armor would jump up that one node point
24 // (+14 quirk + 2 node) + 7 armor @ 20.0%, "" (+18) 25 ""
30 // (+14 quirk + 2 node) + 12 armor @ 20.0%, "" (+19) 31 ""
..
72 // (+14 quirk + 2 node) + 47 armor @ 20.0%, "" (+26) 73 ""
50 ton non quirk leg max 48pts / 20% node max 57 pts (+9)
50 ton quirk +14 leg max 62pts (+14) / 20% node max 74 pts (+26)
Redacting the statement that the node points cost weight. I noted that only due to the change in mech weight each time the threshold was reached.
Edited by Tarl Cabot, 27 January 2019 - 06:07 PM.
#11
Posted 27 January 2019 - 10:56 PM

Armor formula as derived from Battletech rulebook. (base armorvalues have been doubbled due to pgi brain **** logic in effin up doing the weapon mechanics)
Armortonnage*32(16)*Armortype multiplicator=armorvalue (rounded!!!)
(Armortype is FF or standart)
Long story short if you got 4.5 armor in the back you see 5.......rest is basic logic.
#12
Posted 28 January 2019 - 04:15 AM
Nor does changing the armor type change the threshold on the uptick, that only affects the weight savings and when the the weight, which is rounded to 10ths, sees a change.
#13
Posted 28 January 2019 - 12:17 PM
Thought my meaning would be selfexplainatory.
Maybe I need to be more clear.
Since the armor value is calculated by armor weight as over all armor value/pool for the mech there are internal fractions when you distribute that armor from the mechs armor pool to the zones.
So logicaly the bonus armor from the skills also applys to the overall armor value resulting in internal fractions when you distribute the armor to the zones. Hence the jumps in value when you cross the fractional treshhold that causes the mechhangar to round to the next full number.
Edited by The Basilisk, 28 January 2019 - 12:19 PM.
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