Athom83, on 16 March 2017 - 10:55 AM, said:
By the same token; most build in game as current are 90% similar (flavors of laser vomit or PPC/Gauss), so why don't we make it so everything is 100% the same?
You didn't understand what I wrote, I see.
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But the only way to make choices more meaningful and decisions harder it to add more skills,
Well that is obviously not true. You can have a very difficult and meaningful binary choice.
If there were only 30 nodes total, 10 firepower, 10 survival and 10 mobility, and you could only have 10 of them total, you would really struggle as to how to assign your points.
As it is there may be 220 total nodes but a huge chunk of them you either don't need or would not want to invest in.
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The new Tree has 70+ Firepower nodes (another dozen added for new weapon tech), 22 Survival, 42 Mobility, 25 Operation, 27 Sensor, and 22 Aux nodes. Thats ~210 nodes to pick from with only 91 you can use at any given time. Add another 20 for mechs that can use jump jets. Even factoring out the ~30 weapon specialty nodes (which you would normally want at least 10 of them), you physically cannot get everything good without sacrificing something else good somewhere else. Sure, there are some specialty nodes you can bypass.
You can max survival, get all the good parts of mobility, get the majority of buffs for your preferred weapon, and still have a stack of skill points to invest in operation and sensors (plus one for misc!).
It's boring. All mechs are going to basically look like that... there are no meaningful choices. Oooh if you take jumpjets and you really want them buffed you might have to give something meaningful up! Such dynamism.