Would you prefere to have the weapon branch separated in certain groups/lanes instead like in Option 1 or 2?
EDIT: added option3
EDIT: added more poll options for total % and %-per-node
EDIT: added new design for radial role-based all-in-one tree as option 5
Current PTS2 Weapon skill branch colored by type
Option1
Regrouping for multiple "lanes" with same number of Nodes per type:
Option2
Regrouping of attribute types with some number changes also:
Option3
Lanes per weapon attribute with max values
edit: missed green cooldown text (14x 0.85% = 12%)
Edit 2017-03-05:
Adding Option 4
Radial starting point with skill types grouped next to each other (eg. heat between missiles and energy)
EDIT: 2017-03-06:
Adding Option 5 (role based radial tree)
Ok, now I've went ahead and created my own radial attribute based role-tree.
Nodes in tier 2, 3 and 4 (outer region) cost more, but also provide more bonus.
Unlocking a tier will provide certain extra bonus values.
Skirmisher preset uses
5 red (operation) nodes unlocking tier3 operation bonus
3 white (sensor) nodes unlocking tier2 sensor bonus
10 purple (firepower) nodes unlocking tier4 weapon bonus
12 blue (mobility) nodes unlocking tier4 mobility bonus
![Posted Image](http://i.imgur.com/CGdGS9i.jpg)
Command preset uses
12 red (operation) nodes unlocking tier4 operation bonus
1 white (sensor) nodes
4 purple (firepower) nodes unlocking tier3 weapon bonus
13 yellow (defense) nodes unlocking tier4 defense/survival bonus
10 green (command) nodes unlocking tier4 command bonus (incl. aux and other module improvements)
![Posted Image](http://i.imgur.com/5YroC0m.jpg)
Edited by Reno Blade, 06 March 2017 - 12:10 PM.