Would you prefere to have the weapon branch separated in certain groups/lanes instead like in Option 1 or 2?
EDIT: added option3
EDIT: added more poll options for total % and %-per-node
EDIT: added new design for radial role-based all-in-one tree as option 5
Current PTS2 Weapon skill branch colored by type
Option1
Regrouping for multiple "lanes" with same number of Nodes per type:
Option2
Regrouping of attribute types with some number changes also:
Option3
Lanes per weapon attribute with max values
edit: missed green cooldown text (14x 0.85% = 12%)
Edit 2017-03-05:
Adding Option 4
Radial starting point with skill types grouped next to each other (eg. heat between missiles and energy)
EDIT: 2017-03-06:
Adding Option 5 (role based radial tree)
Ok, now I've went ahead and created my own radial attribute based role-tree.
Nodes in tier 2, 3 and 4 (outer region) cost more, but also provide more bonus.
Unlocking a tier will provide certain extra bonus values.
Skirmisher preset uses
5 red (operation) nodes unlocking tier3 operation bonus
3 white (sensor) nodes unlocking tier2 sensor bonus
10 purple (firepower) nodes unlocking tier4 weapon bonus
12 blue (mobility) nodes unlocking tier4 mobility bonus
Command preset uses
12 red (operation) nodes unlocking tier4 operation bonus
1 white (sensor) nodes
4 purple (firepower) nodes unlocking tier3 weapon bonus
13 yellow (defense) nodes unlocking tier4 defense/survival bonus
10 green (command) nodes unlocking tier4 command bonus (incl. aux and other module improvements)
Edited by Reno Blade, 06 March 2017 - 12:10 PM.