AngrySpartan, on 06 March 2017 - 02:16 AM, said:
Unless turned into untargetable ultra-mobile gun blazing meatgrinders, lights will always be the least popular class in the game by definition (at least in a public queue).
I just think people enjoy winning. In periods where light mechs have been powerful, they have been very popular. Never more so than during the reign of the Streak+ECM RVN-3L, but I do recall periods where the Firestarters, especially the super-MG Ember, were quite powerful and (thus) popular.
I do agree that there is a tendency for MWO players to want to play the bigger mechs (which is why many are drawn to the franchise to begin with - the feeling of being bigger and more powerful), but I don't think it is enough to explain the disparity.
With respect, though, I'm going to stop there, because I don't want to derail the thread.
AngrySpartan, on 06 March 2017 - 02:16 AM, said:
And, although Lights still need some love right now (rescale legacy), IMHO there is no reason to turn them into most popular class in a game. IMHO the most capable lights in the game are almost there they should be in terms of mobility and firepower, that's the additional capabilities they still miss (e.g. unique Infowarfare stuff or 2nd unlocked UAV by default or smth.).
We can at least agree that light mechs that are supposed to be scouts (and not all light mechs are), should probably have some more info warfare abilities.
MischiefSC, on 06 March 2017 - 02:27 AM, said:
I encourage anyone who wants to to also test just what a brutal nerf to IS XLs the mobility hit is. I don't want to just go off anecdotal experience but I found it absurdly easy to focus a ST. Torso twist is now slow enough that even someone trying to twist can not avoid a full laser burn to a single ST. I was consistently able to get 2 CLPLs and 3 CERMLs almost completely on a side torso of pretty much any/every heavy or assault mech. At least 80%. The inability to 'jink' in light mechs made ST focusing them out terribly easy as well. I found it easier to kill a Locust via ST than trying to leg it.
Which is to say that even with full 'survival' tree perks the loss of mobility has left IS XLs in an untenable situation, at least in what I've seen.
Great point, the part about XL engines didn't occur to me as a bigger problem with the new PTS build.
Edited by Alistair Winter, 06 March 2017 - 03:14 AM.