1) 60k CBill/800 XP per node unlock cost (same as current) up to 91 nodes
2) 800 XP per node unlock cost (no CBills) after first 91 unlocks
3) No cost to re-activate previously unlocked nodes
4) Can only have 91 nodes active at any time (same as current)
Win-win for PGI and players:
- PGI gets a reasonable grind
- Players keep customisability and progress on each skill tree (no buyback costs)
It neatly solves the 'I've maxed out my mech XP and have nothing to do with it' problem. Now unlocking every skill node is a mini-game you can play if you're completist. But the beauty is you don't have to.
Edited by Talorien, 06 March 2017 - 07:41 AM.